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1 of 1 people found the following review helpful:
5.0 out of 5 stars
A true computer-chess classic, 5 Jun 2000
By A Customer
Independent reviews of the book by Dr. Dap Hartmann (in English) and Dr. Christian Donninger (in German) were published in the ICCA Journal and the periodical Computer-Schach & Spiele in March /April 2000. Excerpts from these reviews follow below. ``The results of extensive experiments on scalability and performance of game-tree searching have been laid down in this excellent book. [...] I warmly recommend this book to any serious computer-chess enthusiast. The style of writing is very clear, and hardly any programming experience is required to enjoy most of this work. [...] As it is, the book offers good value for the money. [...] Scalable Search in Computer Chess is one of the three best computer-chess books of the decade!'' -- Dr. Hartmann, March 2000 ``The recently published book Scalable Search in Computer Chess represents the state-of-the-art in the field at the beginning of the new millenium. [...] The book is compulsory reading material for all (prospective) chess programmers. [...] Thus, Ernst Heinz has created a true computer-chess classic.'' -- Dr. Donninger, April 2000 (translated from German) Preface This book presents the results of our past two-and-a-half years of research aimed at increasing the scalability and performance of game-tree search in computer chess. We elaborate on our respective works in the areas of (I) selective forward pruning, (II) the efficient application of game-theoretical knowledge, and (III) the behaviour of the search at increasing depths. The broad range of topics covered by the three distinct parts of the book seek to provide exiting material for everybody interested in the field of ``Computational Intelligence'', regardless of their individual focus (researcher, student, or other). The text does not require readers to know about chess and computer game-playing beforehand. The initial chapter entitled ``Computer-Chess Primer'' introduces all the necessary basics and fundamentals thereof. The remaining chapters, however, go far beyond those topics. They show how to make sophisticated game-tree searchers still more scalable at ever higher depths. Throughout the whole book, our high-speed and master-strength chess program DARKTHOUGHT serves as a realistic test vehicle to conduct numerous experiments at unprecedented search depths. The extensive experimental evaluations provide convincing empirical evidence for the practical usefulness of the techniques presented by us. These results will certainly be of special interest to researchers and programmers of computer strategy-games alike (chess, checkers, Go, and Othello in particular). Last but not least, I like to mention that I am most grateful to the series editors for offering me the opportunity to publish my book under their auspices. -- Ernst A. Heinz - September 1999
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