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Reinforcement Learning: An Introduction (Adaptive Computation and Machine Learning Series) [Hardcover]

Richard Sutton
5.0 out of 5 stars  See all reviews (3 customer reviews)
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Book Description

8 May 1998 0262193981 978-0262193986
Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives when interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the key ideas and algorithms of reinforcement learning. Their discussion ranges from the history of the field's intellectual foundations to the most recent developments and applications. The only necessary mathematical background is familiarity with elementary concepts of probability.The book is divided into three parts. Part I defines the reinforcement learning problem in terms of Markov decision processes. Part II provides basic solution methods: dynamic programming, Monte Carlo methods, and temporal-difference learning. Part III presents a unified view of the solution methods and incorporates artificial neural networks, eligibility traces, and planning; the two final chapters present case studies and consider the future of reinforcement learning.

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Product details

  • Hardcover: 338 pages
  • Publisher: MIT Press (8 May 1998)
  • Language: English
  • ISBN-10: 0262193981
  • ISBN-13: 978-0262193986
  • Product Dimensions: 18 x 3 x 23.1 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 211,142 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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A unified approach to AI, machine learning, and control

Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives when interacting with a complex, uncertain environment. In this book, we provide an explanation of the key ideas and algorithms of reinforcement learning. The discussion ranges from the history of the field's intellectual foundations to the most recent developments and applications. The only necessary mathematical background is familiarity with elementary concepts of probability. This book is meant to be an introductory treatment of reinforcement learning, emphasizing foundations and ideas rather than the latest developments and mathematical proofs. We divide the ideas underlying the field into a half dozen primary dimensions, consider each in detail, and then combine them to form a much larger space of possible methods including all the most popular ones from Q-learning to value iteration and heuristic search. In this way we have tried to make the book interesting to both newcomers and experts alike. We have tried to make the work accessible to the broadest possible audiences in artificial intelligence, control engineering, operations research, psychology, and neuroscience. If you are a teacher, we urge you to consider creating or altering a course to use the book. We have found that the book works very well as the text for a course on reinforcement learning at the graduate or advanced undergraduate level. The eleven chapters can be covered one per week. Exercises are provided in each chapter to help the students think on their own about the material. Answers to the exercises are available to instructors, for now from me, and probably later from MIT Press in an instructor's manual. Programming projects are also suggested throughout the book. Of course, the book can also be used to help teach reinforcement learning as it is most commonly done now, that is, as part of a broader course on machine learning, artificial intelligence, neural networks, or advanced control. I have taught all the material in the book in as little as four weeks, and of course subsets can be covered in less time. Table of contents: Part I: The Problem 1 Introduction 2 Evaluative Feedback 3 The Reinforcement Learning Problem Part II: Elementary Methods 4 Dynamic Programming 5 Monte Carlo Methods 6 Temporal Difference Learning Part III: A Unified View 7 Eligibility Traces 8 Generalization and Function Approximation 9 Planning and Learning 10 Dimensions of Rreinforcement Learning 11 Case Studies For further information, see http://envy.cs.umass.edu/~rich/book/the-book.html.


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First Sentence
The idea that we learn by interacting with our environment is probably the first to occur to us when we think about the nature of learning. Read the first page
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3 of 3 people found the following review helpful
By A Customer
Format:Hardcover
The book is easy and interesting to read. The diagrams, especially those on TD, throw a great deal of insight on the basic concept of TD. The intuitive ideas behind RL are developed clearly. At the same time all the fundamental concepts are made mathematically precise using very simple language and notation. Anybody new to RL should find this book extremely useful.
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3 of 3 people found the following review helpful
5.0 out of 5 stars Great! 20 Oct 1998
By A Customer
Format:Hardcover
If you are interested in AI or more specifically, RL, I recommend buying and reading this book! It is well structured, concise, and complete. I feel like I have a strong background in Reinforcement Learning after reading this book and working some of the example problems.
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1 of 1 people found the following review helpful
Format:Hardcover|Amazon Verified Purchase
Not that there are many books on Reinforcement Learning, but this is probably the best there is. Very easy to read, covers all basic material (and some more advanced) it is actually a very enjoyable book to read if you are in the field of A.I. or robotics. Well written, with many examples and a few graphs, and explained mathematical formulas.
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