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Sea of Ghosts (Gravedigger Chronicles 1) [Hardcover]

Alan Campbell
4.4 out of 5 stars  See all reviews (26 customer reviews)
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Book Description

1 April 2011 Gravedigger Chronicles 1
A brand new series from the author of the Deepgate Codex series

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Product details

  • Hardcover: 500 pages
  • Publisher: Tor (1 April 2011)
  • Language: English
  • ISBN-10: 0230742947
  • ISBN-13: 978-0230742949
  • Product Dimensions: 16.2 x 24.1 x 5 cm
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (26 customer reviews)
  • Amazon Bestsellers Rank: 162,107 in Books (See Top 100 in Books)

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Review

'The start of a thrilling new fantasy series by the author of the Deepgate series. Warfare, telepaths and metallic dragons hold sway in a bleak and dangerous flooded world, where a poisonous sea make everyday living almost impossible.' --The Bookseller

'A truly fantastic tale... an accomplished and original achievement... his invented world is one of the most bizarre, fascinating and dangerous it has been my pleasure to encounter... the story grips like a vice, filled with mystery and action, and there is a rich vein of black humour running through the strangeness.' --The Times

'Rampant imagination is allied with unusually rich writing.' --Morning Star

'Rich, detailed, vibrant and totally unlike anything that you've read before, the setting comes across as a heavily steampunked Bioshock laden down with bizarre weaponry, strange ships, telepaths, magic, strange contraptions, weird science, poisoned seas and even mechanical dragon... Already this is earmarked as one of the books of the year. If there's any justice in the world then Sea of Ghosts will break Campbell out into the première league of UK fantasy writers, it's endlessly imaginative and impressively ambitious, but it's also a hugely fun adventure story that keeps up a relentless pace, leaving you with a cliff-hanger ending that will have you gasping for the next book in double-quick time.' --Sci-Fi-London

'Sea of Ghosts is a stonking good time, rip-roaring and boundlessly ambitious - a breathless, whistle-stop tour of a wonderfully moldering world one can only glee in imagining the stories Campbell is set to tell in. Onwards, I say! And upwards, I do not doubt.' --The Speculative Scotsman

'Sea of Ghosts is a highly entertaining novel highlighted by cinematic pacing, exhilarating action sequences, and unexpected moments of dark violence' --Fantasy Book Critic

Book Description

When the last of the Gravediggers, an elite imperial infiltration unit, are disbanded and hunted down by the emperor they once served, munitions expert Colonel Thomas Granger takes refuge in the unlikeliest of places. He becomes a jailer in Ethugra – a prison city of poison-flooded streets and gaols in which a million enemies of the empire are held captive. But when Granger takes possession of two new prisoners, he realises that he can’t escape his past so readily. Ianthe is a young girl with an extraordinary psychic talent. A gift that makes her unique in a world held to ransom by the powerful Haurstaf – the sisterhood of telepaths who are all that stand between the Empire and the threat of the Unmer, the powerful civilization of entropic sorcerers and dragon-mounted warriors. In this war-torn land, she promises to make Granger an extremely wealthy man, if he can only keep her safe from harm. This is what Granger is best at. But when other factions learn about Ianthe's unique ability, even Granger's skills of warfare are tested to their limits. While, Ianthe struggles to control the powers that are growing in ways no-one thought were possible. Another threat is surfacing: out there, beyond the bitter seas, an old and familiar enemy is rising – one who, if not stopped, will drown the world and all of humanity with it . .

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Customer Reviews

Most Helpful Customer Reviews
22 of 24 people found the following review helpful
5.0 out of 5 stars Bloody Marvellous. 29 Mar 2011
By Stefan VINE™ VOICE
Format:Hardcover
This is the first novel I've read by Scottish author Alan Campbell, and it is easily one of the best I've read in years. This novel is almost indescribably good.

