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ShaderX3: Advanced Rendering with DirectX and OpenGL (Charles River Media Graphics)
 
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ShaderX3: Advanced Rendering with DirectX and OpenGL (Charles River Media Graphics) (Hardcover)

by Wolfgang Engel (Editor)
4.0 out of 5 stars See all reviews (1 customer review)
RRP: £48.71
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ShaderX3: Advanced Rendering with DirectX and OpenGL (Charles River Media Graphics) + Shader X4 Advanced Rendering Techniques (Shaderx) + Shader X5: Advanced Rendering Techniques (Shaderx)
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Product details

  • Hardcover: 654 pages
  • Publisher: Charles River Media; Har/Cdr edition (29 Dec 2004)
  • Language English
  • ISBN-10: 1584503572
  • ISBN-13: 978-1584503576
  • Product Dimensions: 23.2 x 19 x 4 cm
  • Average Customer Review: 4.0 out of 5 stars See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 436,935 in Books (See Bestsellers in Books)

    Popular in these categories:

    #8 in  Books > Computing & Internet > PC & Video Games > Programming > OpenGL
    #18 in  Books > Computing & Internet > PC & Video Games > Programming > Direct
    #18 in  Books > Computing & Internet > Computer Science > Algorithms > Rendering & Ray Tracing
  • See Complete Table of Contents

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Product Description

Product Description
In the past few years, DirectX and graphics cards have rapidly improved, providing a more powerful and flexible rendering pipeline. With all of these advancements, vertex and pixel shaders are becoming widely used in high end graphics and game development. Learning how to program shaders, however, is still new and challenging to many programmers. Those who have been working with these tools have found innovative uses and methods, and many of these ideas are included in ShaderX3 Advanced Rendering with DirectX. This all new collection of articles, written by industry experts, provides an array of practical, ready-to-use shader tricks and techniques. By using these techniques, programmers will become more efficient and better prepared to overcome a variety of shader programming challenges.

About the Author
Wolfgang F. Engel (Frankenthal, Germany) regularly publishes articles that appear on www.gamedev.net and www.gamasutra.com. He is also the editor of the ShaderX series of books, and author of Beginning Direct3D Game Programming, and the forthcoming Programming Vertex and Pixel Shaders (July 2004).

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What Do Customers Ultimately Buy After Viewing This Item?

ShaderX3: Advanced Rendering with DirectX and OpenGL (Charles River Media Graphics)
43% buy the item featured on this page:
ShaderX3: Advanced Rendering with DirectX and OpenGL (Charles River Media Graphics) 4.0 out of 5 stars (1)
£36.99
Shader X6: Advanced Rendering (Shaderx)
22% buy
Shader X6: Advanced Rendering (Shaderx)
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Shader X5: Advanced Rendering Techniques (Shaderx)
15% buy
Shader X5: Advanced Rendering Techniques (Shaderx)
£30.49
GPU Gems 3: Programming Techniques for High-Performance Graphics and General-Purpose Computation
10% buy
GPU Gems 3: Programming Techniques for High-Performance Graphics and General-Purpose Computation
£43.23

 

Customer Reviews

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Average Customer Review
4.0 out of 5 stars (1 customer review)
 
 
 
 
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6 of 7 people found the following review helpful:
4.0 out of 5 stars Good book but not for beginners, 10 Oct 2005
By A Customer
Sorry this is only to say this book is not for begginners. It is a well written book, with lots of examples etc but they are nearly all very advanced.

I saw a reccomendation for "Programming Vertex and Pixel Shaders", also by Wolfgang Engal, maybe try looking into that book if you are a beginner.

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