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Rules of Play: Game Design Fundamentals
 
 
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Rules of Play: Game Design Fundamentals [Hardcover]

Katie Salen
3.5 out of 5 stars  See all reviews (4 customer reviews)
RRP: £37.95
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Rules of Play: Game Design Fundamentals + The Art of Game Design: A book of lenses: A Book of Lenses + Theory of Fun for Game Design
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Product details

  • Hardcover: 650 pages
  • Publisher: MIT Press; illustrated edition edition (4 Nov 2003)
  • Language English
  • ISBN-10: 0262240459
  • ISBN-13: 978-0262240451
  • Product Dimensions: 23.9 x 20.4 x 3.4 cm
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 58,783 in Books (See Top 100 in Books)

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Product Description

Guardian, 27 November 2003

...a monumental examination of the emerging field of games design...

Review

" Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design." Nathan Shedroff , author of Experience Design " Rules of Play makes a monumental contribution to the development of game theory, criticism, and design. It will instantly become a standard textbook in the field on the basis of its rigor and scope--yet it is written in such an engaging style that many will read it for pleasure. Salen and Zimmerman do for games what Sergei Eisenstein did for cinema--offer an expert practitioner"sperspective on central aspects of the aesthetics and cultural importance of an emerging medium." Henry Jenkins , Director of Comparative Media Studies, MIT "This is the most impressive book on game design I've ever seen. Broad in scope yet rich in detail, Rules of Play sets a new standard for game analysis." Will Wright , Game Designer of Sim City and The Sims "*Rules of Play* is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Though successful, the game world is in dire need of innovation -- from the endless repetition of themes and structures, celebrity characters, and movie and television tie-ins -- and this book points the way forward. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design."--Nathan Shedroff, author of *Experience Design 1*Please note: Endorser gives permission to excerpt from quote. "This is the most impressive book on game design I've ever seen. Broad in scope yet rich in detail, *Rules of Play* sets a new standard for game analysis."--Wil Wright, Game Designer of *Sim City* and *The Sims* "The future is created at the intersection of business, technology, design, and culture. *In the Bubble* is an insightful and delightful explanation of this nexus and of how each force affects the others. Designers often miss a great deal in their educations about the real people who will use and inhabit their work. Thackara astutely illuminates a lot of what designers don't know they're missing."--Nathan Shedroff, author of *Experience Design 1*

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Customer Reviews

Most Helpful Customer Reviews
6 of 6 people found the following review helpful
Disappointment 18 April 2011
By Jakub
Format:Hardcover
I spent several hours choosing a game design book, and from the other reviews I figured thi must be the one. However, I discovered that it reads much more as a theoretical textbook than a practical guide. Mind you - I have a Ph.D. in IT so theory is great, but only when it's actually useful for something.

If you want 7 definitions of "what is a game" and an in-depth discussion about what is a rule and what is not a rule, spiced up by discussing how Tic-Tac-Toe permeates and influences the contemporary culture, you're going to be satisfied. If you wish to learn how to design games, you're also going to learn quite a lot but on the way there you'll have to skip quite a few sections of this hefty tome.

I bought The Art of Game Design: A book of lenses at the same time. Although my focus is not on digital games, the Book of lenses is so much more practical and inspirational that I just have to recommend it, along with Challenges for Game Designers which may not be as inspirational but is all the more practical.

Hope I helped :o)
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1 of 1 people found the following review helpful
Format:Hardcover
This book is great for anybody wishing to read up on design principles. Some of the ideas discussed within can be applied to areas outside of video game design. As a matter of fact, I used much of this book to write a paper on illustration. I believe that reading this book has enriched my design practice.
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11 of 14 people found the following review helpful
Format:Hardcover
Rules of Play is a mix of a student textbook about games and a practical guide for game designers. It is extremely comprehensive, clear and well written, admirably synthesising a diverse set of perspectives on the ways in which games function. It is structured to allow the reader to dip into particuar areas and read the book in any order. As a designer of games this is by some measure the finest book I've found on the subject.
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