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Fragile Dreams (Wii)
 
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Fragile Dreams (Wii)

by Rising Star Games
Nintendo Wii  Ages 12 and Over
3.7 out of 5 stars  See all reviews (12 customer reviews)
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Game Information

  • Platform:   Nintendo Wii
  • BBFC Rating: Parental Guidance
  • Media: Video Game
  • Item Quantity: 1
 See more system requirements

Frequently Bought Together

Customers buy this item with Xenoblade Chronicles (Wii) £32.37

Fragile Dreams (Wii) + Xenoblade Chronicles (Wii)
Price For Both: £49.32

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  • This item: Fragile Dreams (Wii)

    In stock.
    Dispatched from and sold by shamimak.
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Product Features

  • Gorgeous graphics and lighting effects
  • Emotional story
  • Moving musical score
  • Controls optimized for the Wii Remote

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00336EN4C
  • Item Weight: 32 g
  • Release Date: 19 Mar 2010
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Bestsellers Rank: 9,169 in PC & Video Games (See Top 100 in PC & Video Games)

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Product Description

Manufacturer's Description

Fragile is set in a post-apocalyptic near future world that has lost its light and is covered in a dense fog. Almost all the world's population has vanished and the cities have been left abandoned.

You play as Seto, a young boy who wanders around, searching through the abandoned cities and facilities of this world, trying to learn the truth behind the disappearance of all the people, and to find someone to keep him company. As Seto searches through eerily beautiful environments for other people, he encounters a mysterious girl named "Ren." In his quest he must deal with ghosts and demons that lurk within the ruins of the abandoned cities. Despite this, the producer of the game insists that Fragile is not a survival horror in the same vein as Silent Hill, rather it will focus on "human drama" and emotions.

Fragile Dreams is an emotional look at a post-apocalyptic future, enticing the player to experience a real human drama delivered in the style of a classic operatic anime movie.

Gorgeous graphics and lighting effects – high production values bring the desolate but eerily beautiful world to life as the lighting reflects realistically off environments

Emotional story – the game’s focus is on human drama as a boy wanders a post-apocalyptic world in search of answers and companionship

Moving musical score – a haunting and inspired soundtrack featuring a tracks sung by popular Japanese artist Aoi Teshima

Controls optimized for the Wii Remote – the Wii Remote is used as a flashlight and to control the direction of movement, while also serving another function as a proximity sensor to track invisible ghosts

Product Description

Fragile is set in a post-apocalyptic near future world that has lost its light and is covered in a dense fog. Almost all the world's population has vanished and the cities have been left abandoned.

You play as Seto, a young boy who wanders around, searching through the abandoned cities and facilities of this world, trying to learn the truth behind the disappearance of all the people, and to find someone to keep him company. As Seto searches through eerily beautiful environments for other people, he encounters a mysterious girl named "Ren." In his quest he must deal with ghosts and demons that lurk within the ruins of the abandoned cities. Despite this, the producer of the game insists that Fragile is not a survival horror in the same vein as Silent Hill, rather it will focus on "human drama" and emotions.

Fragile Dreams is an emotional look at a post-apocalyptic future, enticing the player to experience a real human drama delivered in the style of a classic operatic anime movie.

Gorgeous graphics and lighting effects - high production values bring the desolate but eerily beautiful world to life as the lighting reflects realistically off environments

Emotional story - the game focus is on human drama as a boy wanders a post-apocalyptic world in search of answers and companionship

Moving musical score - a haunting and inspired soundtrack featuring a tracks sung by popular Japanese artist Aoi Teshima

Controls optimized for the Wii Remote - the Wii Remote is used as a flashlight and to control the direction of movement, while also serving another function as a proximity sensor to track invisible ghosts


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Customer Reviews

Most Helpful Customer Reviews
8 of 8 people found the following review helpful
Unique and brilliant 14 July 2011
By Mark
This game isn't for everyone. The camera is a bit slow to turn, and the combat isn't the best. But that isn't the point of the game.

