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Vanquish

by Sega
 Ages 18 and Over
3.9 out of 5 stars  See all reviews (38 customer reviews)

o o o o o o o o o o o o o o o o o o o o o o o o o
Platform: PLAYSTATION 3
PLAYSTATION 3
Xbox 360
Only 1 left in stock.
Dispatched from and sold by findprice.
  • Fast, fluid and frenetic - This is gaming at its most explosive and exciting, as you storm into battle
  • Experience a game character like no other - Sam is the ultimate weapon, donning a futuristic battle suit of destructive firepower and superhuman speed and agility
  • Wage war in space - Fight your way through the enormous, open environments of the space station. The most advanced, futuristic city in the skies becomes home to the action
  • Genre breaker - Taking the shooter genre to the next level by adding unique offensive and defensive moves, and kinetic melee combat
  • Challenge and competition - VANQUISH will rate players on a variety of statistics, rewarding them for quick reflexes and strategic thinking, ensuring they will want to play the levels again
See more product details

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Vanquish (PS3) + Bayonetta (PS3) + Castlevania - Lords of Shadow (PS3)
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Game Information

  • Platform:   PlayStation 3
  • BBFC Rating: Suitable for 15 years and over Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

Platform: PLAYSTATION 3
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B003EYUFL8
  • Item Weight: 27 g
  • Release Date: 22 Oct 2010
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (38 customer reviews)
  • Amazon Bestsellers Rank: 2,450 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform: PLAYSTATION 3

Manufacturer's Description

Directed by Shinji Mikami, the creator of the Resident Evil series, VANQUISH is a sci-fi shooter of epic proportions with a fast, fluid and frenetic combat system, and an engaging and immersive storyline.

The story takes place on a vast space station in a near future world where nations war over the planet’s remaining energy resources. Against this backdrop, players take the role of Sam Gideon, a government agent kitted out with a futuristic battle suit. A versatile fighter with a huge arsenal of weaponry at his disposal, Sam also has an array of martial arts skills that he can use to take down his robot enemies.

Pre-Order Bonuses Available:

•Tri-Weapon Pack--Pre-order Vanquish with us at Amazon.co.uk before 23:59 on Thursday, 21st of October and you'll receive a code to download a Tri-Weapon Pack for free. Add awesome firepower to your arsenal with three exclusive weapons.

Boost Machine Gun:

A conversion of the Heavy Machine Gun carried by space-based troops into an assault weapon for use against light armour. Boost Machine Gun

Laser Cannon:

This miniaturised spaceship cannon is the most powerful portable weapon available to infantry soldiers under Joint Space Operations Command. Laser Cannon

Anti-Armour Pistol:

A next-gen anti-armour gun. Due to its heavy weight and unique ammunition, military operators put its further development on hold. Anti-Armour Pistol

Product Description

Directed by Shinji Mikami, the creator of the Resident Evil series, VANQUISH is a sci-fi shooter of epic proportions with a fast, fluid and frenetic combat system, and an engaging and immersive storyline.

The story takes place on a vast space station in a near future world where nations war over the planet’s remaining energy resources. Against this backdrop, players take the role of Sam Gideon, a government agent kitted out with a futuristic battle suit. A versatile fighter with a huge arsenal of weaponry at his disposal, Sam also has an array of martial arts skills that he can use to take down his robot enemies.
 

  • Fast, fluid and frenetic - This is gaming at its most explosive and exciting, as you storm into battle
  • Experience a game character like no other - Sam is the ultimate weapon, donning a futuristic battle suit of destructive firepower and superhuman speed and agility
  • Wage war in space - Fight your way through the enormous, open environments of the space station. The most advanced, futuristic city in the skies becomes home to the action
  • Genre breaker - Taking the shooter genre to the next level by adding unique offensive and defensive moves, and kinetic melee combat
  • Challenge and competition - VANQUISH will rate players on a variety of statistics, rewarding them for quick reflexes and strategic thinking, ensuring they will want to play the levels again

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Customer Reviews

Most Helpful Customer Reviews
37 of 38 people found the following review helpful
5.0 out of 5 stars Quite simply a kick 'ARS' experience 22 Oct 2010
By ABZ
Platform for Display:PLAYSTATION 3
Fun: 5.0 out of 5 stars   
Rocket-sliding on your knees? Stylish third-person shooting? Bullets flying anywhere and everywhere? No, don't rub your eyes in disbelief after having read that, forget the adrenaline shot and let Vanquish provide it for you!

STORY

You play the role of Sam Gideon, an american agent of DARPA sent on a mission to stop a russian extremist group in outer space. The russians have taken over an orbital space station which harvests energy, they use the power of this colossal structure to launch a devastating attack on San Francisco. The leader of the extremists demands that the US surrender to their cause or they will launch another attack on New York City. It's your job to take up the fight against these devilish foes, with the help of the US army to take back the station. Sam has an ace up sleeve, an experimental prototype battle suit known as ARS which is more than capable to lead the assault.

I wasn't blown away by the story, it's very tacked on and the characters aren't memorable. Sam does have a snazzy attitude to him but sadly supporting characters are quite dull cliches. Cutscenes are kept short, dialogue is never a burden on the player which keeps everything moving at a solid pace.

