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ShaderX3: Advanced Rendering with DirectX and OpenGL (Charles River Media Graphics)
 
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ShaderX3: Advanced Rendering with DirectX and OpenGL (Charles River Media Graphics) (Hardcover)

by Wolfgang Engel (Editor)
4.0 out of 5 stars  See all reviews (1 customer review)
RRP: £48.71
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ShaderX3: Advanced Rendering with DirectX and OpenGL (Charles River Media Graphics) + Shader X4 Advanced Rendering Techniques + Shader X5: Advanced Rendering Techniques (Shaderx)
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Product details

  • Hardcover: 654 pages
  • Publisher: Charles River Media; Har/Cdr edition (29 Dec 2004)
  • Language English
  • ISBN-10: 1584503572
  • ISBN-13: 978-1584503576
  • Product Dimensions: 23.2 x 19 x 4 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 424,018 in Books (See Bestsellers in Books)

    Popular in these categories:

    #6 in  Books > Computing & Internet > PC & Video Games > Programming > OpenGL
    #13 in  Books > Computing & Internet > PC & Video Games > Programming > Direct
    #15 in  Books > Computing & Internet > Microsoft Windows > Programming > Direct3D & DirectX
  • See Complete Table of Contents

Product Description

Product Description

In the past few years, DirectX and graphics cards have rapidly improved, providing a more powerful and flexible rendering pipeline. With all of these advancements, vertex and pixel shaders are becoming widely used in high end graphics and game development. Learning how to program shaders, however, is still new and challenging to many programmers. Those who have been working with these tools have found innovative uses and methods, and many of these ideas are included in ShaderX3 Advanced Rendering with DirectX. This all new collection of articles, written by industry experts, provides an array of practical, ready-to-use shader tricks and techniques. By using these techniques, programmers will become more efficient and better prepared to overcome a variety of shader programming challenges.


About the Author

Wolfgang F. Engel (Frankenthal, Germany) regularly publishes articles that appear on www.gamedev.net and www.gamasutra.com. He is also the editor of the ShaderX series of books, and author of Beginning Direct3D Game Programming, and the forthcoming Programming Vertex and Pixel Shaders (July 2004).

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Average Customer Review
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6 of 7 people found the following review helpful:
4.0 out of 5 stars Good book but not for beginners, 10 Oct 2005
By A Customer
Sorry this is only to say this book is not for begginners. It is a well written book, with lots of examples etc but they are nearly all very advanced.

I saw a reccomendation for "Programming Vertex and Pixel Shaders", also by Wolfgang Engal, maybe try looking into that book if you are a beginner.

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