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New Rules for Classic Games [Paperback]

R. Wayne Schmittberger
5.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 256 pages
  • Publisher: John Wiley & Sons (23 Jun 1992)
  • Language English
  • ISBN-10: 0471536210
  • ISBN-13: 978-0471536215
  • Product Dimensions: 23.3 x 19.1 x 1.4 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 577,992 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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R. Wayne Schmittberger
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Product Description

Product Description

"An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and variations guaranteed to expand and enliven your game repertoire. How about: Wraparound Scrabble: Worlds can run off an edge of the board and be continued on the other side. Another variation allows words to be spelled backwards! Extinction Chess: Think of every type of piece as a species; your goal is to prevent extinction of any of these species. Trivial Tic–Tac–Toe: An entertaining and challenging cross between Trivial Pursuit and tic–tac–toe. Auction Monopoly: Every property, no matter who lands on it, is sold to the highest bidder. You’ll find these and other exciting new challenges for card and dice games, chess, checkers, party games, and popular board games such as Monopoly, Scrabble, Risk, Parcheesi, Boggle, Othello, and Trivial Pursuit. And to make sure your game playing never gets stale, New Rules for Classic Games gives you rules for little–known games that can be played with equipment you already have and tips for doing your own rule writing!

From the Back Cover

"An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and variations guaranteed to expand and enliven your game repertoire. How about: Wraparound Scrabble: Worlds can run off an edge of the board and be continued on the other side. Another variation allows words to be spelled backwards! Extinction Chess: Think of every type of piece as a species; your goal is to prevent extinction of any of these species. Trivial Tic–Tac–Toe: An entertaining and challenging cross between Trivial Pursuit and tic–tac–toe. Auction Monopoly: Every property, no matter who lands on it, is sold to the highest bidder. You’ll find these and other exciting new challenges for card and dice games, chess, checkers, party games, and popular board games such as Monopoly, Scrabble, Risk, Parcheesi, Boggle, Othello, and Trivial Pursuit. And to make sure your game playing never gets stale, New Rules for Classic Games gives you rules for little–known games that can be played with equipment you already have and tips for doing your own rule writing!

Inside This Book (Learn More)
First Sentence
Game players are often game inventors at heart. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

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Most Helpful Customer Reviews
By A Customer
Format:Paperback
This book is excellent. This book will open a gamer up to new possibilities and ideas. Lots of variants on common games like chess.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  6 reviews
5 of 7 people found the following review helpful
A textbook on bringing new thinking to old games 17 Nov 1999
By A Customer - Published on Amazon.com
Format:Paperback
Wayne Schmittberger is a longtime associate of Games Magazine. It's a lot of fun to tinker with games to see how they change. The growth in Chess Variants is just one aspect of this. He explains those well, along with variants on Go, Risk, Monopoly, and many other games. He introduces many games you probably haven't seen before. All of them are great games, too! If you are considering designing a game of your own, or if you just have a collection of games, you need this book.
Make the games you have fairer and more fun. 29 Dec 2010
By B. KAY - Published on Amazon.com
Format:Paperback
A great book. If you've struggled with classic games that are too slow, unbalanced, and otherwise flawed and less fun than you've like, this book is for you. A few hours of reading the lucid explanations of play variants and reviewing the clear diagrams of examples of play and you'll find those old games improved significantly.

The discussion of effective handicap design alone is worth the cover price. The text is also useful to get ideas on what new games in which you should consider investing. I'm mostly a German-style board game player but this book has me taking another look at classic board games. I highly recommend this out of print classic.
3 of 5 people found the following review helpful
I'll have mine with a twist! 24 Oct 2000
By Graham Wills - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
In this book we see games we have played many times, and have (maybe) become bored with, revitalized with clever ideas, enhancements and suggestions from the author. As an example, consider the section on balancing non-symmetric games (such as Chess and Go which have an inbuilt first person advantage). Bidding, simultaneous playing of two games and the ingeneous "I'll make a move and then you decide whether to play black or white" idea where one player makes a move that the other player has to decide is bad or good are suggestions that are useful not just in the context given, but in the design and evaluation of all games. Recommended for anyone who enjoys, studies, reviews or designs games -- especially strategy games.
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