Reality is Broken: Why Games Make Us Better and How They Can Change the World Paperback – 3 Feb 2011
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The book serves as an ambitious call to arms to games designers to make the real world as satisfying as the virtual world of gaming... There are a number of astute observations here, with lots of big ideas that will undoubtedly come into focus over the coming years, and it will serve as a n effective anecdote to the relentless dismissal of gaming culture. (Davin O'Dwyer Irish Times)
Reality is broken is the most powerful justification yet for computer games as part of our central literacies - parallel to literature or movies in the way they connect our motivations and energies within the challenges of understanding and intervening in our social worlds (Pat Kane Independent)
Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real world problems and improve our day-to-day livingSee all Product Description
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Top Customer Reviews
I'm not a computer gamer (I haven't seriously played a computer game for almost a decade), but this book is so much more than the tag line suggests... its a guide to motivation of yourself and those around you to achieve more... This book has inspired me to make changes to my every day personal life and my working life... I personally feel more motivated and I've seen a definite increase in motivation of those people on my team towards the work we need to do as a direct result of implemeting some of the ideas in this book.
Who should read this book? Managers, Leaders, and individuals.
Any gripes? Just one; it seemed to lose its way slightly about half way through -a couple of the games that were suggested didn't inspire me at all... I worried that it was going to go downhill from here, but no; next chapter got right back on track!
If you want to leverage the potential of people (= deep ocean) then games are a great source for inspiration. I'm not a gamer but learned that game developers and gamers are really developing new knowledge about how we can support the development of crucial or critical competencies ... yes ... competencies we will need to save our world: Eco-Systems Thinking - Global Co-Creation - Bringing Toghether and Focusing the energy and minds of people. The book is filled with great examples that help you understand how to build a appealing "game" context. But it's not about gaming ... it's about using the power of gaming to develop skills. Great, great, great ... a lot of different layers through the book ... the more experience you have in development, the deeper the book will touch you. Thanks ... Jane.
"Reality isn't broken, reality is reality, deal with it, don't escape from it!"
This is NOT McGonigal's thesis (sorry for shouting). Reality is Broken is NOT about world-flight or whining. Instead of "reality" maybe read "the way we do some things at the moment"? Not as snappy, true, but it more accurately describes her point. Of course, there are multiple ways to define reality, if you want to get philosophical about it: the on-line world is just as 'real' as the off-line world, as is the corporate world or the intellectual world. That's why we have laws regulating all of them.
The RIB thesis is based on an observable phenomenon. People are leaving the off-line world for the online world in massive, increasing and demographically representative numbers. McGonical makes two contentions about these people. This 'mass exodus' is occurring because they are finding things on-line that are not as easily available in the off-line world, perhaps not there at all, things that are basic to human well-being. And instead of trying to convince them to return or chiding them for childish/irresponsible behaviour, we should learn from what games are going right and use this perspective to right wrongs in the off-line world.
"A four hundred page book about game design for non-experts? This is going to fry my brain!"
First off, this is not a book about game design, although it includes that. McGonigal starts off, not in the land of scripting languages and codebase, but by quoting a philosopher - Bernard Suits.Read more ›
Most Recent Customer Reviews
Very interesting book to read opened my eyes to a number things I had never really thought about or realised.Published 13 hours ago by alisdair
Great read, well writen. Recommended for anyone with an interest in games of any kind.Published 15 days ago by morpherd2tml
Studying post graduate media and gamification makes this book very useful to me. It is well written and has lots of examples and references to back up the claims made in the book. Read morePublished 3 months ago by Thomas
I'm a parent and a teacher (also a gamer and role player) and like many of my peers, I spend most days trying to educate and inspire a generation who are bored with the way things... Read morePublished 13 months ago by Ben Crossley
A great read with some fascinating insights into the gaming world. Must read for any gaming enthusiasts.Published 13 months ago by TobyChiz
this is _the_ lady on gamification and the interest and challenge of her Ted Talks carries through in this book. Read morePublished 19 months ago by Net