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Revolutionaries at Sony: The Making of the Sony Playstation and the Visionaries Who Conquered the World of Video Games
 
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Revolutionaries at Sony: The Making of the Sony Playstation and the Visionaries Who Conquered the World of Video Games (Hardcover)

by Reiji Asakura (Author)
4.5 out of 5 stars See all reviews (2 customer reviews)

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2 new from £87.95 7 used from £29.95

Product details

  • Hardcover: 240 pages
  • Publisher: McGraw-Hill Publishing Co. (1 Jul 2000)
  • Language English
  • ISBN-10: 0071355871
  • ISBN-13: 978-0071355872
  • Product Dimensions: 24.8 x 17.1 x 3.2 cm
  • Average Customer Review: 4.5 out of 5 stars See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 513,158 in Books (See Bestsellers in Books)

    Popular in this category:

    #84 in  Books > Biography > Science, Mathematics & Technology > Computers
  • See Complete Table of Contents

Product Description

Amazon.co.uk Review
PlayStation is the hottest computer-game platform going, and its 7 billion dollars in annual sales now account for 23 per cent of parent Sony Corp.'s profits. In Revolutionaries at Sony, Reiji Asakura describes how this came about despite long odds and nay-sayers from within and without. Asakura gives all credit to Ken Kutaragi, a visionary executive engineer who recognised the possibilities when he first viewed Sony's revolutionary "System G" 3-D technology in 1984, and who still believes it has achieved only a fraction of its potential for launching "an entire world of computerised home entertainment". Asakura attributes much of the ongoing success to Kutaragi's reliance on more than "an engineer's point of view", noting that whenever he "came across an interesting idea, his thoughts quickly turned to how (it) could be successfully commercialised." Asakura, an economic and technology journalist based in Tokyo, is an unabashed cheerleader of the PlayStation and the people who created it, calling the product "a modern miracle" and Kutaragi "the hero of this book". But anyone curious about these incredibly popular games, which increasingly hook middle managers along with their children, should find the tale an interesting one. --Howard Rothman, Amazon.com

Product Description
This is the story of Ken Kutaragi, the creator of the Sony Playstation. It describes how he promoted his vision, made use of corporate resources and brought his dream to fruition, examines his passion for a change in technology, his hard work to sell the concept and how he kept the project alive.

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Average Customer Review
4.5 out of 5 stars (2 customer reviews)
 
 
 
 
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Valuable Model for Entrepreneurship in Japanese Companies, 13 May 2004
By Professor Donald Mitchell "a Practical Optimi... (Boston) - See all my reviews
(TOP 10 REVIEWER)      
Revolutionaries at Sony is the authorized case history of how Sony came to enter and become a leader in the video game business in the 1990s. Many people despair about the potential for large companies to produce entrepreneurs and entrepreneurial results from within major corporations. Even more people would despair about that occurring with fast-changing technologies in the slow-moving, consensus-driven cultures of Japanese companies. The latest look at this general subject is found in the well-done books, The Innovator's Dilemma and The Innovator's Solution.

This book is an important case history on the subject, because it both confirms and challenges many common beliefs about intrapreneurship (being an entrepreneur inside a company, a term coined by Gifford Pinchot).

First, Japanese companies have a reputation for being not very innovative. The Sony entry into computer games is just the opposite, an important innovation based on a well-considered bet on advanced technology and how a market could be developed. In describing this case, the potential advantages of a large company because obvious in terms of creating access to and the ability to use more types of advanced technology.

Second, the case history is especially noteworthy because the Sony team took the unusual perspective (but one that I subscribe to in The 2,000 Percent Solution and The Irresistible Growth Enterprise) that ordinary people can approach perfection routinely. And the Sony team did just that.

Third, Ken Kutaragi, the key entrepreneur in the story, shows how being a contructive rebel can pay off. Shades of skunk works at Lockheed! He clearly must be familiar with the literature that suggests that you need to get the team away from everyone else, yet access top talent. He did this by the unusual approach of heading a joint venture between Sony corporate and Sony Music, a subsidiary. This allowed the venture to be both in and out of Sony, depending on what is needed. He was aggressive when Sony was wrong, and enthusistically supportive when Sony was right in its support.

Fourth, this case is an excellent example of technological vision: Many of the key decisions were based on the expected development of future technology, but that technology was not yet available as the product was developed. If the technology had not become available later, Sony would have lost a fortune. Yet it made one instead. This is a wonderful example of anticipation.

The summary of the key principles that created this success (over $7 billion in sales in its fourth year -- one of the greatest new business entries in history) near the end is worth putting on your wall.

Anyone who wants to create fast growth should study this book. It provides many key lessons into the required leadership practices for technology-based businesses in the 21st century. I suspect it will become a classic in Japan. It should become one everywhere else as people seriously consider how to make giant companies dance nimbly with technology.

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0 of 1 people found the following review helpful:
4.0 out of 5 stars A * must * for anyone who works in the games industry..., 16 Nov 2000
By ftindle@acclaimstudios.co.uk (Stockton-On-Tees, England) - See all my reviews
Playstation one. If you love trivia its jam packed, for example what colour Grey is Playstation?? Where did the name Playstation come from? It had nothing to do with marketing...

If you work in the interactive entertainment industry then I would rate it as a * MUST*

But the most interesting aspects are how SONY kicked major butt (namely SEGA and Big N's) by ignoring the status quo and totally and utterly re-inventing the games industry.

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