Sign in to turn on 1-Click ordering.
Trade in Yours
For a £1.67 Gift Card
Trade in
More Buying Choices
Have one to sell? Sell yours here
Sorry, this item is not available in
Image not available for
Image not available

Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Reinventing Comics [Paperback]

Scott McCloud
4.0 out of 5 stars  See all reviews (7 customer reviews)
Price: £14.36 & FREE Delivery in the UK. Details
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In stock.
Dispatched from and sold by Amazon. Gift-wrap available.
Want it tomorrow, 1 Nov.? Choose Express delivery at checkout. Details


Amazon Price New from Used from
School & Library Binding --  
Paperback £14.36  
Trade In this Item for up to £1.67
Trade in Reinventing Comics for an Amazon Gift Card of up to £1.67, which you can then spend on millions of items across the site. Trade-in values may vary (terms apply). Learn more

Frequently Bought Together

Reinventing Comics + Understanding Comics: The Invisible Art + Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
Price For All Three: £35.34

Buy the selected items together

Product details

  • Paperback: 256 pages
  • Publisher: HarperCollins; 1st Perennial Ed edition (3 Feb 2007)
  • Language: English
  • ISBN-10: 0060953500
  • ISBN-13: 978-0060953508
  • Product Dimensions: 16.8 x 1.5 x 25.9 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Bestsellers Rank: 275,031 in Books (See Top 100 in Books)

More About the Author

Discover books, learn about writers, and more.

Product Description


Explains how digital revolutions are affecting the comic strip business, from the artist's creation of the comic strips to the distribution of the finished product to the consumers.

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Reviews

4.0 out of 5 stars
4.0 out of 5 stars
Most Helpful Customer Reviews
48 of 49 people found the following review helpful
3.0 out of 5 stars Highly readable but ultimately disappointing 31 Oct 2000
By A Customer
Scott McCloud was always going to have a hard time topping the inspired, revolutionary 'Understanding Comics', and it is perhaps no surprise that this follow-up does not entirely manage to do so. It's certainly highly readable, with McCloud's likeable approach and unquestionable intelligence coming through on every page. But whereas 'Understanding' was a cohesive, tightly-structured study of the language, conventions and underpinnings of comics, 'Reinventing' fails perhaps because in the end it attempts to do too much. The best sections, containing McCloud's theorising on the potential for various forms of digital / online comics, work so well because of the author's infectious enthusiasm for his subject. Other topics, such as a discussion of the woes of the current comics industry and the need for wider cultural representation in the medium, lack this enthusiasm and suffer for it. I suppose the best way to sum it up is to say that whereas 'Understanding' not only fired me up with the desire to create comics but also gave me concrete tools and things to think about, 'Reinventing' did moderately well at the first aspect, but did little regarding the second. Certainly worth reading if you're interested in the future possibilites for the medium, but not the classic it's predecessor was.
Comment | 
Was this review helpful to you?
3 of 3 people found the following review helpful
5.0 out of 5 stars Absolutely FANTASTIC 22 Dec 2009
There is not much more that can be said.
I learnt a lot from McLoud's books and this one is as good as the others: 5 STARS, from first to last page.
Some had already tried (hardly) to copy this amazing style, with no success - they need to study a lot to get close.
If you love comics (or sequential art, if you prefer), if you know nothing about, if you know a lot, if you are not in any of these categories, whatever is the case, BUY and READ this book. You'll love it for the learning it provides and for the simple amusement of reading it.
Comment | 
Was this review helpful to you?
3 of 3 people found the following review helpful
4.0 out of 5 stars Sadly dated 2 Jan 2014
Format:Paperback|Verified Purchase
I am a big fan of Scott McCloud. 'Understanding Comics' Understanding Comics: The Invisible Art should be, if it isn't already; a standard textbook for design students on how comics work and how to make the best use of the media. You can also find McCloud on TED talks giving an inspiring lecture that hints on the book reviewed here. Sadly this book falls short on that first book.

To be fair, it was published sometime ago (2007) and tech has moved on enormously in that time (Written before the smartphone and the tablet junior!) and book that theorises on tech is going to take a beating and McCloud certainly got a lot right in quite a few places. But looking from 2014, it's sadly in need of a serious re-write on the tech side. As for the other material it feels like a sequel. This is the stuff that didn't make it to Understanding comics, or it expands on material there. It fills some holes and McCloud's enthusiasm come across as always. But after stripping out the outdated technology there's quite a lot gone and I think that at the end of the day perhaps re-inventing comics needs to be re-invented itself.

Should be three stars, but four because he's still a giant.
Comment | 
Was this review helpful to you?
7 of 9 people found the following review helpful
Reinventing Comics has one strength that makes it timeless: Scott McCloud systematically explains what was wrong with the comics that were created through the end of the 20th century. When he switches over to what's needed to overcome those issues, the book becomes more idealistic than practical in many areas. The book is particularly hobbled by a limited appreciation of how comics might blur with (and be surpassed by) electronic gaming.

His basic optimism is that the comics genre can expand to satisfy more readers' needs by:

1. Becoming more like literature.
2. Developing as an art form.
3. Providing creators with more rights.
4. Changing the industry business model to serve everyone's needs better
5. Improving public image.
6. Reducing the heavy hand of governmental overview.
7. Appeal to females.
8. Represent all kinds of people.
9. Diversify in subgenres.
10. Employing improved digital production methods.
11. Providing digital delivery.
12. Exploring the potential of digital comics.

Basically, he sees escaping the box of limited distribution by providing online, direct distribution. This method is potentially cheaper and could provide for more creators while eliminating many intermediaries.

I suspect that some of his optimism will be "over the rainbow" for quite a while yet.

It's interesting that even the blockbuster success of so many comic-based characters hasn't helped to reinvigorate the comics business more. I think that's where he doesn't realize that in a world of video, comics seem dated and static.

Will comics go the way of high art and become something primarily for older aficionados? I doubt it. Comics are like candy to boys of a certain age.
Read more ›
Was this review helpful to you?
Would you like to see more reviews about this item?
Were these reviews helpful?   Let us know

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
First post:
Prompts for sign-in

Search Customer Discussions
Search all Amazon discussions

Look for similar items by category