GRAPHICS + SOUND

First and foremost, a special mention must go to Sam's battle suit, it just looks the business. Made up of many different joints and moving parts, glowing areas and it's just very detailed overall. Changing weapons incorporates the BLADE system, different gun shapes can be formed in real time (shotguns, assault rifles, rocket launchers etc.) and it just compliments the futuristic look of the suit so well. Environments are again very detailed, 30 million people live on the station so there are cities sprawled everywhere. Beautiful vistas show the scale of the station as you look into distance. Shiny metallic surfaces, skyscrapers rising into the sky gives everything a very high-tech feel. The enemies in the game are robots, they come in various shapes, sizes and designs. Bosses are massive and take up the entire screen! The designs are detailed and more importantly the weak spots are easily visible which helps your strategy on the battlefield. On the subject of the battlefield, chaos is the name of the game.Bullets are flying everywhere, explosions happening mere inches from your feet, enemy aircrafts making your life hell as you charge forward. It all looks fantastic and it truly feels like you have a real fight on your hands. The soundtrack gives off a techno beat, compliments the gameplay very well. Sound effects are top notch and have great presence during the action.

With all the action happening on screen, there were some instances of slow down or temporal freezing during certain action sequences. There are some issues with texture pop-in but these are very rare. The voice acting is very cheesy but it was to be expected of the characters.

GAMEPLAY

I'll have to start with Sam's rocket-sliding ability, it's an amazing feature and adds great speed to the gameplay. Vanquish is a cover-to-cover shooter but relying on cover is the last thing you want do. The game urges you to just get out there and smash up some metal junk. The weapons can be upgraded as you progress, increasing ammo or fire rate. New weapons can be incorporated and swapped to mix up the combat situation. Another feature of the ARS battle suit is to slow down time, Sam is able to hop over cover and accurately shoot multiple enemies, whenever he performs an evasive roll then the ARS suit will slow down time automatically to give you the upper hand and keep momentum on your side. Using the slide and AR mode can overheat the suit, you have to use them wisely or you leave yourself open to attack. Another handy feature is if Sam is in a critical state, the AR mode will slow down time and assist your recovery. When you combine the above elements, it's an experience like no other. The speed at which you can move around environments is just frantic, as you slide you can also trigger AR mode which looks spectacular. Bullets are flying everywhere as if hell's broken loose, you're sliding for your life as you watch this mayhem around you. There are also some amazing set piece battles but i wont spoil these for you. The whole idea is to use cover as less as possible, you're even scored at the end of each mission so get out there and tear it up! Oh and when you're behind cover, there's a button which allows Sam to light up a cigarette, There are a few QTE moments, sit back and watch Sam go over the top to finish his enemies. Praise also must also go to the camera, it tracks your movement so well despite the frenetic gameplay.

As far as gameplay downsides go, i would say the upgrade system is slightly weak. All it does is increases ammo or fire rate, it could have been deeper with perhaps adding accuracy, strength or special attachments etc.

OVERALL

I completed Vanquish on Hard, I enjoyed it so much that I immediately started my play-through again, something which I haven't done since playing Ninja Gaiden (XBOX). I've had an amazing time with this game, it's just no holds barred, pure adrenaline, eye-popping action. Challenge rooms can be unlocked, see if you have what it takes to get the fastest times or you can replay missions again which are also timed. The campaign took me about 8 hours, I feel satisfied by the length because of the challenge i set myself on this difficulty. On an easier difficulty the playtime would be far less but that's missing the point, it's a fantastic experience and one not to miss out on.

Shinji Mikami has done it again (not forgetting Platinum games too!). A solid 9/10 from me.

Ciao.
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16 of 18 people found the following review helpful
5.0 out of 5 stars Van-pish? 24 Oct 2010
Platform for Display:PLAYSTATION 3
Fun: 5.0 out of 5 stars   
This must be the hardest game to review if current magazine review scores are anything to go by, mixed as they are. All have valid negative points (samey backdrop, gameplay), but this game, more than any other I have ever played, is a case of suck it and see. I recommended this game to a work colleague, and upon describing the game he seemed to take an instant dislike to it, thinking it could never be his thing, but he was proven wrong upon playing the demo. My advice: play the demo first.

This is another game helmed by another rockstar Japanese game director (of which there are many now, Kojima-san, Suda 51, Kazunori Yamauchi and Shigeru Miyamoto all enjoying celeb status), namely Shinji Mikami of Resident Evil 4 and Bayonetta fame. But unlike those two games, this one attempts to have a go at a very western idea: the cover-based 3rd-person shooter, but with a twist of Japanese flavour.

First of all, this is the most impressive looking 3rd party game I have ever seen on any console, but it depends what you like. The extraordinary set pieces, the bonkers explosions, the hail of gunfire, futurstic setting and the massive moving backdrops all combine to make this, for me, the most visceral gaming experience I have ever had from a 3rd party dev. When you are flying low in a VTOL, just absorbing the scenery and environmental effects is, quite frankly, exhausting. The same quality translates to the main protaganist, who wears a futuristic battlesuit for the duration. I keep thinking it's about to transform, there are so many moving parts it's like watching a Chris Cunningham music video. It would be at least worth a rent if you were any kind of fan of Jap-animation like Ghost in the Shell and Appleseed. Truly extraordinary and something the demo can't possibly convey. You just have to play it.