The Sea of Ghosts is a novel of honour, revenge, loyalty and perseverance, set in a world ravaged by unfathomable science and magic. Falsely accused of treason, the surviving members of the Gravediggers are forced to go underground, or flee the imperial capital altogether. Granger, our hero, has fled to Ethugra with his comrade Creedy. Ethugra is a twisted, darker version of Venice, if you were to replace the palazzos and fine architecture with multiple jails, constantly in need of repair and modification as the toxic and caustic seas continue to rise.

Campbell's characters are universally realistic and complex. Granger's sense of honour is frequently tested by his chosen profession (that of jailer), and his life is turned upside down after Ianthe arrives, creating an irreparable rift between him and his former comrade-in-arms. As events progress, we see just how determined Granger is to make up for past mistakes. He also reveals a MacGuyver-esque ingenuity that serves him well as we follow him on his personal journey. Ianthe is a tragic figure, someone who has only experienced a world intent on taking advantage of her gifts, never looking out for her best interests; as she deals with the multiple factions intent on harnessing her powers for their own ends, she comes to develop a very harsh world view, and some of her choices and actions are quite chilling.

Campbell introduces more perspectives as the novel progresses, and we gain a more nuanced picture of the protagonists and nominal antagonists of the novel. Granger's perspective, of course, predominates, but Ianthe's comes to feature prominently as well, as we get to know her more, and she attempts to get to grips with her unique powers. Maskelyne is another interesting character: a metaphysicist and treasure hunter with far more than just wealth on his mind, the reader will come to develop a mixed impression of him, as his possibly noble agenda is sullied by the single-minded brutality to which he resorts to achieve it. It is through Maskelyne that we learn the most about the Unmer, and especially their artefacts (he is quite the fervent collector).

The world of the novel is as important as the characters, and as complex and interesting. Life is defined by a person's ability to avoid the toxic brine, and the unlucky masses who are unable to avoid its touch and mutating effects are forgotten and, under Maskelyne's harsh rule of Ethugra, often used for brutal sport, entertainment, and experimentation. The harsh life of this world's people is brilliantly portrayed on the page. Among the dangers presented by the ever-rising sea-levels, citizens and misfits must contend with brutal dictators, the occasional escaped Unmer (a species we learn tantalizingly little about), and also ever-hungry dragons with peculiar addictions.

It's a bit difficult to locate The Sea of Ghosts in the fantasy genre as a whole. There are a plethora of elements and inspirations drawn from so many sub-genres and non-fantasy genres, and in the second half, Campbell starts bending the fantasy genre to feature some things that are usually reserved for sci-fi (metaphysics, for example). It's handled expertly, even if it was a bit of a weird addition to the novel, and certainly promises some interesting developments to come in the series. The genre mash-up reminded me of Mark Charan Newton's Red Sun series (one of my favourite fantasy series). There are also elements of the novel that reminded me of China Mieville's New Crobuzon novels, and maybe a little bit of Neil Gaiman at his darkest (but not weirdest - the atmosphere was akin to that in American Gods).

The plot is tight and quickly paced, and even though it's obvious that this is the first part of something larger, it doesn't suffer from the weaknesses that often characterise first parts of series - the world-building is expertly interwoven into the plot, and the story doesn't get bogged down into long tracts of exposition. The aforementioned themes Campbell weaves into his novel are classic (betrayal, revenge, family), but the world into which they are located is highly imaginative and original. It is a world so full of weird, wonderful, and sometimes horrifying invention, it's captivating. The Unmer artefacts in particular are an intriguing element of the world - very little is known about them, how they work and also what some of them do; only a handful of collectors understand even surface-level details about the Unmer creations, and trove-hunters have to tread very carefully when they find an artefact.

I enjoyed this novel really very much. Campbell's prose is sublime, possessing that indescribable quality that sucks you in, envelopes your imagination and pulls you happily along for the ride; insistently readable and compelling. The novel kept me up until 4am on three occasions, as "one more chapter" turned into three or four. The ending will also leave you gasping for more, as the futures of the characters and also the world are left unclear. I cannot wait for the next book in the series.

Campbell's knack for atmospherics is almost peerless, and his innate storytelling ability is awe-inspiring. The Sea of Ghosts is superb and essential fantasy reading.

