Have one to sell? Sell yours here
Roleplaying in Glorantha: Myth, Fantasy, and Legend Collide in Glorantha (Hero Wars Roleplaying)
  
Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Roleplaying in Glorantha: Myth, Fantasy, and Legend Collide in Glorantha (Hero Wars Roleplaying) [Paperback]

Robin Laws , Greg Stafford
5.0 out of 5 stars  See all reviews (1 customer review)

Available from these sellers.


Amazon.co.uk Trade-In Store
Did you know you can trade in your old books for an Amazon.co.uk Gift Card to spend on the things you want? Plus, get an extra £5 Gift Certificate when you trade in books worth £10 or more before June 30, 2012. Visit the Books Trade-In Store for more details.

Product details

  • Paperback
  • Publisher: Issaries (April 2000)
  • Language English
  • ISBN-10: 1929052014
  • ISBN-13: 978-1929052011
  • Product Dimensions: 21.8 x 14.2 x 1.3 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 4,690,160 in Books (See Top 100 in Books)

Tag this product

 (What's this?)
Think of a tag as a keyword or label you consider is strongly related to this product.
Tags will help all customers organise and find favourite items.
Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Reviews

4 star
0
3 star
0
2 star
0
1 star
0
Most Helpful Customer Reviews
2 of 3 people found the following review helpful
By A Customer
Glorantha has for years been the richest, most vibrant fantasy world in the gaming scene but, in my opinion, it has been let down by the Runequest system which was good - but not good enough. It could not cater for the mythic depth of the world, characters who could ride lightning bolts and become the avatars of ancient heroes, dragons the size of mountain ranges and adventures which would revolve not on who was the finest swordsman, but who best embodied his god's virtues and abilities. At last, that game is here, with a flexible and innovative system from Robin Laws, and already a stream of first-class supplements. This is, I confess, a terribly gushing review. You don't want to read any more of my extravagant praise - just buy this game, and play it. The Hero Wars are now.
Comment | 
Was this review helpful to you?
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  3 reviews
6 of 7 people found the following review helpful
The finest fantasy role-playing game around 4 April 2001
By M. Galeotti - Published on Amazon.com
Glorantha has for years been the richest, most vibrant fantasy world in the gaming scene but, in my opinion, it has been let down by the Runequest system which was good - but not good enough. It could not cater for the mythic depth of the world, characters who could ride lightning bolts and become the avatars of ancient heroes, dragons the size of mountain ranges and adventures which would revolve not on who was the finest swordsman, but who best embodied his god's virtues and abilities. At last, that game is here, with a flexible and innovative system from Robin Laws, and already a stream of first-class supplements. This is, I confess, a terribly gushing review. You don't want to read any more of my extravagant praise - just buy this game, and play it. The Hero Wars are now.
1 of 1 people found the following review helpful
A game for Storytellers 20 Nov 2008
By Leslie A. Sven Lugar - Published on Amazon.com
This is a game for story-tellers rather than the number cruncher who must have every niche filled & has little imagination. It is definitely out of the ordinary for the RPG world and requires both the Narrator & the players to all take active roles as story-tellers. No passive roll the dice here, each player must help paint the picture. I think it would be an admirable way of attracting folks to play RPG's who are outside of the usual gaming audience. The alternate game "Mythic Russia" takes the Firebird children's fairytale & brings it to gaming life and shows where this game is going & developing.
1 of 4 people found the following review helpful
Sadly, it misses 25 April 2002
By J. Angus Macdonald - Published on Amazon.com
I first was introduced to Glorantha back around 1980 through RuneQuest. I read through all three editions, but always found the game lacking. The stories of the gods and heroes of Glorantha were always so much larger than a game where you are tramping around like a mercenary-scavenger struggling to get enough clacks to buy a brew. So when Hero Wars was first being touted I was quite excited. Finally a chance for the rpg to catch up with White Bear, Red Moon and Plains of Prax!

That was how I felt until I read through the game.

What I expected was a game that ignored the petty details of day-to-day life and went for the Grand Hero's Journey a la Joseph Campbell. Instead our hero-to-be is just another member of his tribe. Yes, finally you get to play someone actually out of Dragon Pass, and supposedly you are halfway to being a hero already, but the tone of the game is to fit into your culture, to deal with petty cattle raids, and to worry whether or not the crops will come in next year.

The system isn't too difficult to figure out ... after about a dozen reads. As a veteran of reading many types of rpgs in my 25 years of playing, I found the layout and explanations very confusing. The editing is attrocious. There are tables that are split from bottom of one page to top of another. As we are living in a day and age of on-screen editing and WYSIWYG word processing this is unforgivable. Skills are often ill-defined, sometimes not defined at all (I am still waiting for the definition of the talent "Snarl Darkness"). Yes, you can create skills off the top of your head, but you better have a group that is willing to put up with ill-defined talents. Then again, since that seems to be the editorial style of this game, go for it.

The game sets up as many problems as it solves. If your character is already a "local hero" why is it that Joe Nobody warriors (and most ordinary carnivores) will beat you up seven times out of ten? If you are supposed to be a hero (again thinking of Campbell), why is he worried about getting his cattle in? Where are the gods? Where are the wonderous items?

I look upon myself as the person this game was aimed for, someone with a strong interest in folklore/mythology, well-read in Glorantha, and disappointed with the limitations of RuneQuest. Instead I am utterly turned off to this game and its few supplements. Yes, the later supplements have improved in editing (I looked through them at a local game store, but refused to buy them on principle), but the basic game is poorly laid out, less "user friendly" for people not yet introduced to Glorantha, and far from clear in its focus.

Maybe someday a better version will be written.

Maybe this better version will appear in less than 20 years.

Search Customer Reviews
Only search this product's reviews

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!

Create a Listmania! list

Look for similar items by category


Look for similar items by subject







i.e., each product must be in subject 1 AND subject 2 AND ...

Feedback