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Concept Board Game


RRP: £26.99
Price: £24.46 & FREE Delivery in the UK. Details
You Save: £2.53 (9%)
Only 4 left in stock.
Sold by Boardgames4UsUK and Fulfilled by Amazon. Gift-wrap available.
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  • Combine universal icons and get others to guess hundreds of objects title and characters!
  • Guess words through the association of icons
  • The first player to discover the word or phrase receives 2 victory points
  • A game for 4+ players
  • Age 10+
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£24.46 & FREE Delivery in the UK. Details Only 4 left in stock. Sold by Boardgames4UsUK and Fulfilled by Amazon. Gift-wrap available.

Frequently Bought Together

Concept Board Game + Camel Up Board Game + Love Letter Card Game
Price For All Three: £51.70

Buy the selected items together

Product Information

Technical Details
Item Weight1 Kg
Product Dimensions27.5 x 5.7 x 27.5 cm
Manufacturer recommended age:10 years and up
Item model numberCONCO1
Number of Game Players4-12+
Batteries Required?No
Batteries Included?No
  
Additional Information
ASINB00IDB6J0S
Best Sellers Rank 1,034 in Toys & Games (See top 100)
Shipping Weight1.1 Kg
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available11 Feb. 2014
  
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Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 36 months

Product Description

Product Description

In Concept, your goal is to guess words through the association of icons. A team of two players - neighbors at the table - choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board. To get others to guess "milk", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for "food/drink" and "white". For a more complicated concept, such as "Leonardo DiCaprio", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such as Titanic or Inception. The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.

Box Contains

110 cards
1 board
1 rulkebook
2 player aids
1 bowl for storage
39 tokens (27 single and 12 double)
47 plastic pawns (1 x >, 4 x ! And 42 cubes

Customer Questions & Answers

Customer Reviews

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Most Helpful Customer Reviews

1 of 1 people found the following review helpful By Mr. R. Chapman VINE VOICE on 24 Feb. 2015
Simply put, this is a game about describing things.

I'm sure you think you've seen this before but you haven't because this time, instead of using words or actions or even sounds, you are reduced to picking a selection of icons on a board. Sounds difficult? It's really very simple and a lot of fun.

The basic set up of the game is a game board and some cards. On the board, arranged neatly and logically into blocks and rows are 'concepts' (for example; old and young, all the colours are grouped together, male and female are sat beside one another, etc) That is, basic pictures that describe a thing or action. On your turn, you usually have to describe a person, character, phrase or object, and you do this by placing tokens on the board. So, let's say the clue was ketchup; you might put the token down on the Food box, with another token on the Red box and another on the Liquid box. Somebody else might have a different idea to describe the same clue. That's part of the fun.

There are some difficult clues, including some common phrases, which aren't describable in a simple way, but that is where different coloured tokens come in. You might use the red pieces to describe a type of person and the blue tokens to describe what that person is doing. If that sounds a bit confusing, just trust me that it's really not. You'll find this game incredibly simple to play and it allows you to come up with some awesome and creative ways to describe the clue, which is the main reason I love it so much.

This is a perfect game for a group of people such as friends or the family to play and the whole thing looks great to boot. I highly recommend this game.
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3 of 3 people found the following review helpful By K. C. Shapley on 20 April 2014
Verified Purchase
Excellent party game. Very simple to learn. Lots of laughs as your "blindingly obvious" clues are met with guesses that have you wondering whether they're on medication.
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1 of 1 people found the following review helpful By wayne o connor on 24 Jun. 2014
Verified Purchase
A Simple game and great fun to play. Takes a little time to acclimatize to various icons but still good fun! Good to play with Gamers and non-gamers alike...
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By Adam Gough on 21 Feb. 2015
Verified Purchase
Really fun game, easy to pick up and playable by absolutely anyone.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 81 reviews
17 of 18 people found the following review helpful
Better than 5 stars, but can't get the rating to go higher 30 Aug. 2014
By M Pallai - Published on Amazon.com
Verified Purchase
We play Taboo. We play Pictionary. But we've been through the Taboo cards (and refills) half a dozen times, and a few in our group feel too artistically challenged to enjoy Pictionary as much as the others.

Enter Concept.

We read the review in Games Magazine and thought we'd enjoy it. "Enjoy it", turns out, doesn't even approach it. This is simply a brilliant game. Although you can start playing it almost as soon as you read the instructions, don't. Try the examples. Look over the categories on the board--ALL the categories. Then ease into it with the easy clues. And let your imagination soar.

