The Saborteurs are still trying to keep the miners from the mother lode, but the miner squabbling has split them into 2 teams. They still need to work togther to reach the gold but they're not above setting up a few obstacles to make sure their team gets their first
Saboteur 2 is an expanded version of Frederic Moyersoen's Saboteur, which first appeared in 2004 from Amigo Spiel. Each player takes on the role of a gold-digging dwarf or a saboteur who wants to hinder exploration of the gold mines -- but each player knows only his own role, so the digging may or may not go as planned!
Each turn, a player lays down a tunnel card to dig from the start card toward one of the goal cards (or potentially away, if a saboteur) or plays an action card to help or hinder someone. If the diggers manage to find the gold hidden under one of the goal cards, then the diggers share the loot found there; if the gold can't be reached, the saboteurs profit instead. After three rounds, the player with the most gold wins.
The original Saboteur allowed 3-10 players, while Saboteur 2 handles 2-12 players. Saboteur 2 includes addition role cards (the boss, profiteers, geologists), new action cards (steal gold, change your role), and new tunnel cards featuring doors, ladders and bridges. What's more, the gold seekers can now be divided into teams -- blue vs. green -- and only those on the team that finds the gold score anything, assuming they do of course...
THIS AS AN EXPANSION YOU WILL REQUIRE THE ORIGINAL SABOTEUR TO PLAY