- Warning: Not suitable for children under 36 months
Sails of Glory Starter Set
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- This Starter Set is a complete game for 2-4 players
- Four ships, two French and two British, are included
- Fast playing and easy to learn
- Allows players to recreate the epic naval battles of the of the "Age of Sail"
- Age 13+
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In Sails of Glory you will sail and fight with massive ships-of-the-line or swift frigates, in an age where the armies and fleets of the French Emperor Napoleon I battled across the seas, as well as on the fields of Europe, and the powerful Royal Navy of the British Empire clashed against the French from the Atlantic Ocean to the Mediterranean Sea, in dramatic naval battles, such as Trafalgar and the Battle of the Nile.
This Starter Set is a complete game for 2-4 players, and also the entry point to a game system that allows players to recreate the epic naval battles of the of the "Age of Sail".
Fast playing and easy-to-learn, Sails of Glory uses pre-painted and assembled ship miniatures and an innovative movement mechanic, inspired by the acclaimed system used in our Wings of Glory game.
Four ships, two French and two British, are included, each ship complemented by a specific maneuver deck and ship log.
Also included is a full color rulebook, counters, and accessories, to start playing out of the box in mere minutes.
Four 1/1000 scale ships with their specific gaming bases 4 maneuver decks
32-page full color rulebook (including fast-play rules)
4 ship logs
2 measuring rulers
6 punchboards of counters, tokens and markers
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Top Customer Reviews
With many strategy games, my pet hate is when the 'action' gets bogged down in complicated rules that need endlessly looking up. I was initially a bit wary of Sails of Glory when I saw the gameplay videos featuring lots of different coloured counters being moved onto/across ship mats. I was sold enough on the setting to give it a go anyway, and I'm glad that I did.
The game system is very logical, and once you have played it a couple of times it all falls elegantly into place. The turn is split into 1) planning, 2) movement, 3) combat, 4) reloading. The Italian game designers have also had the courtesy to build you up to the full complexity of the game. There is a set of basic rules for your first game (or for youngsters), a set of standard rules for your next couple of games, and a set of advanced rules for adding more detail and interest once you are comfortable with how everything works. This is a great way of handling things and avoids intimidating new players with too many rules.
In play, everything works well with the movement cards and wind mechanics. It's incredibly satisfying to take advantage of the wind and pull a surprise turn around the stern of an enemy frigate, hitting them with chain shot to inflict some serious damage. And this is the core of the game: trying to outwit your opponent with clever movement and careful planning.
And those counters? They work well for tracking damage and crew actions, and provide a nice alternative to rolling fistfuls of dice.Read more ›
Well done! I love it!