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Republic: The Revolution (PC CD)
 
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Republic: The Revolution (PC CD)

by Mastertronic Ltd
Windows XP  Ages 12 and Over
2.3 out of 5 stars  See all reviews (3 customer reviews)
In stock.
Dispatched from and sold by gzoop.
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Game Information

  • Platform:   Windows XP
  • PEGI Rating: Ages 12 and Over
  • Media: Video Game

Frequently Bought Together

Customers buy this item with Caesar IV (PC) £7.04

Republic: The Revolution (PC CD) + Caesar IV (PC)
Price For Both: £8.93

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  • This item: Republic: The Revolution (PC CD)

    In stock.
    Dispatched from and sold by gzoop.
    £2.03 delivery.

  • Caesar IV (PC)

    In stock.
    Dispatched from and sold by Amazon.co.uk.
    This item Delivered FREE in the UK with Super Saver Delivery. See details and conditions


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Product Features

  • With a personal vendetta against the President and discontent spreading throughout the nation, you must take the lead
  • Starting with a single supporter create a faction strong enough to oust the President and rule Novistrana
  • Using your influence, wealth or force gain the allegiance of public figures and employ hundreds of diverse actions to order and manipulate the masses
  • Vye for power with various other factions, in particular the President who will do anything to stay in control
  • Be as ruthless or as compassionate as you want, the choice is yours, but beware, every action has repercussions on the future of your Republic

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000ENMSVM
  • Release Date: 3 Mar 2006
  • Average Customer Review: 2.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 9,482 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Manufacturer's Description

Seize power and spark a revolution. It's a time of disorder, disruption and disharmony in Novistrana, an ex-Soviet state, ruled by a brutal and corrupt dictator.

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Customer Reviews

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Most Helpful Customer Reviews
6 of 6 people found the following review helpful
Plain Average 18 Mar 2007
Fun:   
Republic the Revolutions is obviously a strategy game, but unlike the most it's not based on war, but Russian politics.

So you play a limited customizable character, you recruit a couple of people and you have them move around the city posting fliers, doing public speeches, anything to get your party more support. The city is divided into districts in which it has a very simple graph in each area displaying your popularity percentage. How you achieve this popularity is up to you, bribe officials, play on people's sympathetic personalities, or even have your enemies beaten/killed.

The game has a very lovely 3D environment, but it seems completely pointless. You'll be playing the whole game on a top-down 2D map and there's not much need to go into 3D unless you want to see the environment and the action you just clicked on. You can't directly control your character or workers, you just pick one of their skills and they'll go around the city doing it.

It all seems far too easy, nothing much requires your attention; there are 3 cities which can be completed in a couple of days with nothing else to keep you occupied, it's just so.... dull. For the first day when everything was shiny and new I liked it, but it gets old quickly, I probably wouldn't buy it again given the choice.
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1 of 1 people found the following review helpful
Fun:   
I happened to pick up this game at a supermarket. On the box, it said that the game would be about power struggle in a post-socialist country. As I come from one, I found the idea very intriguing and bought the game.

The game's basic principle is a rock-paper-scissors type of system of ideologies: intellect, money and force. Intellect beats money, money beats force, force beats intellect. The game begins with a series of questions, asking you what you would do in one or another situation. Based on your answers, the game determines your ideology, which is a mixture of the above-mentioned three core ideologies. Your success against one or another opponent depends on your and his ideology.

So far, so good. Then however, came the first disappointment. From the description on the box, I had somehow gotten the idea that I would be running a country in unrest, like some kind of a dictator, trying to keep the nation together. As I started to play, however, it turned out that I would be a gang leader trying to grab power in some unimportant city, and if I succeeded, I would be promoted into a more important city. I would never get a general picture - just single missions in individual cities. That's not what I call exciting.

Then it turned out that I had a group of people who's happiness and such I had to take care of. Basically the same thing that you do in Gangsters. You hire people into your gang, give them tasks to do and so try to fulfill assignments in the city. Quite far from running a rebellious country, what?

Finally, the gameplay turned out to be unreasonably complicated. It was very difficult to move and the assignments weren't very clear. I found myself inamidst of a gray mass of buildings without being really sure what I was supposed to do and how.

So I tried to play it a few times and then lost interest.
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2 of 3 people found the following review helpful
Fun:   
When you first start playing the game, it is new and different and seems to have bags of potential as an effectively turn based strategy game. You recruit varying allies and all go out and try to persuade the people of the city to your cause, gaining you more points of each type to pay for future actions. For the first couple of levels you get new action types, plus some missions that spice things up. After that the missions become fairly formulaic, and all the new actions are just copies of the old ones but more expensive and more effective. You spend most of your time using just three types of action anyway - scout, gaining popularity and smearing opponents parties; the few other action types are only needed very infrequently.

You also theoretically have the option to either concentrate on one type of 'currency' or spread out - with red/force being earnt in industrial areas, yellow/wealth from the commercial parts of town, and blue/influence - but in reality a mixed strategy seems the only really viable one, as the bonus for having similar ideology to your recruits doesn't offset the overlapping action types you end up with, and the limitations of only having a fraction of the places on the map being of value to you.

Still if you can pick it up for a couple of quid it might well be worth it as you can certainly play through a few levels before it all gets a bit repetative.
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