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Reinventing Comics Paperback – 3 Feb 2007


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Reinventing Comics + Understanding Comics: The Invisible Art + Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
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Product details

  • Paperback: 256 pages
  • Publisher: HarperCollins; 1st Perennial Ed edition (3 Feb 2007)
  • Language: English
  • ISBN-10: 0060953500
  • ISBN-13: 978-0060953508
  • Product Dimensions: 16.8 x 1.5 x 25.9 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Bestsellers Rank: 105,087 in Books (See Top 100 in Books)

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Product Description

Synopsis

Explains how digital revolutions are affecting the comic strip business, from the artist's creation of the comic strips to the distribution of the finished product to the consumers.

Customer Reviews

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Most Helpful Customer Reviews

48 of 49 people found the following review helpful By A Customer on 31 Oct 2000
Format: Paperback
Scott McCloud was always going to have a hard time topping the inspired, revolutionary 'Understanding Comics', and it is perhaps no surprise that this follow-up does not entirely manage to do so. It's certainly highly readable, with McCloud's likeable approach and unquestionable intelligence coming through on every page. But whereas 'Understanding' was a cohesive, tightly-structured study of the language, conventions and underpinnings of comics, 'Reinventing' fails perhaps because in the end it attempts to do too much. The best sections, containing McCloud's theorising on the potential for various forms of digital / online comics, work so well because of the author's infectious enthusiasm for his subject. Other topics, such as a discussion of the woes of the current comics industry and the need for wider cultural representation in the medium, lack this enthusiasm and suffer for it. I suppose the best way to sum it up is to say that whereas 'Understanding' not only fired me up with the desire to create comics but also gave me concrete tools and things to think about, 'Reinventing' did moderately well at the first aspect, but did little regarding the second. Certainly worth reading if you're interested in the future possibilites for the medium, but not the classic it's predecessor was.
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3 of 3 people found the following review helpful By Daniel Perdigao on 22 Dec 2009
Format: Paperback
There is not much more that can be said.
I learnt a lot from McLoud's books and this one is as good as the others: 5 STARS, from first to last page.
Some had already tried (hardly) to copy this amazing style, with no success - they need to study a lot to get close.
If you love comics (or sequential art, if you prefer), if you know nothing about, if you know a lot, if you are not in any of these categories, whatever is the case, BUY and READ this book. You'll love it for the learning it provides and for the simple amusement of reading it.
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3 of 3 people found the following review helpful By S. D. Spicer TOP 1000 REVIEWERVINE VOICE on 2 Jan 2014
Format: Paperback Verified Purchase
I am a big fan of Scott McCloud. 'Understanding Comics' Understanding Comics: The Invisible Art should be, if it isn't already; a standard textbook for design students on how comics work and how to make the best use of the media. You can also find McCloud on TED talks giving an inspiring lecture that hints on the book reviewed here. Sadly this book falls short on that first book.

To be fair, it was published sometime ago (2007) and tech has moved on enormously in that time (Written before the smartphone and the tablet junior!) and book that theorises on tech is going to take a beating and McCloud certainly got a lot right in quite a few places. But looking from 2014, it's sadly in need of a serious re-write on the tech side. As for the other material it feels like a sequel. This is the stuff that didn't make it to Understanding comics, or it expands on material there. It fills some holes and McCloud's enthusiasm come across as always. But after stripping out the outdated technology there's quite a lot gone and I think that at the end of the day perhaps re-inventing comics needs to be re-invented itself.

Should be three stars, but four because he's still a giant.
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7 of 9 people found the following review helpful By Donald Mitchell HALL OF FAMETOP 500 REVIEWERVINE VOICE on 7 Aug 2008
Format: Paperback
Reinventing Comics has one strength that makes it timeless: Scott McCloud systematically explains what was wrong with the comics that were created through the end of the 20th century. When he switches over to what's needed to overcome those issues, the book becomes more idealistic than practical in many areas. The book is particularly hobbled by a limited appreciation of how comics might blur with (and be surpassed by) electronic gaming.

His basic optimism is that the comics genre can expand to satisfy more readers' needs by:

1. Becoming more like literature.
2. Developing as an art form.
3. Providing creators with more rights.
4. Changing the industry business model to serve everyone's needs better
5. Improving public image.
6. Reducing the heavy hand of governmental overview.
7. Appeal to females.
8. Represent all kinds of people.
9. Diversify in subgenres.
10. Employing improved digital production methods.
11. Providing digital delivery.
12. Exploring the potential of digital comics.

Basically, he sees escaping the box of limited distribution by providing online, direct distribution. This method is potentially cheaper and could provide for more creators while eliminating many intermediaries.

I suspect that some of his optimism will be "over the rainbow" for quite a while yet.

It's interesting that even the blockbuster success of so many comic-based characters hasn't helped to reinvigorate the comics business more. I think that's where he doesn't realize that in a world of video, comics seem dated and static.

Will comics go the way of high art and become something primarily for older aficionados? I doubt it. Comics are like candy to boys of a certain age.
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