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Unlike previous games in the series Code: Veronica is portrayed entirely in 3-D--although the atmospheric camera maintains an essentially static viewpoint for most of the time. The amazing graphics are obviously the main draw but you'll also find that some of the more irritating foibles of the series have been ironed out--such as the scarcity of ammo and camera angles that make combat unfairly difficult.
The "X" at the end of the game's name indicates that this is a special edition, but the new stuff is limited to a couple of extra camera angles and some new cut scenes with uber-baddy Wesker. In terms of extras the most interesting aspect of the package is actually a demo of the forthcoming Devil May Cry. But unless you've already got the Dreamcast version, buy this for the game and treat the other stuff as a bonus because survival horror doesn't get any better than this. -- David Jenkins
Just when Claire though she had all she could take of zombie and corporate goons, things really start to get hairy. Control both Chris and Claire Redfield as you try to get the brother-sister duo out a South American prison. Its take more than horse sense to break out of this mess youll be armed to the hilt with knives, crossbows, a Beretta M93R, grenade launchers, shotguns, Uzis, and more. There are major improvements to the background and character detail in this awesome installment of RESIDENT EVIL.
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The graphics are not exceptional, but this is basically a direct conversion of the Dreamcast version, and besides, I'd rather play a great game with average graphics than vice-versa. The sound, though, is superb (discounting a significant portion of the voice acting), and adds more to the atmosphere of the game than any corridor of lurching zombies ever could.
My only gripe is that the 'horror' part of survival horror has always been a bit of an innaccurate label: the game may make you feel shocked or startled, but rarely terrified (Most notable exception for me involves a Licker and a 'magic mirror' in RE2, which scares the bejesus out of me even when I know it's coming). REC:VX is no more scary than its predecessors, so you'll jump while playing certain sections, but you'll never be too scared to open the next door in the way that Silent Hill managed to scar a generation of gamers.
Basically, BUY IT BUY IT BUY IT because it's going to be the best game on PS2 at least until the release of Silent Hill 2, and with the sheer lifespan of this beauty, you'll probably still be playing or replaying it when MGS2 hits the shelves and blows every other game in the world ever EVER out of the water.
However, I NEEDED a PS2 adventure, and couldn't wait for Silent Hill 2 or MGS2. So I bit the bullet and got this. I have not been let-down.
The graphics and effects are excellent with dynamic camera movements as opposed to the static screens of old. However, the camera is not totally free-flowing in the Tomb Raider mode, but closer to Silent Hill where it stalks the player and makes for eerie effects. The zombies are back, and so is the storyline. This is a story-driven adventure make no mistake, and there are lots of areas to explore.
However, it is Resident Evil, and not much has changed since the first game. It looks better, it has better cut scenes and sound, and it's bigger, but it's the same game. This is no bad thing. It fits like an old glove, and those players who are used to the control system and inventory screens will pick-up and play.
It's an essential purchase. Just don't expect tons of originality. Do expect gore and terror.
It'll fit the bill until Silent Hill 2 comes along. Oh, and the Devil May Cry demo is the business.
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