Amazon.co.uk Review
Help your favourite teenage witch recover the Beanie of Ultimate Power in
Sabrina the Teenage Witch: Brat Attack, a magical adventure game. It all starts with a package that should have been delivered to someone else. In it is the all-powerful propeller beanie, and Sabrina's cat, Salem, gets locked in a cage when her cousin Amanda decides she simply must have that hat. It's Sabrina's job to recover the cat and the hat from the Other Realm and defeat Amanda and her brat pack.
The "Labtop" contains all of Sabrina's spells, and throughout the game, you can store new magical ingredients and spells for later use. Also, make sure to stock up on plenty of energy along the way or you could get sent back to Limbo in the laundry cupboard!
There's five different worlds to explore: Sabrina's house, the Spelleria, Amanda's Arena, Mars, and Sabrina's high school. If your own teenage (or preteen) witch enjoys the television show and has fun solving mysteries, this game should be right up her alley. It's not every day a girl gets to blast her enemies away merely by pointing a finger. With Sabrina at her side, we bet she'll find this problem-solving adventure game truly... spellbinding. --Jill Lightner
From Children's Software Revue®
Hurrah! This sequel to the first Sabrina program is so much better than the original! Kids steer Sabrina through all kinds of venues- her home, the mall, The Other Realm- in search of Salem the Cat, who's turned up missing. As Sabrina moves about, she finds and collects spell ingredients she'll need later on to thwart nasty creatures and solve problems. With a bit of logic, ingenuity and luck, kids will help Sabrina find and rescue Salem- and then the real adventure begins! It seems that Amanda the Brat has stolen the Beanie of Ultimate Power, and unless Sabrina can get it back, she'll be turned into a cat, just like Salem!
Testers enjoyed the game, finding it fairly easy to get started with and just tricky enough to keep playing. They loved stumbling upon one secret place after another, and got a real kick out of making and casting spells. Those bad guys don't stand a chance. Kids did get stuck once in awhile and had to ask for help. Younger kids, too, needed help getting started. Those criticisms aside, we are happy to find such a strong game designed with girls in mind. The program is so deep in content that we've played for hours and have yet to make it to the end. This one gets a big thumbs up.
Teaches: logic, game play
Age Range: 8, 9, 10, 11, 12 Copyright © 2000 Children's Software Revue
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