- Paperback: 516 pages
- Publisher: Yellow Ant Media Ltd (20 April 2010)
- Language: English
- ISBN-10: 0956507204
- ISBN-13: 978-0956507204
- Product Dimensions: 15.2 x 3.3 x 22.9 cm
- Average Customer Review: 4.7 out of 5 stars See all reviews (21 customer reviews)
- Amazon Bestsellers Rank: 42,551 in Books (See Top 100 in Books)
Replay: The History of Video Games Paperback – 20 Apr 2010
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More About the Author
His first two books are Replay: The History of Video Games and Fizz: How Soda Shook Up the World. That playing too many video games while drinking too much soda featured heavily in his childhood is just coincidence.
His latest book, Feral Cities: Adventures with Animals in the Urban Jungle, finally put that ecology degree to use.
He lives in East Sussex, in the UK, with two ham-obsessed dachshunds.
"While other history books have covered the topic, Tristan Donovan's 500-page tome is the most wide-ranging history I've read."
"An amazing work. Comprehensive and wide ranging - yet engrossing and splendidly entertaining. If you read only one history of video games - Replay is it." --Eugene Jarvis, creator of Defender, Narc and Smash TV
"Tons of interviews with creators, a window into early US and Europe PC industry stuff I'd never read about before at all... very enjoyable and informative reading." --Christian Nutt, Gamasutra
"Tristan Donovan's account is the most comprehensive thus far...He details with great insight the people and events that led to what is the most powerful creative field today."
--Richard Garriott (aka Lord British), creator of the Ultima series
I can't think of a reason that you shouldn't go and order a copy of it immediately...If you enjoy reading about games, there's absolutely no way that you're not going to find spending quality time with this rewarding.
-- Kieron Gillen, Rock Paper Shotgun
Whether you grew up with your eyes glued to Adventure or Super Mario Bros, with your hand around a joystick or inside a Nintendo Power Glove, this is one history lesson worth its weight in quarters.
-- Rob Lott, Bookgasm
Striking a near-perfect balance between art and commerce, Replay is the most comprehensive history of videogames so far.
About the Author
Tristan Donovan has written about video games for The Guardian, Edge, Game Developer, Stuff, The Gadget Show, GamesTM and many other publications. He lives in East Sussex, UK.
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Top Customer Reviews
I have certain nostalgia for the days of monochrome video games. Endless hours locked in a room watching a white square bounce across a screen controlled with two `paddles', later Sunday mornings in the pub with 10p to play the space invaders. I therefore approached this book with a degree of expectation; and was not disappointed.
Tristan Donovan's book explores the growth and development in games from their scientific origins through the multi million marketing budgets of today's epics. The book also does so much more, investigating the social and economic drivers of the market as well as the technological enablers. It also happens to be funny, entertaining and very well written.
Replay will be of as much interest and entertainment to a student of sociology or cultural anthropologist as it will to us 40-something `Geeks' with a longing for the golden times of video gaming.
A great book - highly recommended.
It is, however, a shame that small inaccuracies - such as a game character being given the wrong name, or a game being called by a similar-but-wrong name on the same page that it is named correctly - cast doubts in my mind as to the bigger subjects. But, I suppose, if you're covering this much material, you are going to make some errors.
Well worth reading if you're interested in games, and missed the early history of the medium, as I did.
I had a ZX81, Sinclair Spectrum, C64 and then moved up to a Mac Classic (Prince of Persia rocks!!). So this history is doubly interesting as I was there for the first Pong game, Space Invaders et al. And now I find myself actually fortunate to be teaching about Games Development. In conclusion an excellent buy and I also recommend Richard Rouse' Game Design Theory and Practice. Great Stuff!!
There are a few error I've spotted (The protagonist in Half Life is GORDON Freeman, not George). But a few quibbles aside an enjoyable and enlightening book.
This book covers most of the games that I grew up, with the history behind them and the lead up the Video Games scene in 201Xs.
A great read, and I would hearty recommend it.
Most Recent Customer Reviews
Replay: The History of Video Games
By Tristan Donovan
Donovan’s book is a historical tale of video games’ early and adolescent development. Read more
I bought this for my husband for Christmas and he was thrilled! He said the reading is heavy, but it is very full of historical info. Perfect for any die hard gamer.Published on 16 Jan. 2014 by kat hall ali
I actually enjoyed reading this from a business perspective, as so many of the early games were created and sold by small working partnerships - it's good to see how you can have... Read morePublished on 23 July 2013 by G. D. Kendall
I was searching for a book about the history of video games and after reading a few samples I plumped for this one. I haven't been disappointed. Read morePublished on 21 May 2012 by M. Sowden
This book brought back some good memories. But the background and history to the games and games companies is a real eye opener. I seriously couldn't put it down. Read morePublished on 31 Aug. 2011 by Mr. S. Bonser
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