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Shader X5: Advanced Rendering Techniques (Shaderx) Hardcover – 15 Jan 2007


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Section 1: Geometry Manipulation Tricks Section 2: Rendering Techniques Section 3: Software Shaders and Shader Programming Tips Section 4: Image Space Section 5: Shadows Section 6: 3D Engine Design Section 7: Tools Appendix: About the CD-ROM Index

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Amazon.com: 2 reviews
9 of 10 people found the following review helpful
Good series 13 May 2007
By Petr Sikachev - Published on Amazon.com
Format: Hardcover Verified Purchase
Its hard for me to treat the books of this series separately (ShaderX 3, ShaderX 4, ShaderX 5). They are all very good books of GPU-Gems level or higher. In comparison with GPU Gems, they are more academic, i. e. they are rather short and more applicable to wide range of applications then GPU Gems ones (while GPU Gems series is more scientific, state of the art, considering one particular research) and the accompanying CD is much more better (lots of working examples, most with source code).

Sections (Image-Space, Shadows) are also very helpful to figure out what is useful for you.

This series is not for beginners anyway, so please, go Cg Tutorial or DX SDK Tutorial and don't put 2 or 3 marks for these books because you can't cope with them.
Definately worthwhile! 9 April 2012
By Margaret A. Olsen - Published on Amazon.com
Format: Hardcover Verified Purchase
This is an excellent reference book for those who are advanced computer geeks. It gives very detailed information on it's subject matter.
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