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Rio Grande Games Airlines Europe Board Game


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1 new from £46.80
  • The age of passenger aviation has begun
  • Use your influence and cash skillyfully to create the most profitable airlines
  • 2-5 players
  • Playing Time 75 minutes
  • Ages 13+
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Product Information

Technical Details
Product Dimensions30 x 30 x 7.6 cm
Manufacturer recommended age:13 years and up
Item model numberRGG444
Number of Game Players5
Batteries Included?No
  
Additional Information
ASINB004Z3HV3W
Best Sellers Rank 184,039 in Toys & Games (See top 100)
Shipping Weight1.8 Kg
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available1 Jun 2011
  
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Product Description

Product Description

The age of passenger aviation has begun. Courageous entrepreneurs establish the first airlines and compete for the few available licenses in the European air space. The rapidly growing market and the chance for high gains attract high-powered investors. But only the ones that use their influence skillfully and their cash wisely will turn their investments into the most profitable airlines.

Product Description

The age of passenger aviation has begun. Courageous entrepreneurs establish the first airlines and compete for the few available licenses in the European air space. The rapidly growing market and the chance for high gains attract high-powered investors. But only the ones that use their influence skillfully and their cash wisely will turn their investments into the most profitable airlines.

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0 of 4 people found the following review helpful By Yaqoub on 28 July 2012
fast shipping .. New .. Grest Game i really like it so much. very nice game for share playing. i will try to select same games with the same idea.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 18 reviews
6 of 6 people found the following review helpful
Alan Moon's Magnum Opus (thus far) 27 Dec 2012
By Ronald E. Olivier - Published on Amazon.com
Durability:    Educational:    Fun:   
I've grown to love the Ticket to Ride games over the years, and when I first saw Airlines Europe I thought for sure that it would turn out to be a T2R clone with planes instead of trains. Boy, was I on the wrong track! Not that Ticket to Ride is bad (believe me, it's wonderful), but Airlines Europe is a rather unique game that combines a transportation theme with a non-monetary stock market that pays out in Victory Points. The result is, in my opinion, one of the best games to be released in 2012.
Without getting into the specific game mechanics, here's how it works: In the early days of aviation, ten airlines of different sizes are vying for the licenses to operate between major cities in Europe. Players can invest in these ten airlines by securing these licenses, and are rewarded by taking stock certificates (for any of the airlines, not necessarily the one that they bought the license for). The players may add these stock to their portfolio, or trade it for shares in a larger airline, Air Abacus. As these airlines expand their territories, markers move up the scoring track. Three times during the game, a scoring card will be revealed, and each airline will award Victory points (as printed on the scoring track) to the players. The player with the most stock in an airline will get the most points, the second most stock will get the next highest points, etc. (Air Abacus has a pre-determined payout of points printed on the board.) After the third scoring card is revealed and points are awarded, the game ends. The player with the most points wins.
The game mechanics are simple and straightforward, and should become second nature by the time the first game is done. Strategically, there's just a bit of a learning curve, though reading the Tactical Tips from the designer is a great help. But even without those tips, you should get a handle on what works for you and what doesn't pretty quickly.
As for the minor details, the game is beautifully done - from the little airplane markers to the handsomely designed stock certificates and even the storage tray. The paper money is a bit flimsy, but that's it. The game scales well from 2 to 5 players - thanks to a well-thought out scoring rule for the 2P game. It plays in under an hour and a half, but your first couple of games may be a bit longer. If you like connection games - especially with a transportation-related theme - then you should really check this game out.
5 of 6 people found the following review helpful
Great game ... great update on the classic game. 16 Sep 2012
By Christopher - Published on Amazon.com
Verified Purchase Durability:    Educational:    Fun:   
This game is by the same designer as Ticket to Ride and is an update on the prior version that he first made called "Airlines". The game is beautiful and contains great bits inside with a very durable board and cards. It reminds me of the best elements of Ticket to Ride with the auction mechanic that makes Sid Sackson's Acquire such a great game. This game will be entertaining and is simple, yet strategic that will keep your group guessing who will win as the scoring rounds come up. This printing of the game is great but you do have to pay attention to the colors of the planes as the red and orange planes are hard to tell apart some times. There are some expansions that can be ordered or crafted from boardgamegeek.com that allow you to play with a 6th player or with extra destinations to make the game a little bit more fun.
7 of 9 people found the following review helpful
If you like Ticket to Ride... 20 April 2012
By DaRuleyMan - Published on Amazon.com
Verified Purchase Durability:    Educational:    Fun:   
For anyone who has played the game Ticket to Ride and loved it, this game is for you. Airlines Europe is based of course in Europe and involves investment in airline companies. Your goal is to accumulate shares of certain companies in order to be the majority share holder during each of the three scoring phases. You build the influence (and profitability) of the companies by buying route pieces (cute little airplanes) and adding them to the playing board. A few other minor rules also apply, but they are pretty easy to learn.