For Fans of: Mark Charan Newton, China Mieville, Scott Lynch, Patrick Rothfuss, Brian Ruckley, Mervyn Peake, Neil Gaiman
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1 of 1 people found the following review helpful
5.0 out of 5 stars Poisoned waterworld 11 Oct 2012
By Crookedmouth HALL OF FAME TOP 10 REVIEWER VINE™ VOICE
Format:Kindle Edition|Amazon Verified Purchase
The sea is toxic and gradually rising and the world reduced to a few isolated island archipelagoes. Society is brutal, exploitative and feudal. Thomas Granger is a hunted man and his daughter is a valuable political and scientific commodity. Read on...

I picked this up on no more than a whim after spotting it's rather striking cover art on the "recommended" section at the bookshop and, a few short days later, I put it down again, pretty much blown away. OK, so I'm no steampunk afficionado so I guess that some who do know the genre well may ho and hum and pass it off as nothing out of the ordinary, but for me, Sea of Ghosts was a real revelation.

For a start, "steampunk" doesn't quite do it justice. The setting is alien and yet so vestigially familiar. Does it take place on a future earth? A parallel earth? An alternative earth? Nowhere on earth? I am still not entirely sure that the protagonists are even //human// and I was waiting for the twist to come where it was revealed that they were in fact three headed gorgons or highly evolved fish or something wierd like that and that the story's aliens (the magical Unmer) were in fact humans (the twist didn't happen, by the way). That is how clever the story actually is - it takes a profoundly strange environment to keep you guessing and yet weaves tantalising threads of familiarity to ensnare you.

The world is an extremely rich one despite it's apocalyptically diluvian flaw - a sort of watery Dune on steroids, where magic and science are a part of everyday life, peopled by strange monsters, strange humans and strange aliens. It is not, however, a nice story. To call it "dystopian" would be a bit like calling the The Lord of the Rings "a bit of a yarn". As I have said, the story's society is appalingly brutal and exploitative; a real "dog-eat-dog" world where, for instance, prisoners are abandoned to starve or drown in slowly flooding cells not out of cruelty but simply from neglect and apathy. Granger's first thought when discovering his daughter's talents is how he can use them to his financial advantage. Again, this is not because he is a bad person, but because he is desperate. It is a world without love, friendship, care or even hope and it is a disturbing story.

Of course, the characters' behaviours are driven by the proximity and toxicity of the sea and the imperative to avoid it. However, Sea of Ghosts is let down a little by a mildly superficial characterisation. But only a little; the problem is not as severe as you might think from other reviews. I admit to have been baffled by Granger's sudden but imperceptible shift from wanting to sell his daughter to wanting to save her. This happens with little or no explanation or cause - in one chapter she is a both a burden and an opportunity and in the next she is his flesh and blood. How did that happen? I was also a little baffled by Granger's Superman-like invulnerability and boundless ingenuity. Nevertheless, the characters are fun and some (such as Maskelyne) are also complex.

I suppose that, if you were really trrying to fing fault, you could also complain that Campbell does lapse occasionally into sci-fi/fantasy-adventure cliche and formulaic action hero high-jinks and that this jars unhappily with the strangeness and originality of the whole. You might also take issue (as I often do) with the "chuck 'em in at the deep end and see if they learn to swim" approach to stroy telling, but I do contend that these are relatively minor problems, or at least are easily overshadowed by the plentiful goodness. The writing is excellent and if you are confused by the goings-on, the complicated but unstated history and back-story, if the nature of the Unmer is unclear to you... persist! Things will become clearer (well, a bit!) as you progress.

Highly recommended and roll on Vol 2.
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5 of 6 people found the following review helpful
5.0 out of 5 stars Unique & compelling 1 May 2011
Format:Hardcover
Sea of Ghosts is the stunning new release from Alan Campbell, and the first in the Gravedigger Chronicles. Ostensibly some sort of epic fantasy, Sea of Ghosts follows the misadventures of a disgraced military hero as he navigates through a grim and relentless world.

