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Reality Is Broken: Why Games Make Us Better and How They Can Change the World [Hardcover]

Jane McGonigal
3.9 out of 5 stars  See all reviews (9 customer reviews)

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Book Description

20 Jan 2011

We are living in a world full of games.

More than 31 million people in the UK are gamers.

The average young person will spend 10,000 hours gaming by the age of twenty-one.

The future belongs to those who play games.

In this ground-breaking book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world.

--This text refers to the Paperback edition.


Product details

  • Hardcover: 388 pages
  • Publisher: Penguin Press (20 Jan 2011)
  • Language: English
  • ISBN-10: 1594202850
  • ISBN-13: 978-1594202858
  • Product Dimensions: 24.2 x 16.5 x 3.4 cm
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Bestsellers Rank: 1,166,826 in Books (See Top 100 in Books)

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Review

Inspiring and engaging (Daily Telegraph )

An intriguing and thought-provoking book (New Statesman )

Despite her expertise, McGonigal's book is never overly technical, and as with a good computer game, anyone, regardless of gaming experience, is likely to get sucked in (New Scientist )

McGonigal is persuasive and precise in explaining how games can transform our approach to those things we know we should do. McGonigal is also adept at showing how good games expose the alarming insubstantiality of much everyday experience. McGonigal is a passionate advocate... Given the power and the darker potentials of the tools she describes, we must hope that the world is listening (Tom Chatfield Observer )

McGonigal brilliantly deconstructs the components of good game design before parlaying them into a recipe for changing the offline, 'real' world' (Literary Review ) --This text refers to the Paperback edition.

Book Description

How we can harness the power of games to solve real world problems and improve our lives. --This text refers to the Paperback edition.

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Customer Reviews

Most Helpful Customer Reviews
3 of 3 people found the following review helpful
5.0 out of 5 stars This is a brilliant book 5 Sep 2012
Format:Paperback|Amazon Verified Purchase
I read this book in 3 days. It's a great book. The thoughts developed by Jane McGonigal are visionary. Most of us know "blue ocean strategy" ... this book is about "deep ocean strategy".
If you want to leverage the potential of people (= deep ocean) then games are a great source for inspiration. I'm not a gamer but learned that game developers and gamers are really developing new knowledge about how we can support the development of crucial or critical competencies ... yes ... competencies we will need to save our world: Eco-Systems Thinking - Global Co-Creation - Bringing Toghether and Focusing the energy and minds of people. The book is filled with great examples that help you understand how to build a appealing "game" context. But it's not about gaming ... it's about using the power of gaming to develop skills. Great, great, great ... a lot of different layers through the book ... the more experience you have in development, the deeper the book will touch you. Thanks ... Jane.
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2 of 2 people found the following review helpful
4.0 out of 5 stars Good read 2 July 2012
Format:Kindle Edition|Amazon Verified Purchase
I don't usually buy this sort of instant-nonfiction; most of them are just hype for the latest fad, or kow-towing to the successful-business-of-the-day. This book, however, is mostly full of solid research and well-argued ideas, with quite a few sparkles of meaningful insight. I do think it could have been half as long (every chapter has to explain its core concept over and over), but overall it's probably one of the best books I've read this year.

I'd recommend it especially to people involved in interaction design, storytelling, management and, of course, game design, but it really has something for everyone.
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2 of 2 people found the following review helpful
Format:Paperback
Jane McGonigal's "Reality is Broken" discusses game design, improving lives, and changing the world. Sound grand? Yes, but McGonigal presents a strong argument. Far from being the downfall of a generation, the writer argues that video games are enabling collaboration on a scale previously unseen, and that through this form epic (to use the book's terminology) worldwide positive change will be enabled. Though at times lingering too long on games designed by the author (I think the book would have benefited from more variety), overall it was certainly a gripping (and I don't use that word very often) and insightful read that I would highly recommend.
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Most Recent Customer Reviews
5.0 out of 5 stars Just started reading it and it's really interesting
I'm reading this in conjunction with the coursera Gamification course. I'm only on the first quarter but it appears well written and very interesting and thoughtful. Read more
Published 25 days ago by L. Miles
4.0 out of 5 stars Interesting read.
Using the video game model as a method of improving day to day life is certainly a brilliant idea. I'm still a little bit sceptical about using them to change the world but this... Read more
Published 1 month ago by M. J. Edwards
5.0 out of 5 stars Fantastic
This book is exactly what it's supposed to be: It tells you why and how games in general are really stimulating for your mind, I recommend book this to everyone one.
Published 15 months ago by Carl
2.0 out of 5 stars Reality may stay broken...
...because although an interesting subject, the writing style is not engaging. It is taking me ages to read this book, and I usually ripping through them once I start. Read more
Published 22 months ago by Meridian
1.0 out of 5 stars Ex Post Justification of a very stretched premise
First couple of pages were interesting, and the rest went rapidly downhill. I rated this poorly on two angles.
1. Read more
Published 23 months ago by A. G. Williams
5.0 out of 5 stars Amazing....
Simply put; this book is amazing.

I'm not a computer gamer (I haven't seriously played a computer game for almost a decade), but this book is so much more than the tag... Read more
Published on 4 April 2011 by Richard Machin
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