In an interview with 1990s Bond author Raymond Benson, Gardner stated that this was the one that gave him writers' block. In spite -or perhaps because- of this, Gardner powered through by reverting to a strong de facto depiction of Bond in the sort of early computer age thriller with which the writer was at home.
Story: 8/10. After the valliant misfire of
Icebreaker, it's understandable but nonetheless laudable that Gardner throws so many Fleming nods into the mix on this outing. His contact at Saab had moved to Bentley, so the Mulsanne Turbo makes its debut. After thoroughly impressing to date the Silver Beast and its realistic gadgets are a miss, but Bond in a Bentley in Monte Carlo is an irresistable lure. Though you suspect not Gardner's first love, the casino stuff is classily handled; there's another twist in SPECTRE's story and a feel for the 1st time that Gardner's really got a grip on Bond.
Moreover, Gardner's own innovations are great: the mature plot gambit of putting Bond out in the cold and having him recruited by the enemy to commit cyber terrorism really works. The ASP is an inspired choice of firearm for Bond: he sticks with it for the rest of the Gardner books and you feel Fleming would've loved its idiosyncracies. The girls are convincing too, ably in control of their own destiny.
There are problems: even Fleming could grow languorous in extended briefing sequences and the computer stuff here particularly falls foul. Worse, it became so quickly outdated you were probably playing the war games at home by 1997 ("Command & Conquer" anyone?). Notoriously Gardner was banned from such a battle royale in the Bunker's Hill chapter in case of impinging on the feeble computer version in the film
Never Say Never Again [DVD] [1983].
However, this doesn't diminish a strong entry in the series that earned itself a direct sequel.