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Secrets of the Game Business (Charles River Media Game Development) [Paperback]

Francois Dominic Laramee
2.0 out of 5 stars  See all reviews (1 customer review)

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Book Description

26 May 2005 1584503998 978-1584503996 2nd Revised edition
Secrets of the Game Business, Second Edition unveils the inner workings of the flashy, but very serious game development and publishing industry. If you are thinking about creating a game development company, want your existing company to prosper for a long time, or just want to understand how and why the business evolved to its current dynamics, you have come to the right place. This new edition is a compilation of the wisdom of dozens of industry insiders, publishing executives, veteran producers, independent studio owners, and writers. The book includes several new articles, and has been reorganized and updated to thoroughly cover the current state of the industry. With the insights provided throughout the book, you'll have a solid understanding of the business and find valuable ideas to get you started in the business or improve your own company.

Product details

  • Paperback: 432 pages
  • Publisher: Charles River Media; 2nd Revised edition edition (26 May 2005)
  • Language: English
  • ISBN-10: 1584503998
  • ISBN-13: 978-1584503996
  • Product Dimensions: 18.5 x 3 x 22.9 cm
  • Average Customer Review: 2.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,031,780 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

About the Author

Francois Dominic Laramee (Verdun, QC) has designed, programmed, and/or produced over 20 games for consoles, personal computers, interactive television, and online networks over the last decade. He is a prolific writer and the holder of graduate degrees in computer science and business administration.

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1 of 1 people found the following review helpful
2.0 out of 5 stars Not quite secrets... 4 Nov 2008
Amazon Verified Purchase
Reasonable book to read if you are interested in Publishers. This topic drags on for the entirety of the book with lip service to other topics.

Not really secrets of the business as coming from a (non gaming) project management background everything seemed as expected.

Kept my mind occupied on some boring flights....
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Amazon.com: 4.0 out of 5 stars  5 reviews
7 of 7 people found the following review helpful
5.0 out of 5 stars How to Start Your Own Gaming Software Company 31 May 2005
By John Matlock - Published on Amazon.com
Note the title carefully, this book is about the Game BUSINESS. It is not a programming manual, it is not on how to design games, it is about the business aspects of the gaming industry. It is written by professionals in that business.

This book is a collection of some twenty-six essays written by professionals in all aspects of the game business. They are broken down into five sections:

The Game Business Then and Now

Publishers and Developers

Startups

Bringing Games to Market

Managing Game Production.

The essays vary in quality and content. Some are much better written than others, some don't seem to have much in either quality or content. All in all, a professional in the gaming industry probably knows all this, but that's not who the book is for. If, on the other hand, you are thinking of starting a gaming software company, there's a lot here.

This is the second edition of the book, updated and expanded.
4 of 6 people found the following review helpful
4.0 out of 5 stars It's a good book if You know nthing about marketing and management side of gamebusiness 1 Aug 2006
By Vladimer Tiajev - Published on Amazon.com
I would say that if You are planning to take part in Gamebusiness this is the first book best to read: it gives You the sense of how homplicated on a marketing side, on a game success side business is. I'd say that After Ive read it I got a little bit scared of spending my time in game business. There's also a chapter that is called smt like: Don't try to Compete with half-life 2 - haha that killed me! But I have studied management in UMISt in Manchester and the book lost all my interest after Ive read exactly half of it: All i did then is list the topics and only read what is particularlyt interesting to me. This book is talking broadly and veen though it gives examples of some downs and ups it gives little info on how to solve in particular some of the problems! It just says: do this do this do this but it really does not specify very concrete things like e.g. what step # 1 involves (it would ahve been nice to aleast add tables that include the very specifics of development). e.g. it says step #3 is process (but it does not specify that engine is made here and so on) basically its more managerial and is very low suited book for individuals who wnat to make games in small groups or alone. But for non freelancers it does give good overview of teh business!
3.0 out of 5 stars Fun, Fascinating, and Outdated 13 Nov 2012
By John B. Ames - Published on Amazon.com
Amazon Verified Purchase
Not an ideal book for this generation. In such a fast-moving industry, a book like this is useless within six to eight years. Just look at the year the book was made.

From a scholarly perspective, however, it's interesting to read about the changes in attitudes about gaming from one generation to the next.
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