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Runequest II Core Rulebook [Hardcover]

Lawrence Whitaker , Pete Nash , Charlotte Law
4.4 out of 5 stars  See all reviews (5 customer reviews)

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Product details

  • Hardcover: 198 pages
  • Publisher: Non Basic Stock Line (18 Jan 2010)
  • Language: English
  • ISBN-10: 1907218157
  • ISBN-13: 978-1907218156
  • Product Dimensions: 28.4 x 21.7 x 1.9 cm
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 911,968 in Books (See Top 100 in Books)

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Customer Reviews

4.4 out of 5 stars
4.4 out of 5 stars
Most Helpful Customer Reviews
5 of 5 people found the following review helpful
5.0 out of 5 stars Rediscovering Runequest 15 Jun 2010
The reviews I've read of Mongoose RuneQuest II (MRQII) elsewhere tempted me to get the hard copy version of this (it is also available as a PDf from RPGNow) and so far I'm not disappointed. In fact I'm very impressed, I haven't played it yet as I'm running a Super Hero Campaign at the mo but I am very excited at the prospect or getting stuck into a few scenarios with this wonderful rules system.

I played RQ back in the 80's for many years after school with my mates and and have brilliant memories of heroic adventures. This version seems at first read to have retained all the flavour, flexibility, intuition, realism and imagination of the original but with some judicious streamlining and timely ironing out of the odd creases of the old versions. The layout is simple and straightforward and the art is a bit basic but not too distracting - this book may not be pretty but it is very clever and elegant!

I feel that this is a game for all those players and GM's who have struggled with the overcomplicated/overpriced confusion that D&D has become over the years. I feel that D&D now plays like a badly written computer game that relies on too many hastily added patches to help counter and conceal the problems inherent in the original system. D&D shows it's age whereas RQ shows what an innovative and graceful system it was even way back in the 1970's!!

I don't mean to bash D&D too hard as it was my, and probably your first introduction into the RPG universe. But I've been looking for a good system to start a new fantasy campaign with for some time and had almost given up hope (and a lot of money!) and bought D&D. The reviews of RQ elsewhere just gave me a glint of hope that this version could be just the system I was looking for - and it was!!
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4 of 4 people found the following review helpful
5.0 out of 5 stars A worthy successor to a classic game 25 Jun 2010
I played Runequest in the 1980s and eagerly bought Mongoose's runequest 1 - only to be disappointed. This re-write however brings back all the flexibility and tactical play of the original in a new easy to use format. This version supports both the traditional Gloranthan setting and an alternative Middle Ages setting in Deus Vult. It looks as though both Elric & Hawkmoon settings will also be supported.

Combat is quick, deadly and very tactical and magic is once more accessible and easy to operate, in particular sorcery has finally been properly integrated into the main system in a balanced way. As a Games master I find it easy to generate scenarios and random encounters and its frighteningly easy to throw even veteran gamers off balance.

Whether you are new to the system looking for a change or a vertran looking to re-live the glory days this is the game for you!
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1 of 1 people found the following review helpful
5.0 out of 5 stars Re Runequest II 27 Dec 2010
Format:Hardcover|Verified Purchase
Well written, rules flow nicely, some brilliant ideas which allow complex combat that doesn't need lots of tables.Some eratta is needed but these are on the Mongoose Publishing Homepage.
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1 of 2 people found the following review helpful
I bought the book to try and run a campaign after years away from Runequest. I like the combat system but this book is lacking all the content to get properly started, especially for someone with no previous Runequest experience.
Character creation is well explained, but the combat mechanics and some of the magic less so in my opinion without enough examples of play. I am finding I have to check the forum to cover the gaps (e.g. movement in combat, charging, spirit magic).
The layout of the book is especially poor, I find it difficult to identify paragraph titles, tables run over the page when they could have easily fitted on one side, bizarrely long descriptions for mundane items e.g. a fish hook(!) yet no summary tables of spells or skills, and the artwork is amateurish and juvenile. There are also some glaring omissions, for example the main armour table is missing some vital encumbrance information (find this in an errata on the publishers website!), and there is no reference to magical items or enchantment (I read this will come in a later book as it was not ready!?). Runes play an important part in this system yet the table showing what they look like is hidden on the last page and they don't integrate with the information in the other chapters. The same goes for cults with only 3 examples given.
Overall I found the book disjointed and unnecessarily vague at times which makes it difficult to piece together the system as a whole. It is probably OK as a reference rulebook but it is certainly not a players handbook of the D&D quality and is barely enough to get a campaign going. Unfortunately, like D&D, the publisher is assuming you will fork out on endless additional manuals to round of the game.
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0 of 2 people found the following review helpful
4.0 out of 5 stars Good work from Mongoose 2 Oct 2010
The product is somehow redundant for those who have all the line of the first 3 rq editions and the 1st from mongoose, but is a good book anyway. It amends for the mistakes of the first rulebook, and keeps all the support books of first edition useful with some minor twinks.
Overall i was totally satisfied, even if i am a proud owner of all the RQ line since the second edition book down in the early '80
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