If you're planning to purchase Worms 3D for the PC - before it's released in about a month as I write - then this review is for you, from a person who has played the 60mb timed-out and limited one level multiple player game (albeit by myself...) on a machine bought this August (not that you'll need anything that powerful).
In print Worms 3D sounds great, a natural evolution to a hit series that is nearly a decade old (the first game was MS-DOS based), with a chance for it to be introduced to the console generation (but will probably still sell most for the PC - it was made for it!), and in reality Worms 3D really does look set to be the best version ever.
Not too much has changed, which is a great thing - if it ain't broke, don't fix it - you still get landscapes to destroy (more thoroughly this time), play with a variety of weapons, and laugh at the upgraded cute arcade graphics and humour of genocidal garden life.
What has changed is that it's much more detailed, and much more skill and strategy - not to say this is a Rubix cube - will be demanded initially as you're now dealing with a proper 3D game. Thus, if you're familiar with 2D Worms you'll have to get a bit acquainted with how this game moves and controls - which isn't long. Once you are blasting away you'll be hooked.
And this is based upon a demo - which is only an unfinished taster of the game, which will include full multi-player play, single-player games and mission and other goodies (speculated to fill 2CDS) including a terrain editor.
I know my review may not be entirely unuseful to the finished product, but I hope I can guide those who are not sure about how this game's going to play.