Condemned: Criminal Origins was a surprisingly scary launch game on X-Box 360 back in 2005.It mixed melee combat with CSI tools in the search for a serial killer. The game lost the plot towards the end, relying heavily on combat. But overall it was an original and tense experience.
Its sequel sadly picks up where the last concluded, throwing up an overwhelming number of enemies and strange locations.
The plot sees Ethan Thomas as a hobo, getting into bar fights and having hallucinogenic visions. Before long, he's called back into work, as Serial Killer X is back, and there is a link between them both.
For those that haven't played the original, the plot will make almost no sense. For those that have, it quickly becomes a confusing, overblown mess. It only serves as an excuse why Ethan is exploring a doll factory overrun with possessed toys; or a house of horrors complete with corseted, top hat wearing zombies.
As the locations become more random, the scares get fewer. The original worked so well because many of the locations had a recognisable feel (like a subway or an abandoned house). The sequel favours fantasy over urban squalor and loses much of what made it special in the first place.
The CSI investigations return, and are much more involving. Sometimes they do feel pointless, and used to drag out the game (like being asked questions about what just happened).
Levels remain very linear, but there are additional objectives and optional side quests which make extra use of tools like the gas spectrometer. Almost every level has a different task to complete, and is much more fun than the firsts `find every dead bird' approach.
The medal awarded from each level also unlocks an extra, like increased ammo or health. It's a good idea, and increases longevity.
An area Condemned 2 questionably improves is in the combat. The system is bloated with combos and special kills. A bit too much has been crammed in, and sometimes the annoying QTE's are activated at random.
The violence itself is brutal, made worse by the first person viewpoint and taser sidearm. Actual gun play still feels shallow, but bullets are in short supply.
Overall it feels like Condemned; the movement is still clunky and you can't jump or climb until an icon appears. That won't be enough on PS3, even with the new Fight Club mode and online play.
Considering Blu Ray's capacity, both games should have been included in this package.
Neither game is more than a few hours long, so as a standalone release, it just isnt good enough. Worth a rental.