Saw: The Videogame stars David Tapp, played by Danny Glover in the original film. The detective's obsession with catching Jigsaw has torn lives apart, leaving a trail of destruction in the search for justice. Consequently, Tapp becomes the latest pawn on the board. Waking in an asylum, he's given a chance at redemption, and the opportunity to catch Jigsaw. But first he must run a gauntlet of personal demons. To make matters worse, another game is running. Other people have been incarcerated in the asylum, and whilst unconscious, a key was sewn into Tapp's body. This is the only means of escape, so everyone is hunting the detective.
Saw's greatest achievement is capturing the feel of the movies. From the title music to the environments, it's an authentic experience. Subtle touches are everywhere; the fact Tapp is barefoot throughout, forced to walk over broken glass, is reminiscent of the films. Televisions switch on automatically when nearby, displaying that horrendous clown. As a source of illumination, Tapp can use a camera flash. The effect it creates is disorientating, and at times panic-inducing. It's lifted directly from the series, and proves an effective gameplay mechanic. There's also an element of fan service, as many popular traps feature. The bear trap is included, in addition to the Pendulum and Rack. There are some new ones, including an injection chair. Each stage requires the rescue of a different victim. Moral decisions are rarely used in survival horror titles, but it's a welcome addition.
Brain teasers are frequent, sometimes accompanied by a cryptic riddle. They include a lock picking minigame, a shape recognition game involving cogs, and getting electrical current to pass through a circuit board. More graphic puzzles involve searching for a key in a toliet of hypodermic syringes, or dipping a hand into a vat of acid. They are suitably nasty, but ultimately let down by repetition. The shock value is lost after the first encounter, and they do become repetitive.
However, combat sections are the most disappointing. The whole system is scrappy, with jerky animation and poor collision detection. Fights are usually won by whoever lands the first blow, which can be frustrating. A shotgun collar does force alternate tactics, and traps can be set to avoid direct confrontation. It's just a shame the actual fighting is so underdeveloped.
It's refreshing to see a movie licence make such good use of the source material. The experience isn't consistent enough to attract casual players, but for Saw fanatics, it doesen't get much better.