Our hero, such as he is, is Captain Thomas Granger. As the leader of a unit forlornly nicknamed "The Gravediggers", he's an impressive man. The reader catches Granger in his full glory at the start of the book, when the Captain and his unit defeat an Unmer warlock. The Unmer are the (supposedly) defeated enemies of humanity - a sorcerous, aquatic race with the ability to create lavishly complex magical artifacts. Despite the warlock's obvious advantage, the Gravediggers do a bit of evil-kicking. They're cool, collected and on top of the world.

That is, until the second chapter. Captain Granger unwisely mouths off to Emperor Hu and the Gravediggers suddenly find themselves wanted men. Some stay, hoping to hide in the Emperor's own shadow. Granger flees to the far end of the empire, the prison city of Ethugru. There, Granger spends several years hiding in miserable safety until, against odds, his past comes to haunt him. Granger has, previously unbeknowst to him, a daughter, Ianthe. Ianthe has eerie psychic abilities - which makes her a valuable trophy to the local crimelord, the Emperor and the guild of psychics that protect humanity from the Unmer menace (for a price). Granger is rudely jostled from his shell and thrown into a whirlpool of the world's most powerful players.

Sea of Ghosts has been compared to China Miéville's Bas-Lag series, and there are certainly some superficial similarities. The corrupt political structure and the emphasis on both transformation and punishment certainly echo elements found in Mr. Miéville's landmark trilogy. But Mr. Campbell doesn't write with Mr. Miéville's etymological flair, nor is the actual narrative of Sea of Ghosts told in Mr. Miéville's subversive style. Not to say Sea of Ghosts isn't complex, but it doesn't have the layers-upon-layers-upon of meaning. Perhaps better comparisons for Mr. Campbell can be found in two other Pornokitsch favourites: Mark Charan Newton and KJ Parker.

The Newtonian (wow) parallels are probably the most visible. In the dying stages of the Unmer/human war, the Unmer unleashed an apocalyptic "brine" into the world. The oceans are poisonous and, worse yet, rising. To touch the water is to risk serious scarring, transformation into a shark-skinned "Drowned" and, eventually, a messy death. The slowly ticking clock of the rising water dominates Sea of Ghosts, just as the coming ice age rules Mr. Newton's fantasy series. Both authors are talented enough to discuss their cataclysms indirectly - ordinary people are trying to press on with their ordinary lives. But as they do so, the tension mounts.

There are a few similar story elements as well - Mr. Campbell also shares Mr. Newton's clear love of decadent, declining empires and convoluted multi-planar science. Both authors strongly draw upon the "Dying Earth" tradition and, given the success of Mr. Newton's series and the impressive debut of Mr. Campbell's, it is fair to say that they're both enriching the tradition as well.

Stylistically, Mr. Campbell shares a lot in common with K.J. Parker. Sea of Ghosts does feature wild violence, set-piece action scenes and cinematic magic - three things that never appear in Parker's books. However, when it comes to a devotion to the "bits and pieces", Mr. Campbell writes in a similar style. Whether Granger is hammering in new floorboards or battling pirates, Mr. Campbell writes in the same detached fashion. There's an enormous emphasis on the "how" - the bits of string, the morning calisthenics, the arrangement of the furniture - but a deliberate eschewing of the "why". Mr. Campbell takes the principle of "show, don't tell" to a disassociated extreme. As a result, Captain Granger and Ianthe are near-alien beings. It is easy to be impressed by them or to be sympathetic of their situation, but there's very little empathy. This is an unusual stylistic decision and, again, one reminiscent of K.J. Parker.

