Manufacturer's Description
Long thought to be the market of the conservative gamer, the affordable mainstream products, which use to suffer only adequate performance, now experiences a frame rate revival with the SAPPHIRE HD 3850. Built upon the award winning Radeon HD 3850 core, the SAPPHIRE 3850 offers a comprehensive feature-set that eclipses previous and current mainstream offerings. Unleash the enthusiast inside you with support for advanced technologies such as DirectX 10.1 and Shader Model 4.1 support, integrated HDMI and HDCP support for Blu-ray/HD DVD decoding and for the extreme enthusiast, pair two together for the ultimate gaming experience with CrossFire X support! Jam a SAPPHIRE HD 3850 into your rig and still have some coin left over to buy that title you have been waiting for!
Product Description
Long thought to be the market of the conservative gamer the affordable mainstream products which use to suffer only adequate performance now experiences a frame rate revival with the SAPPHIRE HD 3850. Built upon the award winning Radeon HD 3850 core the SAPPHIRE 3850 offers a comprehensive feature-set that eclipses previous and current mainstream offerings. Unleash the enthusiast inside you with support for advanced technologies such as DirectX 10.1 and Shader Model 4.1 support integrated HDMI and HDCP support for Blu-ray/HD DVD decoding and for the extreme enthusiast pair two together for the ultimate gaming experience with CrossFire X support! Jam a SAPPHIRE HD 3850 into your rig and still have some coin left over to buy that title you have been waiting for! Product Features 666 million transistors on 55nm fabrication process PCI Express 2.0 x16 bus interface 256-bit GDDR3 memory interface Ring Bus Memory Controller Fully distributed design with 512-bit internal ring bus for memory reads and writes Microsoft DirectX 10.1 support Shader Model 4.1 32-bit floating point texture filtering Indexed cube map arrays Independent blend modes per render target Pixel coverage sample masking Read/write multi-sample surfaces with shaders Gather4 texture fetching Unified Superscalar Shader Architecture 320 stream processing units 128-bit floating point precision for all operations Command processor for reduced CPU overhead Shader instruction and constant caches Up to 80 texture fetches per clock cycle Up to 128 textures per pixel Fully associative multi-level texture cache design DXTC and 3Dc+ texture compression High resolution texture support (up to 8192 x 8192) Fully associative texture Z/stencil cache designs Double-sided hierarchical Z/stencil buffer Early Z test Re-Z Z Range optimization and Fast Z Clear Lossless Z & stencil compression (up to 128:1) Lossless color compression (up to 8:1) 8 render ta
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