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Shadow Man 2 : The Second Coming (PS2)
 
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Shadow Man 2 : The Second Coming (PS2)

by Acclaim
PlayStation2
2.9 out of 5 stars  See all reviews (10 customer reviews)
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Game Information

  • Platform:   PlayStation2
  • BBFC Rating: Suitable for 18 years and over Suitable for 18 years and over. Not for sale to persons under age 18. By placing an order for this product, you declare that you are 18 years of age or over.
  • Media: PlayStation


Product Features

  • 30+ hours of haunting gameplay
  • Large scale 3rd person multiple route horror adventure
  • In-game transitions between day and night
  • Epic storyline portrayed through both scripted in-game events
  • Six massive seamlessly connected game locations
  • Storyline has multiple paths and a unique,twist-in-the-tail ending

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00005KCMI
  • Release Date: 8 Mar 2002
  • Average Customer Review: 2.9 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Bestsellers Rank: 12,843 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

You are Mike LeRoi, a.k.a. Shadow Man, undead demon hunter and protector of the world. In this sequel to Shadow Man, you battle the Grigori, a group of seriously evil demons that have passed themselves off as humans for the past 2,000 years. Not only are they over being human (who wouldn't be with all those special powers going to waste), but they also want their leader, Asmodeus, returned from the Pit. If they succeed, destruction of biblical proportions will strike mankind asunder. It's a second coming for Shadow Man.

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Customer Reviews

Most Helpful Customer Reviews
9 of 9 people found the following review helpful
Shadow Man-Lite 5 July 2002
By A Customer
Perhaps in response to criticisms of the first game, Acclaim made some changes for the sequel.

Generally, the game has been scaled down. Although there are a respectable number of locations to get through, 2econd Coming has conspicuously fewer than its predecessor. I don't know the true figure, but it certainly 'feels' like it's only 30% the size of the original.

The story is much thinner. The game lacks a sense of place and character. In the first game, you knew from the start about the locations you would visit and the personalities you would meet there. There was a build-up that made arriving at those places, and meeting those enemies, dramatic. In 2econd Coming, you just turn up at each location blindly. Unlock a gateway and you're in...Ireland. Next one...you're in Russia. At the end of these 'levels', you meet one of the boss enemies. But as we were never previously given a run-down of who these individuals are, it doesn't feel important.

There isn't as much to read in your document files. Although you can argue that this is a game not a book, the weighty documents in the first game added much to its depth.

You can still upgrade your life and magic meters by collecting 'cadeaux'. But instead of a hundred for each increment you now need only ten. And they are conveniently luminous as well as bigger.

You can imagine how such simplifications address complaints about the first game. 1999's Shadow Man was huge. So sprawling and complex was the game-world that a map (which not all editions of the game supplied) was needed if you didn't want to get lost. There were lots of locations packed with objectives that were not directly relevant to the plot. Much of your time was spent clearing temples Tomb Raider-style, with the prizes being upgrades of your powers, and access to the next plot-related location. Collecting hundreds of cadeaux was an awesome task, and they were often concealed. You can imagine how people might have found this wearying. And it didn't help that the massive Playstation market had the worst-presented version regarding controls and visuals (Only higher-spec systems could do the game justice).

So 2econd Coming is 'Shadow Man-Lite'. Shorter, shallower, easier. The only improvements on the original are the graphics (which is expected), and a more dynamic combat system (albeit flawed). It was possible to complete the first game using only your default pistol. You almost never needed to use any of the other weapons you picked up. And as many reviewers commented, shooting your default gun at everything became dull quickly. In 2econd Coming you can fight with your fists as well as with a variety of useful weapons. The trouble is that the auto-targeting is erratic. You don't have a free button for manual locking, so you cannot circle-strafe a target as before. You now have to rely on the computer to lock on targets around you. It will pick out objects as well as enemies, so trying to circle-strafe an enemy will switch your target to a distant jar. It can even fail to keep a lock on a big target directly in front of you, making some fights annoying.

I'm glad 2econd Coming is here. But I'm also disappointed that what I felt to be the best elements of the original have been left out. I liked the way the first game was so huge and free-roaming. I loved the atmospheric music (2econd coming has a different composer, and while some parts of the score are OK, other parts sound tacky, and I hate thin orchestras). Another one please.

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1 of 1 people found the following review helpful
Nerve Wracking! 12 Sep 2002
I do not recommend this for children, but for adults is very entertaining. For the first 2 days I could not sleep. The game involves the life between two worlds, fighting demons and living dead monsters. It is very tricky to find weapons and defense mechanisms need to have a guide book other than that is worth it. I greatly recommend it.
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Messy! 10 July 2008
Amazon Verified Purchase
Fun:   
I've not actually finished this yet due to a couple of flaws,it's on a 'blue'disc so takes an age to load/reload,acces menus to save etc.and because,well it's one of the glitchiest games I've played.
The camera often goes vertical leaving you to play it like Gauntlet and being killed by a guy with a gun three feet in front of you,getting snagged on scenery is a game in itself,but the biggest one I've noticed is not being able to draw the weapons!!you see an enemy,a couple of frantic taps of the triggers and...bupkiss!!,oh I've died..again,this has happened far too often,even in a boss fight,thankfully dying just puts you back at the last entry point,which in boss fights is the same room,to hopefully inflict a few points of damage till it happens again.
You can change between Mike and Shadowman at will,each having their own benefits which is great except Mike is hopeless and has depleting ammo unlike Shadowman's wraith guns,he also drowns as well so any water sections are usually done with Shadowman so you don't drown when you get snagged on a pipe or a twig.
It's poorly designed as well,in one of the vaults there is a timed platform section which has very narrow sections,yet in the next room there's one that has huge platforms and isn't timed!?!
It's constantly baffling where you should be going and since Netty and Jaunty are both indisposed early on they're next to useless,at least Netty told you your vague oblective in the first(better)game.
I'll probably drag it out eventually as I do like the character and the atmosphere and I do hope there is a third game but whilst it's as glitchy as this I'll stick to The Suffering.
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