This review is hard to write because I really wanted to like this book. But it is really hard to find something nice to say about this resource except maybe that it makes a really great bad example. If I wanted to teach someone what a design book shouldn't be, this would be one example of how to not do it right.
I was really looking forward to getting my hands on this volume; I was hoping for a book that would provide some really good materials I could immediately put to work and that would give me some insights on creating the kinds of graphics I remember from the 50's, 60's, and 70's. I didn't get that. As Gertrude Stein said, "there's no 'there' there," and there's little/no retro, and not any real help in the book.
First of all, the graphics and textures do not come with instructions about how they were generated, nor are there guidelines how to apply them to my work. I can hear someone arguing that a good designer wouldn't need those instructions, but that's a mistake; the point of any style book is to answer the question "how to do," and in the absence of "how to," the book just isn't very useful.
There is a fabulous font catalog in the book, but none of those fonts are included on the accompanying disc. The author should have talked to Fontdiner.com (from whom most of the fonts are sampled) and at least gotten some sort of a "deal" on purchasing the fonts. Perhaps the author could have surfed for similar fonts on free sites and included those fonts on the disc.
Second, what is billed as "retro" is nothing of the kind. I don't know what to call the genre of material presented here--another reviewer here has suggested "grunge," and I suppose that will do--but the styling in this volume is as obviously fake as a Rolex knock-off purchased from a Singapore street dealer. For a real glimpse into real retro, check out "Ad Boy: Vintage Advertising with Character" by Warren Dotz and Massud Hussain or Retro Graphics: A Visual Sourcebook to 100 Years of Graphic Design.
And really, this is the problem with the book: there is nothing here that is not available elsewhere both free and better. Here's what you should do: go to the local library and dig through old magazines and newspapers and find out how high-style real retro was, this faux stuff isn't going to cut it.
In the last section of the book there is a blurb of text that says, "...what good are resources unless you know how to best apply them?" Good question. If the author had told us how, then we would both know and I would be able to say nice things about his book now.