The game focuses around Seto, a boy who, just after the death of his grandfather, is lonely. But you would be in a world where most people died long before. After reading a letter from said grandfather telling him survivors may be found if he headds for the red tower. And with this he does. Before long, he notices a silver-haired girl. When he tries to approach her, however, she runs off. Now knowing that he isn't the only person left alive, he chases after the girl.

The story of this game is it's undoubted strong point. It is very touching as you progress, and the way it fills you in on the backstory of the world has to be one of the best storytelling elements that I've seen in a game. You could find newspaper headlines or old adverts on the walls, or even messages wrote by the deceased, but the best is the items found on the ground. You see, if you oick these up from the ground, and then take them to a fire (save spot) these items (which can range from rubber ducks to bells) will play memories, which can be about anything, and none are really useful, but they're really beutiful and deserve to be listened to.

The gameplay is, I admit, not it's strongest point. You do wander round a bit, so if you like going from point A to point B then this isn't the best use of your money. The combat is mainly focused on timed attacks (not that the enemies are that difficult) but, while it didn't annoy me it could get a bit frustrating, sometimes your weapon will break, meaning that you will do significantly less damage until you can replace it. And unless you have a spare weapon in your bag (which has limited space, but it makes a nice managment system and is a refreshing bit of realism in a time when people can hold RPGs in their trouser pocket) you will need to get to a save point to change weapon. Like I said, it didn't annoy me, but I could see it being a bit of a turn off for some.

But it makes up for it graphically. Perfectly matching the world and the feel of the game, these are some of the best graphics on the Wii. The cutscenes, which some of them are given an animated treatment, are also a joy to behold.

Like I said at the start it ain't for everyone. But if your willing to play something different, you will find it becoming one of your favourite games in your Wii collection. Maybe to others it won't be a 5 star game. Maybe you might hate it. But for me, it deserved all 5 of those stars despite it's flaws and takes pride and place in my Wii collection. You should really give it a go
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10 of 11 people found the following review helpful
Fragile Dreams wii 23 April 2010
Fun:   
I really liked this game.

It's not like i hate having to fight monster and so on but in most RPG games i just think you have to spend hours and hours on levelling and trying to get enough money. In this game you really don't have to worry about that. If you just attack whatever comes your way you will level up and earn enough to buy new weapons.

I don't know the right term for it but when you come to a new area, the monsters appear and they can move around there freely and they can choose to attack you all at the same time.

Seto doesn't learn any skills to kill the monsters with but he does get different weapons that can break over time. He can't hold that many things in his hands so you have to think about what weapons you have with you and how many healing items too course they don't group together. Plus you have to make room for the items and money you pick up.

At a bonfire you unwrap what you pick up and can move it to your bag. You can transfer what you have in your bag to your hands too. You save your game and get fully healed there too. Some times a weird guy comes and you can buy things from him. I never really used any healing objects be course there are a lot of bonfires.

I liked the story and the graphic very much, that's why i gave it a high score but i just think the game was too short. I looked for every little thing in like every corner to make sure i didn't miss anything and it still only took me 20 hours to finish the game. You can do it a lot faster if you don't care about the small stories from the objects you pick up. And most of these stories are boring too and don't effect or help the main story at all.
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8 of 9 people found the following review helpful
Fun:   
It's quite tricky to pigeonhole Fragile Dreams (the closest I can manage is a cross between the Zelda and Silent Hill series), which is part of what makes it interesting. In a nutshell the story follows a boy who, after recently burying the old man he was living with, ventures out into a post-apocalyptic world in search of other survivors. On the way he runs into various characters (not all of them human) who join him for different parts of the journey. Bizzarely he seems to form the biggest bond with a dozy girl he meets for about a minute, and most of the game is spent tracking her down.

Gameplay takes the form of wandering through the decaying environment and clobbering the ghosts (or 'thought-entities' as the game likes to call them) that occasionally pop up. The story breaks this linear progression up by occasionally blocking your way with a locked door or asking you to backtrack to fetch some items, but running around thumping ghosts is pretty much the meat of it.

