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Religion [Paperback]

Janet Naylor , Caroline Julian , Susan Pinsonneault


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Amazon.com:  2 reviews
9 of 9 people found the following review helpful
Useful for more than just campaign design 19 July 2001
By Yonatan Zunger - Published on Amazon.com
This book is the one that convinced me that SJGames had things really, thoroughly on the ball. Like most of their other sourcebooks, this book is the product of thorougly researching a subject and distilling out the information which is needed to write immersive scenarios and stories in that context.

The GURPS Religion book takes this task seriously enough that it is usable not just as a role-playing supplement but more generally as a handbook of comparative religion for storytellers. It has everything from roles of clergy to creation myths to the meaning of religious symbols, told from the perspective of how religions perceive themselves.

The one caveat is that this book will not walk you through the process of designing a religion for a campaign. While the chapters are essentially a checklist for any religion's design, each chapter contains a large reservoir of ideas rather than a step-by-step instruction list. For the experienced GM who wants a steady fount of inspiration, or for anyone who wants a good introduction to the varieties of religious symbolism, this book is a valuable tool.

Definitely one of the most useful items on my GM's workbench.

4 of 8 people found the following review helpful
Thorough discussion on religion 15 Jun 1998
By A Customer - Published on Amazon.com
GURPS Religion provides a thorough (almost too thorough!) framework for roleplayers to create religions for their campaigns. Although it is very complete, it needs to have more direction for the novice campaign creator. I felt lost trying to determine the best place to start. I still recommend it for game masters creating campaigns.

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