Buy It! Why? This book teaches the fundamentals of game
programmiing - //minus the confusing direct x layer
Learning C++,Win32,SDK,API is quite a challenge for the
beginner and adding COM (+) Direct X is quite daunting
for absolutebeginners.
Michael outlines how to write simple games with source
code and all of the executables work,but you will have
to tweak them,if you want to add minutes to the
gameplay or add levels.
The reason I like this book was because it taught the
fundamentals of game programming. After studying this
text, if you want, you can then move on to algorithms,
data structures,3d-mathmatics and other game wizardry.
I highly recommend Sams Teach Yourself Game Programming
In 24 Hours.
If you're like me you read everything in the bookstore,
in the computer gaming section and end up purchasing
too many books.
Unfortunately, all books are not created equal. So, to
save you a little time and fustration, read the list
below for what I think are a few fundamental c++ and
game programming text currently on the market. I know
that "Stroudstrap" wrote C,C++ and parts of Unix, but
brilliant programmer does not always translate into
great author;(personal experience).
These are excellent books are for absolute beginners
and soon to be Gurus:
1. C++ How to Program (Fourth Edition)Author: Deitel
It's not a "fun read", but it covers all of the
fundamentals inside and out.
Do yourself a favor - Get it!
It covers everything. After reading this, you will not have a
need for Stroudstrap, (unless you want to "get fancy and show-
off".
2. Programming Windows (Fifth Edition) Author: Charles Petzold
Fundamentals again. Teaches how to write code for a
window,how to write bitmaps to the screen,blitting,
color palattes...
Everyone has it,it's an easy read, get it.
Rector is o.k., but he's talking about programming
for windows apps and using MFC (isn't that a fried
chicken franchise somewhere)? skim and read through
it several times,you'll see what I mean. "Corporate
will never understand the creative"!
3.Tricks of The Game Programming Gurus (Second Edition)
Author: Andre LaMothe
After completing cs101,cs202,cs303 of the above listed texts;
this book should "in a perfect world" culminate your learning
while matriculating through the virtual world of game
programming.
Game Programming Gurus covers all of the information in the
previous titles, but it covers "real world code". If you have
dreams of becoming the next "Great Programmer", you will use
all of the information in this book. Much unlike many of the
corporate college courses you've probably completed.
"Not that (it)'s anything wrong with 4 years".
This book covers algorithms,2d,3d,direct x,gdi,COM,sound,...
After reading,then (studying), these four texts I think that you
will have confidence and ablity to accomplish anything!
Yes indeed,
you'll be able to exclaim,
with a complete and popular domain,
without sounding insane,
"Yes! I Got Game".