Unfortunately, given how much fighting there is to do, the real-time combat feels quite clunky and unbalanced. There are a number of different weapons, but the 'pole' variety has a wide-ranged charge attack and packs the biggest punch, so there's little point in using anything else other than to inject some variety. Projectile weapons are largely pointless as they can't be used in tandem with your torch, which is the only way to reveal the majority of them. Limited inventory space and slow menus discourage you from carrying more than one weapon at a time. Most enemies are quite easy to pass by without fighting though, so I found myself just carrying close-range weapons and jogging past the annoying birds.

There are some neat ideas. The Wii Remote's speaker is used nicely to locate moving enemies (and other characters) in a 'hot-and-cold' style way - when you're pointing in the right direction, the sound will be louder. But most of the good points about the game come from the beautifully realised world. This is definitely one of the nicer looking Wii games, and deserves points for injecting its dystopia with some colour (the sunsets and sunrises are its biggest trick, but the ruined train stations and malls also crammed with detail and dripping with atmosphere). It's just as well, as you spend a lot of time running back and forth through it without a lot happening.

The story won't set the world on fire, but the theme of loneliness and loss comes across well - some of the items that you find have 'memories' attached to them, which are surprisingly poignant little snippets of dialogue detailing someone's last hours before whatever disaster it was occurred. I played it through with English voices, which were generally pretty decent in an above-average anime type way (aside from the main character's painful campfire whimperings - "I hope I'm not getting sick", "This is so soothing" etc), but the game has an option to turn them to Japanese which some may prefer.

Overall I found Fragile Dreams a decent story, but mostly in spite of the game itself. Combat gripes and other design niggles persist (the randomly-appearing and time-consuming merchant at save points, for example - why not just have an option to call him? Also, the hand-drawn map adds a nice touch of realism to the survival, but is next-to-useless in terms of functionality as it doesn't show your location), but I found myself perservering to see how the story would turn out. With more satisfying combat and a bit more polish, I'd have no trouble recommending this game, it's really just a question of how badly you want to find out if Seto ever finds the silver-haired girl again.
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Most Recent Customer Reviews
I great game; a joy to play!~
I saw this game a while before deciding to buy it..
What put me off was the idea of having to fight monsters in the game as I am not a huge fan of fighting games, although I... Read more
Published 2 months ago by SarahAnn... :)
A sad game, but I like it a lot, so far : )
Still haven't finished the game but from what I've seen so far, I can't fault much. The graphics are great, not top notch like on the PS3 and XBOX 360 but they don't NEED to be (I... Read more
Published 4 months ago by CFTeix_1993
Great story
The game play is a bite childish but has a great story line and characters. The motion controls are not good to be used for this game. You need classic wii controller.
Published 4 months ago by Petros
Evocative environment
Many people have already stated many of the things to be said about this game, both positive and negative. Read more
Published 7 months ago by Boris_amj
Awesome!
A very unique and special game. I didn't anticipate much from this game when i bought it, but when i haf played ut a couple of hours, I realized that it was very different from... Read more
Published 8 months ago by Philip L. Møller
Unique atmosphere and interesting story
Fragile Dreams has its flaws. The combat isn't great and navigation can sometimes be a chore, but it is interestingly unusual and definitely a game with a story and atmosphere that... Read more
Published 20 months ago by Tia
The only dream is how good this game could've been
This game is easily one of the worst games I've ever played for Wii.

The combat and gameplay of the game is exploration and beat-em-up. Read more
Published 22 months ago by Mr. J. Meller
Most depressing game ever?
There's a lot to like about Fragile Dreams, but at the same time it's a game that needed a lot more attention in a lot of ways to truly be called an RPG of any kind, because... Read more
Published 23 months ago by John Clayton III
Not a bad game
All in all this isnt a shabby title.

Story didnt really grab me like most RPG games, which is a shame as thats what makes RPG games fun tbh. Read more
Published on 6 May 2010 by P. Ribbands
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