I bought the book to try and run a campaign after years away from Runequest. I like the combat system but this book is lacking all the content to get properly started, especially for someone with no previous Runequest experience.
Character creation is well explained, but the combat mechanics and some of the magic less so in my opinion without enough examples of play. I am finding I have to check the forum to cover the gaps (e.g. movement in combat, charging, spirit magic).
The layout of the book is especially poor, I find it difficult to identify paragraph titles, tables run over the page when they could have easily fitted on one side, bizarrely long descriptions for mundane items e.g. a fish hook(!) yet no summary tables of spells or skills, and the artwork is amateurish and juvenile. There are also some glaring omissions, for example the main armour table is missing some vital encumbrance information (find this in an errata on the publishers website!), and there is no reference to magical items or enchantment (I read this will come in a later book as it was not ready!?). Runes play an important part in this system yet the table showing what they look like is hidden on the last page and they don't integrate with the information in the other chapters. The same goes for cults with only 3 examples given.
Overall I found the book disjointed and unnecessarily vague at times which makes it difficult to piece together the system as a whole. It is probably OK as a reference rulebook but it is certainly not a players handbook of the D&D quality and is barely enough to get a campaign going. Unfortunately, like D&D, the publisher is assuming you will fork out on endless additional manuals to round of the game.