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Welcome to "ShaderX7", the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experiences of industry pros and edited by shader experts, resulting in unbiased coverage of all hardware and developer tools.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:5.0 out of 5 stars 2 reviews
3 of 3 people found the following review helpful
5.0 out of 5 starsnewbie gamedeveloper29 Sep 2009
By M. Bateman - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
if your interested in Deferred Rendering, then this is the book for you. It gave me a better idea what techniques Deferred Rendering\Shading use; its problems with antialiasing, the use of multiple lights, and shadows. Also, an enjoyable read.
2 of 3 people found the following review helpful
5.0 out of 5 starsMuch Improved!!2 Jan 2010
By Stylianou Soteris - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
Wide range of interesting topics, and with good content. Good value for money. I had stoped buying the series some time ago, complaining that the articles where shallow and short. Well.. this is not the case any more! I didnt dig too deep into the book yet, I only had it for a week now, but it looks very interesting and detailed!