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Reality is Broken
 
 

Reality is Broken [Kindle Edition]

Jane McGonigal
3.4 out of 5 stars  See all reviews (5 customer reviews)

Digital List Price: £8.95 What's this?
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Review

'If the world of gaming seems alien to you, this book will crack it wide open. For experienced gamers, it will likely inspire you to play - or even invent - better more meaningful games. Despite her expertise, McGonigal's book is never overly technical, and as with a good computer game, anyone, regardless of gaming experience, is likely to get sucked in.'
--New Scientist

`An intriguing and thought-provoking book. And if the worst thing you can say about McGonigal's vision of the future is that she underestimates the human race's obsession with sex and fondness for puerile humour, that's pretty good.'
--New Statesman

`The book serves as an ambitious call to arms to games designers to make the real world as satisfying as the virtual world of gaming'...`There are a number of astute observations here, with lots of big ideas that will undoubtedly come into focus over the coming years, and it will serve as a n effective anecdote to the relentless dismissal of gaming culture' --Irish Times

`Reality is broken is the most powerful justification yet for computer games as part of our central literacies - parallel to literature or movies in the way they connect our motivations and energies within the challenges of understanding and intervening in our social worlds' --Independent

`she brilliantly links the growing scholarship on happiness to the gimmicks and tricks that commercial game designers devise to engage their febrile audiences' --The Belfast Telegraph

`McGonigal is an inspiring and engaging speaker and what she had to say was fascinating' --The Telegraph

`her central idea-that games hold lessons for the real world as well as vice versa- is interesting, and worth taking seriously' --The Economist

`I found as I read through her book I had already begun to feel empowered and make notes on the games I'd like to look into. Gamers can change reality - McGonigal proves that.' --Engineering & Technology, Keri Allan

`McGonigal is persuasive and precise in explaining how games can transform our approach to those things we know we should do. McGonigal is also adept at showing how good games expose the alarming insubstantiality of much everyday experience. McGonigal is a passionate advocate... Given the power and the darker potentials of the tools she describes, we must hope that the world us listening.'
--The Observer, Tom Chatfield

`McGonigal brilliantly deconstructs the components of good game design before parlaying them into a recipe for changing the offline, "real" world' --Literary Review

Book Description

How we can harness the power of games to solve real world problems and improve our lives

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Jane McGonigal
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Customer Reviews

Most Helpful Customer Reviews
1 of 1 people found the following review helpful
Format:Paperback
Jane McGonigal's "Reality is Broken" discusses game design, improving lives, and changing the world. Sound grand? Yes, but McGonigal presents a strong argument. Far from being the downfall of a generation, the writer argues that video games are enabling collaboration on a scale previously unseen, and that through this form epic (to use the book's terminology) worldwide positive change will be enabled. Though at times lingering too long on games designed by the author (I think the book would have benefited from more variety), overall it was certainly a gripping (and I don't use that word very often) and insightful read that I would highly recommend.
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11 of 15 people found the following review helpful
Amazing.... 4 April 2011
Format:Paperback
Simply put; this book is amazing.

I'm not a computer gamer (I haven't seriously played a computer game for almost a decade), but this book is so much more than the tag line suggests... its a guide to motivation of yourself and those around you to achieve more... This book has inspired me to make changes to my every day personal life and my working life... I personally feel more motivated and I've seen a definite increase in motivation of those people on my team towards the work we need to do as a direct result of implemeting some of the ideas in this book.

Who should read this book? Managers, Leaders, and individuals.

Any gripes? Just one; it seemed to lose its way slightly about half way through -a couple of the games that were suggested didn't inspire me at all... I worried that it was going to go downhill from here, but no; next chapter got right back on track!

Brilliant.
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1 of 2 people found the following review helpful
Fantastic 1 Feb 2012
By Carl
Format:Paperback
This book is exactly what it's supposed to be: It tells you why and how games in general are really stimulating for your mind, I recommend book this to everyone one.
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Popular Highlights

 (What's this?)
&quote;
Satisfying work always starts with two things: a clear goal and actionable next steps toward achieving that goal. &quote;
Highlighted by 64 Kindle users
&quote;
The truth is this: in todays society, computer and video games are fulfilling genuine human needs that the real world is currently unable to satisfy. Games are providing rewards that reality is not. They are teaching and inspiring and engaging us in ways that reality is not. They are bringing us together in ways that reality is not. &quote;
Highlighted by 64 Kindle users
&quote;
When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation. &quote;
Highlighted by 61 Kindle users

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