3.0 out of 5 stars
Shame about the tag on plot, 16 Dec 2000
This review is from: Return to the Keep on the Borderlands (Paperback)
Like many Keep was my first proper AD&D dungeon. I loved it. I have used it many times since when DM'ing. The strength of it was that it proved a good set of Lairs to annoy players with. Imagine my dissappointment when I saw they had tagged on a feeble plot line with lame predictable NPC's. I wish TSR/WoC would realise that many GM's who are running campaigns like to use their own plot lines/NPC's and not the half baked stories made by a bored adventure writer at the Corp.
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5.0 out of 5 stars
Great scenario. Not too rigid. Many plausible approaches., 28 July 1999
By A Customer
This review is from: Return to the Keep on the Borderlands (Paperback)
It was like going back to someplace you haven't been in awhile to see everything that has changed. I have used "Return to The Keep" twice, first group tried a slash and burn approach (it will not work even if you are higher than the recommended levels). Second group tried political intrigue, and had enjoyable adventure.
Much more depth than the old B2. An excellent way to Return to Greyhawk. Made me look forward to The Giants coming in August!
(ADVICE TO DM's; do some homework on your NPC's, good guys and bad guys. They make this adventure work.)
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4.0 out of 5 stars
Return to an old favorite, better than the original?, 23 Jun 1999
By A Customer
This review is from: Return to the Keep on the Borderlands (Paperback)
I've been playing D&D for 17 years (yes, that's right, seventeen years. . .jeez, has it been that long?), and this was the first module we played, and since then I've played it a few more times as both PC and DM, and it still never loses it's flair. The 25th Anniversary issue is even better! More detail to the Keep and its inhabitants, a very interseting group of NPC's to chose from to join the party (if you so decide), and you even get the chance to join forces with a tribe of humanoids to drive away the evil clerics! I love it! The only reason why this got four stars instead of five is because the original was in the Mystara campaign (my personal favorite), and they try to push this gem into the overrated Greyhawk world. . .still, newcomers will love this because of all the special instructions at the beginning, and old-timers like myself will get a kick out of the nostalgia factor alone. It's not exactly the same as the first, don't get me wrong! There are quite a few little surprises that will make you say "Hey, that wasn't in the original!", and it's all good.
Well, e'nuf said! If you want the advice of an old school gamer, this one is worth the money.
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