The devotion to the "how" also continues into Sea of Ghosts' dedication to the science of magic. Mr. Campbell has created a fascinatingly doomed world, but rather than explore it in any traditional fashion, its history and properties are revealed through pseudo-scientific journal entries. Maskelyne is also, interestingly enough, the book's villain - a truly reprehensible character with a remarkable gift for post hoc rationalisation. His contributions to the narrative are doubly unreliable. Not only is Maskelyne, you know, the bad guy, but also he's an admittedly amateur scientist. He's curious about the forces that rule his world, but he's not expert in them. Even so, he's brighter than your average bear, and his investigations can get very detailed. Again, there are connections with the stories of K.J. Parker - particularly the anti-heroes that abound in Parker's Engineer Trilogy. While the rest of the population seems satisfied to eke out their remaining days in a silent commitment to the status quo, Maskelyne and Granger are connected by their desire for change. Both are selfishly motivated, but, from a distance, there's a hazy sort of idealism in the mix as well.

We don't mention cover art often enough on this blog. There's nothing more important in moving a book off the shelves than its cover. Naturally, this means that most books are packaged in a shamelessly "Me too!" kind of way (see: "Hooded man with two drawn swords, stalking through alley" and "Tattoos, corsets and come-hither stare"). Larry Rostant's cover for Sea of Ghosts not only cuts through the clutter but also perfectly expresses the quasi-real style of Mr. Campbell's writing. Everything is sharp, inhuman, detailed and ominous. It isn't often that I pick up a new book solely for its cover, but this is one of the few.

Mr. Campbell combines the epic and political and wraps the entire thing up in a delightfully bitter little pill. In Sea of Ghosts, he's created a sinister, time-sensitive setting and populated it with mysterious, amoral characters. This isn't a book that follows the cut-and-dried traditions of epic fantasy, but it does still possess that school's devotion to a dramatic storyline and wild action. It is easy to draw comparisons between this work and that of other, highly-regarded authors, but, in truth, Mr. Campbell's book is completely his own and he should be immensely proud of it.
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Most Recent Customer Reviews
5.0 out of 5 stars Fan Bloody Tastic.....
Ok an unbiased review of "Sea of Ghosts". OUTSTANDING FANTASY. Once in a long time you will come across a book that is so fresh and have such exciting ideas that you think you... Read more
Published 3 months ago by SteveB2311
4.0 out of 5 stars Good but not as good as the previous.
I like it, but I was not so taken by the book as by the previous of the author. Still it is worth reading and I can't wait to read the next parts.
Published 5 months ago by T. Zielinski
5.0 out of 5 stars Awesome- appart from the typo's!!!
This book is fantastic just like his others. A vivid world with interesting characters that you will either love or hate! Just a shame about the typo's! Read more
Published 6 months ago by GF
5.0 out of 5 stars excllent read
stumbled across this author a while ago with the angels books, liked him then though the content has always been off the wall. Read more
Published 7 months ago by Tim Harrison
4.0 out of 5 stars Very Different than expected.
I was so excited when I knew Alan Campbell's new book was to be released soon. His other trilogy, beguinning with Scar Night, Scar Night (Deepgate Codex) was delightfully different... Read more
Published 7 months ago by alysan
5.0 out of 5 stars Enchanting
Wasnt able to put it down, took me 3 days to finish it and i loved it.
The world of the gravediggers is dark and full of monsters, thats what i liked most.
Published 8 months ago by JB
5.0 out of 5 stars A fantastic and unique world
I was searching for a fantasy novel that was a little different from the usual fare, and Sea of Ghosts certainly did not disappoint. Read more
Published 10 months ago by Hippy Si
4.0 out of 5 stars Imaginative new world
Stumbled across this in the library and now have a new author to look out for.
The world in which the story is set is imaginative and interesting and i'm looking forward to... Read more
Published 10 months ago by Camy
3.0 out of 5 stars A fantastic concept
This is an intriguing fantasy novel which keeps the reader guessing as to where it is going. A bit of steampunk, weird magic and fresh ideas assault the reader from almost the... Read more
Published 11 months ago by N. Brett
5.0 out of 5 stars Cracking good read
This is the first book I've read by Alan Campbell and goodness me but its a cracker. Combine the baroque inventiveness of China Mieville's New Crobuzon and magic-tinged action and... Read more
Published 12 months ago by Ifty
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