This game has been on my radar for a while now, but I hadn't planned on buying it on release. I'm so glad I did in the end.
To be honest, I didn't really start getting into it until I'd unlocked a few options and saw how much depth it had to offer. It's a game which at first looks simple but after all the layers are perfectly layered on becomes something of a monster (e.g. strategic positioning, precise choice in item distribution and party members etc.). It never feels too overwhelming though thanks to the perfectly judged learning curve and difficulty level. Moreover the world you'll be exploring is huge, with plenty of side missions to delve in to if the eventual main goal of world domination becomes too stressful. Add to that the wonderfully diverse UMA (your foes, ranging from snails and mushrooms, to bigger creatures and bosses, like dragons and huge frogs) who all need different strategies in order to be overcome; a brilliant soundtrack made up of remixed classics; and wonderfully bizarre characters which remind you of the unrivalled creative prowess the Japanese seem to have when making great games, and you've got a recipe for a fantastic game which deserves all the praise it can get.
I'm 10 hours in, and I'm not even close to scratching the surface of what this game has to offer and having owned a Wii since Nintendo's launch of the console way back when, I can safely say that this is up there with the best of the lot. If you loved the strategy elements and combat system of Pikmin, the quirky characters and enemies of any Zelda game, mixed with the depth and epic scale of Okami, then you're sure to enjoy what has been one of the surprise hits for me on Wii so far this year.