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Needless to say though, with almost 50 mini-games packed in, and the chance to play Sonic, Tails, Amy and Knuckles, those looking for a more sedate Sonic might just enjoy this title. Couple this with five huge gaming boards and you've got a game that offers cute graphics with a loveable character.
As you would expect from the Dreamcast, the game offers up to four players the chance to play at once in the versus mode or, if you happen to be home alone, then you could just carve your way through the story-based levels, tackling the computer and the mini-games as you go. Great thinking fun rather than high-speed thrills.--Frances Barber
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Sonic Shuffle brought something to the party genre that I am shocked Mario Party STILL hasn't tried (as far as I know.) That something was Mini Events, which are like excerpts from those multiple choice adventure books, and they can have very positive outcomes on your game, or they can turn your good fortune upside down.
The Mini Games are pretty good too, and they can offer big ring collecting opportunities. Other than them, there are also stage specific mini games which the game calls "Accidents." Accidents seem to happen completely at random other than the stage clear special accidents at the end of every game. The Force-Jewels also added a unique flavour to the gameplay, by allowing the player to cast special effects on the game such as cursing one of their opponents for a number of turns or swapping places with them. The Precious Stones (Stars to those who know their Mario Parties) could even be stolen by landing on Void's spaces.
Sonic Shuffle had LOADS of things that Mario Party didn't, including a storyline! (Not necessarily the best one but it's better than a gigantic cube appearing out of nowhere.) This does come as a surprise bearing in mind that planning party games can be pretty damn hard.
The concept and the brilliant tongue in cheek humour are all wonderfully thought up, and some of the animation is even "Game-and-Watch" style which looks quite fitting to a game like this, but the basic impression from the cel-shaded, re-used, animation degraded Sonic Adventure models REALLY let this game down.
One of the biggest glorious things of Sonic Shuffle is that Super Sonic was an unlockable and fully playable character in Versus mode, (or casual 1P game, whatever you want to call it,) and the mini game free-play in "Sonic's room." There are three more unlockable characters but I won't spoil them.
In my opinion, Sonic Shuffle does not deserve the common title of "worst Sonic game." It's funny, it's addictive at first, it's challenging, it's tongue-in-cheek, it's got weird, catchy and generally good music, well thought up mini games, original mini events and a heartwarming, touching ending. With the belief that I will be in Sonic Team someday, I will be appealing for a sequel to Sonic Shuffle. I find that unlocking potential is something I seem to be really good at.
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