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ShaderX3: Advanced Rendering with DirectX and OpenGL (Charles River Media Graphics) [Hardcover]

Wolfgang Engel
3.0 out of 5 stars  See all reviews (3 customer reviews)
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Book Description

29 Dec 2004 1584503572 978-1584503576 Har/Cdr
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.


Product details

  • Hardcover: 630 pages
  • Publisher: Charles River Media; Har/Cdr edition (29 Dec 2004)
  • Language: English
  • ISBN-10: 1584503572
  • ISBN-13: 978-1584503576
  • Product Dimensions: 18.5 x 4.3 x 23.9 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 1,094,256 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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About the Author

Wolfgang F. Engel (Frankenthal, Germany) regularly publishes articles that appear on www.gamedev.net and www.gamasutra.com. He is also the editor of the ShaderX series of books, and author of Beginning Direct3D Game Programming, and the forthcoming Programming Vertex and Pixel Shaders (July 2004).

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Customer Reviews

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Most Helpful Customer Reviews
6 of 7 people found the following review helpful
4.0 out of 5 stars Good book but not for beginners 10 Oct 2005
By A Customer
Format:Hardcover
Sorry this is only to say this book is not for begginners. It is a well written book, with lots of examples etc but they are nearly all very advanced.

I saw a reccomendation for "Programming Vertex and Pixel Shaders", also by Wolfgang Engal, maybe try looking into that book if you are a beginner.

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4.0 out of 5 stars An excellent book! 7 Oct 2012
Format:Hardcover|Amazon Verified Purchase
ShaderX3 is an excellent book, but probably not for beginners. You'll definitely want to have HLSL down before picking this up. That said, the techniques presented in this book are explained well, and the source code is easy to work your way through.

ShaderX is a great series for graphic and engine programmers alike, and X3 is no exception.
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1.0 out of 5 stars Not for beginners 23 May 2010
By GPU
Format:Hardcover
I had high expectations when I got this book. ShaderX3: Advanced Rendering with DirectX and OpenGL (Charles River Media Graphics)

Explanations given on each topic are overviews, which are easy to understand, but the 'devil is in the detail' - so to really undertand the topics you need to study the messy code which is not written with this in mind.

A major problem I have is that none of the examples will build using latest DirectX SDK (Feb 2010) and VS C++ 9.0. Installed the older suppled DirectX SDK on CD but still the failed to get any of the book examples to build sucessfully.

Maybe your experience will be better but as far as Im concerned it's wasted money.
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