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In Arcade Mode, the aim is simple: escape from Rockfort Island by dispatching an assortment of mutants, from Zombies to the deadly Bandersnatch and Nemesis, finding each stage's key and defeating the boss character lurking in the area it opens within a defined time limit. If you find things too tricky, assistance is available in the shape of the Partner System, which allows players to team up with a computer-controlled character to provide cover when the action heats up. Without the assistance of a partner, Dungeon Mode pits players against successive waves of enemies. Completion of a mission is once again determined by defeating a boss, but the more zombies and mutants defeated the greater the overall mission score. Time is also crucial in this mode. Each time an enemy is defeated a Combo gauge appears and the player must defeat another enemy before this gauge runs out in order to receive an additional combo score. If players are quick and accurate enough then the combo will keep multiplying resulting in some huge scores. To compensate for the lack of a partner, both Claire and Steve can select three weapons to take on the waiting zombies. Some weapons can be chosen by both Claire and Steve, while others such as the Magnum or the Grenade launcher are restricted to an individual character.
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Survivor 2 is not in the league of the regular games in the series, but then, it isn't presenting itself as one of them.
While the first Survivor offered to be a short story in between the third and fourth instalments, Survivor 2 makes no attempt to add to the overall storyline. Based on said fourth instalment, it really is a series of mini-games themed around that bigger game.
Free from the intention of telling a story, Survivor 2 is much more fun to play than the first Survivor. There lots of modes and challenges. These are broken into stages and graded so that you are encouraged to improve your performance.
As you can only save in between games, the shortness of each game makes play practical. It was the first Survivor's biggest flaw that despite its story-led nature, it had the save system of an arcade title. Knowing that each attempt to play required a clear horizon of several hours, with the risk of losing all progress if you died or switched off, made the first Survivor a game you did not want to pick up much.
Being a true arcade title, Survivor 2 is played in however many short bursts you want in a sitting. It is to arcade titles that Survivor 2 should be compared, not the regular Resident Evil games. Survivor 2's gameplay has nothing in common with regular Resident Evil. It has everything in common with home conversions like Silent Scope. And unlike Silent Scope at home, you can at least play Survivor 2 with a lightgun.
It's pointless grumbling about the fact that it doesn't run frantically on-the-rails like conventional lightgun games. Recent additions to the genre like EndGame, and even the latest Time Crisis, were well received but with a note of regret that they were basically the same as what went before. Survivor 2 allows you to move freely, a lightgun innovation unique to the Survivor games, and retains the time limit to keep you on your toes. It's different, and given the the only hollow pleasure expressed over polished clones like EndGame, different is good.
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