Gameplay-wise, this is where a game lives and dies. Ben "Yahtzee" Croshaw of Zero Punctuation says a game has to live and die by it's single player and he's not wrong. This is ALL Vanquish is as there is no multiplayer component, and for that i'm thankfull. It feels so focussed and, dare I say it, old fashioned. This is mainly because this game does something incredibly old fashioned that seems to have been phased out: it keeps score.

There are so many comparisons to draw with this game, I just can't name them all. Many have drawn comparisons to Gears of War, and I can see that, but I think it has far more in common with R-Type and Ikaruga crossed with Max Payne crossed with Starcraft. This game has the bullet-hell, massively difficult, unforgiving, frenetic gameplay of R-Type, the slow-mo, run-and-gun, Matrix-style gameplay from Max Payne and the micro-management of Starcraft. In fact, to get the most out of this game, micro-management is essential. You make SO MANY micro-decisions in this game. You are constantly prioritising on-screen enemies, micro-managing resources, watching for downed teammates, making upgrade decisions, watching for tell-tale signs of a one-hit-kill attack, all of which are brain-melting. Some have complained about the lack of unlockable abilities for your character, and that worried me, but I needn't have. You upgrade yourself. It sounds cheesy, but this game trains you to fully use your abiities and weapons. The game gives you the tools to unlock your own potential almost instantly, you just have to learn how to use them. That is why this game, to me, is so good.

By all means, play it like Gears of War, but it will bore you. At the end of a stage the game gives you a summary of how much time you spent in cover. I prefer to call it a cowardometer. In fact, getting this stat at all is an interesting experiment. I regard Gears and Uncharted to be amongst my favourite games, but this game seems to spit in the eye's of those two. Where you NEED to spend most of your time behind a chest-high wall in GoW and UC, playing the game at your own pace, Vanquish rubishes that idea and simply offers you the choice. Whether it's just offering a westernised gameplay mechanic for us Gears fans or if it's trying to make a point on how much we western players cower behind walls is never made clear, but it's fun to speculate. It never judges you on this stat, but you can tell what Mikami is thinking: wouldn't it be cooler if you used less cover? Yes it is. WAY cooler. Would it be cooler if I peaked out from cover and shot these enemies from afar, or would it be cooler if I slow-mo rocket slided past them, back flipped in slow-mo, took their heads off with a shotgun, lobbed an EMP grenade towards a group of mechs and flip-kicked that massive robot into the middle of next week, all to rescue a downed teammate? The choice is yours.

I am lucky to have 5.1 surround on my PlayStation, which just amplifies the visceral attack on the senses. The sound design is typical warzone complete with explosions, screams of dying colleagues and gunfire. It's nothing new. Where this game draws further comparison to side-scroling shooters is the pumping techno soundtrack and, again, it's standard fair. You will need to keep your ears peeled for the enemy robots though, as there are often very distinct audio cues as to when they are about to unleash hell in your direction, all of which you will be made to learn. But when you engage slow-mo, that's when the sound design excellence really shines. Voices, gunfire, music, explosions and each individual bullet all grind to a near standstill, reminding me slightly of that gunfight scene in Face/Off where Somewhere Over The Rainbow is played in the background. John Woo eat your heart out.

It is a short game, but it is very focussed. Once you have learned the mechanics, there is a Challenge mode to get your teeth into a la Batman. It's a welcome inclusion and will probably be the focus of any DLC. It's also fun playing the game in Japanese with English subs for that full Jap-animation experience. One thing I would have liked to see is a customizable soundtrack. As an experiment I had Led Zep's Rock and Roll playing in the background and it sounded awesome instead of that constant techno soundtrack. I guess those Xboxers will get that choice. I would have also liked to have been able to destroy a little more scenery, or to try to get to a place where I could trigger more environmental damage, like bring a skyscraper down on a robot, but perhaps that's for the sequel. And if they do a sequel, I hope the story improves.

The story isn't original or great in anyway. The dialog is fairly poor, forced and quite awkward, but I didn't care. In fact, I really warmed to it. The characters are very much Japanese cliches of Americans, so in that repect I quite enjoyed it. For some reason, MGS4's Drebin came to mind as I was listening to the NPCs. Completely over the top cliches, but isn't that why we like Japanese culture? Again, this is a big bone of contention, but it's possible to look past it. Don't expect much in the way of character or story development.

There is nothing like this game out there at the moment. I loved it, but you may not. I just hope this review has been of some use. Play the demo or rent first unless you know you're going to like it. 4.5 stars, 9 out of 10.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Pure adrenaline. 21 Feb 2013
By Alex
Platform for Display:PLAYSTATION 3|Amazon Verified Purchase
It took me some time for start playing it, but no regrets. It's one of my favourites. Shooting all the time, big arsenal and great audiovisuals. Recomended.
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