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Pg: China/Korea

RRP: £9.20
Price: £7.67
You Save: £1.53 (17%)
Only 10 left in stock.
Dispatched from and sold by Gamesters Orb.
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  • English language edition of Funkenschlag: China/Korea
  • Age range: 12 and up / Number of players: 2 to 6 / Play time: 90 to 120 minutes
  • Manufacturer: Rio Grande Games
  • China and Korea gameboard
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£7.67 Only 10 left in stock. Dispatched from and sold by Gamesters Orb.

Frequently Bought Together

Pg: China/Korea + Power Grid Expansion: Northern Europe/United Kingdom & Ireland + Power Grid: Russia & Japan Expansion
Price For All Three: £31.39

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Product Information

Technical Details
Item Weight340 g
Product Dimensions35.6 x 25.4 x 1.3 cm
Manufacturer recommended age:12 years and up
Item model numberRGG373
Main Language(s)English, English original, English published
Number of Game Players6
Number of Puzzle Pieces1
Assembly RequiredNo
Batteries Required?No
Batteries Included?No
Additional Information
Best Sellers Rank 266,421 in Toys & Games (See top 100)
Shipping Weight907 g
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available7 Nov 2008

Product Description

An expansion for the game "Power Grid" by Friedeman Friese. The base game is required to play. This expansion contains maps for China and Korea.

Customer Questions & Answers

Customer Reviews

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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 15 reviews
19 of 19 people found the following review helpful
A tad expensive, but very fun. 8 April 2009
By Jonathan W. Keefer - Published on Amazon.com
Format: Toy Durability:    Educational:    Fun:   
The China and Korea expansion is the most interesting of the Power Grid board game expansions. If you do not already own the full Power Grid game, you will need to buy that first, as this is just an additional board and a two sided rules insert.

Power Grid is an economy building game based around developing and deploying a power grid to cities across the map. The base game ships with an American and German map. This map expansion has China on one side, and Korea on the other.

Unlike some other map expansions for this game, such as France/Italy, the China/Korea board messes with the Power Grid formula in some pretty dramatic ways. On the China board, there are several mechanics which attempt to replicate a planned economy. On the Korea board, there are some additional rules and mechanics that simulate a North/South divide (such as each player may buy resources from either the North market or the South market, but not both). Personally, I found Korea the more interesting half, but liked China as well. My gaming group was pretty evenly split on which half we liked more.

This board is, in my opinion, the best of the board expansions, simply because it plays with the Power Grid formula in interesting ways. As a player, the board adds significantly to the appeal of a great game, making it a good value. However, the consumer side of me says that $15 is a lot to pay for a single game board.

Overall, this is an excellent expansion if you are looking to shake things up in your Power Grid gaming sessions. If you are trying to decide between France/Italy, Benelux/Poland, and China Korea, choose China/Korea.
3 of 3 people found the following review helpful
New challenges, new strategies 26 Feb 2013
By Baron Von Cool - Published on Amazon.com
Format: Toy
This is an extremely challenging, interesting expansion set! You will need a copy of the Power Grid base game to play. This expansion includes a durable, full color double-sided game board (one for China, one for Korea), and two pages of rules. There is no storage box included. One expansion set will fit inside the base game more or less. If you need an extra storage box for your Power Grid expansions, the Power Grid - Brazil/Spain & Portugal Expansion set comes in one large enough to accommodate all (or most) of the expansions available at this time.

Korea has two different resource markets for North and South, and you must announce which one you are going to purchase from each round. The South is tightly packed industrial with medium to low connection fees (including four cities clustered together with no connection fees!). The North is a wasteland with long distances and high connection fees. The new rules amount to maybe half a page, and that's to explain the two resource markets. It's an extremely fun map, and I can see why everyone says Korea is the best one so far. Korea is safe and not too complicated to introduce newbies to Power Grid. I give this map five stars, and it alone is reason enough to buy this expansion even if you never play China.

China introduces the concept of a planned economy and has a page and a half of new rules that take a bit of getting used to. It is a low money game for a long time with crappy power plants (and there are one less for auction than the number of players, and the plants come out in numerical order with no futures market). It will take longer to play than a normal game, so factor in maybe an extra hour. The map has the industrialized coastal regions (Hong Kong, Shanghai, etc.) with a mix of high, medium, and low connection fees, and then there is the vast western agricultural zone with ridiculously super-high connection fees that will make you weep. Do not introduce newbies to Power Grid with China under any circumstances! They will hate it. This is a hardcore version of the game that starts off as a real slog and not much fun, but then picks up as it goes along. Mid-game to end game is just as much fun as a regular game. I don't think China is a map that will be played often by my group, and only with the right mix of dedicated players. That said, winning China really feels like an accomplishment, considering how hamstrung you are at the start. I give China three stars, maybe three and a half.
5 of 6 people found the following review helpful
A totally different, but still fun, game 5 Dec 2008
By Amazon Customer - Published on Amazon.com
Format: Toy Durability:    Educational:    Fun:   
Power Grid has become one of our favorite games. Our ten year old loves it, so do our 30 and 40-something friends. The goal is to build a power network; like Air Baron and other similar games, you try to create an unstoppable monopoly. The base game comes with US and German maps, and you need the base game to play this expansion. The educational value on this series of games is mostly becoming aware of geography, but for younger folks, it may also spark discussion on types of power generation and how different countries generate their power.

The China side of the China/Korea expansion has a bunch of rule changes from the base game, based on the idea of a more planned economy. The changes remove most of the randomness from the power market and reduce the availability of goods. We found this slightly less fun then the base game or the rules for the French map, but also more challenging. People who have played the game well enough to have a good idea of what the power plants are have a large advantage, as the first 20 or so power plants are made available in numeric order, rather than being shuffled together.

All in all, if you like Power Grid, you'll probably enjoy this expansion. I don't see us replaying the map as much as we do the US, French, and German maps, though.
2 of 2 people found the following review helpful
The best of the boards!!!! 31 Jan 2013
By Ronald E. Olivier - Published on Amazon.com
Format: Toy Durability:    Educational:    Fun:   
I own several of the Power Grid expansion boards, and have to say that if I could only keep one, it'd be the China/Korea expansion. While most of the boards succeed by tweaking this rule or that one, China/Korea rethinks some of the base mechanics in surprisingly effective ways that are much more radical.

China, in addition to having a very tight resource market, has the power plant deck arranged in numerical order (up to plant 30). The next five cards are shuffled along with the Step 3 card. The remainder of the cards are shuffled and placed behind those. Additionally, there is no `future' market for power plants, and there are not enough power plants in the current market for everyone to buy one each turn.

Korea has separate markets for North Korea and South Korea. Each turn, players need to decide which market they wish to buy from. Because each market is smaller, it can (and usually will) fluctuate more during each turn. Add to that the fact that Nuclear power is not available in the North Korean market, and you have a board that is quite unique.

One suggestion that I have is that you also buy the expansion Power Plant deck (if you don't have it already. This will allow you to change the plants - especially those up to plant #30 - from game to game. This can help to make the China board a little less predictable, especially if you play it often.
2 of 3 people found the following review helpful
Funnest expansion 20 July 2010
By Bret Ronald Strunk - Published on Amazon.com
Format: Toy Verified Purchase Durability:    Educational:    Fun:   
I own and have played on all of the Power Grid maps that have come out so far (10 total) and I enjoyed playing on China and Korea the most. It is the most different from the other maps. Korea has 2 different resource markets and for China, you the cards in steps 1 and 2 always come down in the same order. Very fun to play on.
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