Break out the bunting, Sonic is finally back on form. Sega has rediscovered the magic formula of the hedgehog's Golden Age and even added to it.
As unbelievable as it is to be saying this in 2010, Sonic Team has nailed it in just about every conceivable way with Colours. First impressions are strong. Yes, there's a grating theme tune to get things going, but it can be skipped. And before you know it, you're speeding through an act. A brilliant act. Then another brilliant act! No tedious hub to walk around, no charmless characters to stop and chat with, we're back to a world map. Instant Sonic. Yes! And then the first cutscene comes. Oh oh. But it's forgivable because (1) it's mainly just Sonic, Tails and Dr Eggman like the Good Old Days, (2) the cutscenes are actually quite decent by Sonic standards and (3) they're skippable. Yes!!
There's no getting away from it, Colours is Sonic's answer to Super Mario Galaxy. It looks like Galaxy, the orchestral part of its score sounds like Galaxy and, quite incredibly, it even feels similar to play, with thrilling level design and an uncommon amount of variety and new ideas, complemented by a feelgood factor of immense proportions. Some levels are done in no time at all, some are epic, all are full of secrets, alternate routes and replayability. Taking on Galaxy was a move that had failure written all over it, but one that's ended up with unequivocal success stamped everywhere.
Even the controls and camera are up to the task. There's a choice between the Remote held horizontally, Remote/Nunchuck combo, Classic Controller or GameCube controller. I began with the Remote on its own and have felt no need to experiment with anything else since. Crazy, isn't it? After all those miserable Sonic experiences, I'm now controlling him perfectly in 3D with a d-pad. Witchcraft! The action moves seamlessly between 3D and classic 2D sections and it all looks fantastic - and not just by Wii standards. It might be lacking high definition, but I've yet to see a Sonic game on 360 or PS3 that looks better. It's all set on Eggman's 'incredible interstellar amusement park' where levels explode with cosmic detail and, yes, colour. And of course it's lightning quick.
If one thing was going to let the side down it would be the introduction of the Wisps, new cute alien creatures that aid Sonic on his journey. A recipe for disaster, absolutely, but the proof is in the pudding and they merely serve to provide Sonic with some Mario-style power-ups that bring new dimensions to the levels, transforming Sonic into a laser, drill and rocket, to name but three. They're arguably the greatest part of the game. What has Sonic Team been drinking and/or smoking?
Whether you're from the Mega Drive or Wii eras, Colours is a joyful adventure that delivers the Sonic experience you've been waiting for.