The premise of the game is that you'll place markers on various categories/clues to convey concepts. Thing+In+Mouth+White=Tooth. Toy/Game+Black+Red+Grid=Checkers. So far, so good. But eventually, you'll come up against something a little more complicated, even in the easy cards. The inventors took that into account by allowing sub-concepts. Main concept: Building+Metal+In+Country. Subconcept: Country+Blue+White+Red. Subconcept: Food/Drink+Liquid+Purple+In+Country. Yeah, it's Eiffel Tower.

Use the rules, or don't. Although the rules say you may use the word "Yes", we expanded to also allow the word "No". We allowed each team to pass a card if they absolutely didn't know what it was (We're fogeys, so only one person in our whole group knew what Sonic the Hedgehog is). We eventually did away with the scoring. And for a group as competitive as we are, that's saying something. But this was just too much fun to let scoring interfere with the flow of the game.

The best part about Concept is you learn just how creative your friends and family can be. One of our friends tried Fictional Character+Male+Young+Transparent. No wait, not transparent. Yes, transparent. No, not transparent. Harry Potter. Too cool.

Not a cheap game, to be sure, but worth every cent. I'm completely hooked.
15 of 16 people found the following review helpful
Enjoyable Activity That's Not Quite Fleshed Out 21 July 2014
By Joe Peterson - Published on Amazon.com
It's funny. I don't know if this is really a game. I mean, it's certainly an enjoyable activity but, it's almost as if there are no rules. Even the rules say that it's up to the players to come up with their own rules. It seems like a good basis for a game but, I wouldn't say its completely fleshed out. Now, that being said, there's a lot of fun here. I'd like to see a timer added and players can certainly add their own. Also, it seems like the "easy" clues are actually rather difficult to figure out while the "hard" clues are simple. Your mileage may vary.
7 of 7 people found the following review helpful
just play it like Charades and have everyone try to guess together 15 July 2014
By Karythe - Published on Amazon.com
It's an absolute blast to play. I'd advise not bothering to keep score; just play it like Charades and have everyone try to guess together. The highest-level words and phrases can be REALLY difficult, but you'll discover reserves of creativity you never knew you had trying to communicate them.

If you run out of cards, you can always use cards from Pictionary or other similar games, and a lot of the Apples to Apples cards work too. If you run out of cards and have a dirty mind, you could use Cards Against Humanity cards.
4 of 4 people found the following review helpful
Great Game With Growth Potential 27 Oct. 2014
By Satia Renee - Published on Amazon.com
Vine Customer Review of Free Product ( What's this? )
Concept is so much fun. We had more than one new game to try so we only played one round but we can easily see how this would be a great game and one that can easily grow with the players.

The game itself is easy, although there’s a bit of a learning curve involved. There are pieces in five colors and you play in teams. The first team picks a card on which there are 9 words of varying difficulty (3 sets of 3) and the team chooses one word. They then place the question mark marker on the board. Visually, the board is lovely with squares of drawings symbolic of different words. Don’t worry. The game also comes with several “cheat sheets” that explain the possible symbolism of each word. However, the images are open to interpretation beyond what the cheat sheet says and this is where the game gets fun.

Trying to decide where to place the markers is part of the learning curve, where to start and when, if necessary, to change colors to imply a different focus to describe the word. The pieces are placed on the board and guesses are made until one of the teams gets the answer correct. Both the team guessing and the team placing the clues get points. Sometimes the guess can come after only two pieces are placed. Other times the word on the card requires more than a few pieces. The instructions explain how to start with one category and switch to a different one to describe the one word. For instance, you may start with describing a person, then want to explain that they lived in a different country or time so you would start with the one main color and add another, the first color describing the person and the second explaining where or when the person lives (or lived), etc.

We had a good time playing this game and look forward to playing again. We are already looking over the calendar to see when we can schedule another game day. Also, for those who are worried about running out of words on the cards, we plan on using the red cards from Apples to Apples when the time comes. No doubt there will be expansion decks eventually because this game is definitely fun and is likely to gain an audience.
7 of 8 people found the following review helpful
Great game for families and non-gamers 3 July 2014
By Adam - Published on Amazon.com
Verified Purchase
Great game for families and non-gamers. It's a fun filler for "serious" gamers that fills the semiotic niche in your collection. Of course, I'm not sure if there's another semiotic game, but this one is a lot of fun.
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