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Second Lives
 
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Second Lives (Paperback)

by Tim Guest (Author)
3.0 out of 5 stars  See all reviews (2 customer reviews)
RRP: £7.99
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Frequently Bought Together

Second Lives + Coming of Age in Second Life An Anthropologist Explores the Virtually Human + I, Avatar: The Culture and Consequences of Having a Second Life (Testprep (New Riders'))
Price For All Three: £36.04

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Product details

  • Paperback: 336 pages
  • Publisher: Arrow Books Ltd (3 April 2008)
  • Language English
  • ISBN-10: 0099493772
  • ISBN-13: 978-0099493778
  • Product Dimensions: 19.6 x 13 x 2.6 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 495,380 in Books (See Bestsellers in Books)

Product Description

Product Description

We've always dreamed of perfect places: Eden, heaven and Oz - places over the rainbow, beyond death and loss. Now, through computer technology, we can inhabit those worlds together. Each week, between 35 and 50 million people worldwide abandon reality for virtual worlds. In Boston, Massachusetts, a group of nine disabled men and women inhabit one virtual body, which frees them from their lifelong struggle to be seen and heard.The Pentagon has begun to develop virtual worlds to help in real-world battles. In Korea, where one particular game has 8 million residents, virtual violence has spread into the real world. Fortunes have been made, and mafia gangs have emerged to muscle in on the profits. In these new computer-generated places, which at first glance seem free from trouble and sorrow, you can create a new self. With the click of a mouse you can select eye colour, face shape, height, even wings. You can build houses, make and sell works of art, earn real money, get married and divorced. On websites like eBay, people sell virtual clothes and rent virtual property for real cash - for a total of GBP400 million worth each year. Tim Guest takes us on a revelatory journey through the electronic looking-glass, as he investigates one of the most bizarre phenomena of the 21st century.


About the Author

In 1981 Tim Guest was taken by his mother to a Suffolk commune, modelled on the teachings of the Indian guru Bhagwan Shree Rajneesh. Tim, or Yogesh as he was re-named, spent the rest of his childhood in communes in Oregon, Pune and Cologne. But after the Bhagwan's arrest in 1985, Tim started a new existence in North London, where he lives now.

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Customer Reviews

2 Reviews
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Average Customer Review
3.0 out of 5 stars (2 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful:
3.0 out of 5 stars Zeitgeist, 8 Jan 2009
By J. M. Salinas (London, UK) - See all my reviews
(REAL NAME)   
I bought this book expecting I don't exactly know what, perhaps just an account of a man's travels and encounters in cyberspace.

Whereas that is partly true, Guest's book acts as an account of the origin and evolution of virtual worlds, not only Second Life, but also less publicised worlds such as Eve Online, Everquest or World of Warcraft.

The author not only explores the effect complete virtual freedom has on regular people, but also dwells on how highly disable people with cerebral palsy use virtual worlds as a means to express and communicate with others.

Other parts of the book deal with the ever increasing blur of lines between crimes committed in virtual worlds and their consequences in the real world

On the down side, the author uses the book as a means to publicise his other book "My Life in Orange" and his somewhat misconstrued slightly anticapitalist views.

The book is also poorly edited, there are some spellling mistakes and grammatical errors, which I find extremely annoying in published works.
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1 of 1 people found the following review helpful:
3.0 out of 5 stars 3.5 / 5 Great in patches., 11 Nov 2008
By Mr. A. A. Brittain "albrittain" (London) - See all my reviews
(REAL NAME)   
I found this book to be a reasonably strong introductory text on virtual worlds and a good starter text on how different groups in society use these virtual spaces. It gives a balanced and broadly interesting view on how virtual spaces are likely become increasingly important for society and business in the next few years.

This book is very much a journey for the author and he learns about himself as he learns more about virtual worlds. This emotional journey does give colour to the book but I couldn't help feeling that the often melancholy attitude and tone of the author didn't quite sit right with the objective educational text I was looking for. Also I do fee that there are certain sections which are not particularly well written - often I felt quotes were shoe-horned in, for example.

If you're interested in virtual worlds and how new technologies are affecting society it's worth a read.
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