These are the most frequently used words in this book.
2000
2001
action
agent
al
algorithm
approach
architecture
area
ball
based
behavior
behaviour
between
camera
case
change
coach
color
communication
competition
control
current
data
decision
design
different
direction
distance
environment
et
example
field
fig
figure
fire
first
function
game
given
goal
however
image
information
league
learning
level
line
localization
may
method
mobile
model
module
motion
move
new
number
objects
obstacle
opponent
order
paper
path
planning
player
point
position
possible
problem
region
research
results
robocup
robot
robotics
section
sensor
set
shows
simulation
since
situation
soccer
software
state
step
strategy
system
task
team
time
two
use
used
values
velocity
vision
work
world