Though not quite as easy to learn as Ticket to Ride, Airlines still provides a tense feeling as you try to figure out which companies to invest in and which choice of many to make on each turn. Highly recommended for all families looking for a great game that will get played again and again.
2 of 2 people found the following review helpful
great game 30 Nov 2013
By Diana D Schneck - Published on Amazon.com
Verified Purchase
Fun game for even 2 players once you understood the rules. Played several times and the game was very different with every time it was played.
2 of 2 people found the following review helpful
Airlines Europe Review by Dad's Gaming Addiction 7 Oct 2013
By Dad's Gaming Addiction - Published on Amazon.com
Verified Purchase Durability:    Educational:    Fun:   
Airlines Europe: 2-5 Players, Ages 13+, Average Play Time = 60-90 Minutes

Firstly, I want to praise the game for having a great tray insert for the pieces. The pieces themselves were bright and colorful, as were the cards. My only complaint was that it was hard to tell the difference between the red and orange planes. The manual did a good job in explaining the rules, but I was forced to re-read it multiple times before everything clicked. Along that note, this game was a lot to take in at first. The above doesn't cover all of the nitty-gritty details, which may serve to overwhelm new players. Our first play session lasted three hours and we were seeking water and Excedrin Migraine by the end of it. To be fair, we weren't the budding board game connoisseurs that we are today. I think our biggest hurdle was getting around the fact that players didn't get assigned any particular color. In games like "Ticket to Ride", it's clear as to who is who. "Airlines Europe" is more about observing all of the colors and making decisions based on what companies are pulling ahead of the others.

There's a boatload of strategy in "Airline Europe", mainly due to the fact that not all companies have the same amount of share cards. This brings company size into the mix. A company that has eight share cards is small compared to one that has sixteen. Having five share cards in a company that only has eight ensures that you'll have no competition. You could, in that example, safely expand that airline without having to worry about someone dropping shares at the last-minute to steal your precious victory points during a scoring round. By the same token, if you have a significant amount of shares for a larger company in your hand, you could wait and let people spend money to expand it, and then lay your shares down later on which might trump everyone else. You may end up scoring the highest amount of victory points without spending a dime to expand that company.

Route cost is also a big part of the game, though it may not be apparent until you see the game in action. In order to get the company markers up the scoring track, players will need to create routes. The more expensive the route, the more the company marker moves up the track. Some companies only have about seven or eight planes, so if you buy a bunch of cheap routes without any real plan, they won't make it far up the scoring track. The larger airlines (the airlines with more planes) can afford to let this slide a bit. Before buying a route, I check to see if the marker will hit the next tier on the scoring track, as well as whether or not I have the most share cards of that company.

At the time, Carolyn (13, now 15) compared the game to "Ticket to Ride", but hated how long it took to play. Vinnie (10, now 12) voiced similar concerns, but enjoyed the airline theme and was really getting into it despite the recommended age barrier. I probably got more enjoyment out of the game than the other two, mainly because I really, really enjoy games that revolve around tactical planning and observation. "Chess" was the first board game I ever learned how to play and to be successful at it, you'll need to plan ahead and observe the other player. "Airlines Europe" is similar in that regard. You'll need to constantly adapt your strategies based around how the board is playing out and what shares the other players have in their portfolio. Tiring as it was to spend three hours on this game, I enjoyed every minute of it. It's worth noting that Vinnie and I recently played the game again and we managed to knock the aforementioned three-hour play time in half.

I'd recommend this game to those who don't mind a learning curve and enjoy analyzing things. This game may not be as complex as "Tigris and Euphrates" or "Agricola", but it's up there. Once you get the hang of how everything is set up and functions together, play times can be cut to the average play time that the box advertises. Until then, be sure to set aside some extra time while you're learning the ropes. Those seeking instant gratification or hate thinking too much about the games they play may not take to "Airlines Europe" all that well. With enough patience and the proper parental support, it's my belief that kids a few years under the recommended age can play. Ultimately, parents will need to make that decision since every child is different in terms of growth. Overall, it's an excellent game and among my personal favorites.
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