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Real World Modo: The Authorized Guide: In the Trenches with Modo Kindle Edition

3 out of 5 stars 3 customer reviews

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Length: 349 pages

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Product Description


"Real World Modo is excellent for experienced users and beginners alike. Wes McDermott's writing is accessible to users of all skill levels, and his topics are well thought-out and easy to follow. Real World Modo is now an important part of our organization's education library."

-John Kabus, Founder & President, Synapse Gaming

"A pragmatic and often personal guide to using modo (and by extension, 3D software in general) to get the job done.  This book is less about theory, and highly focused on results.  Wes gently but firmly guides you through the process with a steady hand and insight borne from untold thousands of hours using the software.  It's like having a modo buddy who takes the time to tell you what you really need to know to use the software effectively."

-Bob Bennett, Luxology


About the Author

By Wes McDermott, Wes has been a professional 3D artist for 10 years, working in video production and print design. For the past six years, Wes has been the Multi-Media Developer for UPS Airlines at the Flight Training Center. He creates various 3D elements for video and interactive online training. Published in HDRI 3D magazine and a featured artist at Luxology.com, Wes has participated in beta tests for both Luxology and Autodesk, leading 3D software companies.

Product details

  • Format: Kindle Edition
  • File Size: 5065 KB
  • Print Length: 349 pages
  • Page Numbers Source ISBN: 0240811992
  • Simultaneous Device Usage: Up to 4 simultaneous devices, per publisher limits
  • Publisher: Focal Press; 1 edition (30 May 2014)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B004D4YHZS
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Enhanced Typesetting: Not Enabled
  • Average Customer Review: 3.0 out of 5 stars 3 customer reviews
  • Amazon Bestsellers Rank: #942,963 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

3.0 out of 5 stars
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Top Customer Reviews

Format: Paperback
I was really wanted a Modo book and im sure i did the best choice.
This book is NOT boring or anything that most 3D application books are.
It's really fun to read and i enjoy the way Wes is writing.

I fully recommend this book to anyone uses modo and wants to go one step further.

I didn't liked the idea of having some pages that he works with maya but you can just skip those. That is, because im not a maya user and i would like more modo than having maya, but still, this is nice just to see how some stuff are done and follow with your own favorite 3d tool

good job Wes, really.
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Format: Paperback
(read this review as 3.5/5)

After many years of trying to dip my toes into heavy software packages like Lightwave, 3DS Max, Maya, etc. the complex and user-unfriendly interfaces always put me off in the end combined with tutorial books being mostly useless. Then I was recommended to try Modo which was a lot more flexible and intuitive which led me to trying to find a good book introducing me to the software.

If you already understand the basics of 3D design, this book is a good buy. It covers most of the tools and explains some 3D mechanics in general and introduces you to Modo in most areas.

On the downside, if Modo is your first book, you'll be in trouble. The book has no real introduction to 3D design, no explaining the basics and many topics that you'd wish were delved deeply into, are quickly glossed over. The first 50 or so pages of the book are basically just glossing over what Modo can do when they would have been much better invested as introduction to how 3D works. Sure, there's guides online that do this, but for such an expensive book, you'd at least expect beginners to get involved as well.

Instead, this book is clearly written for those who are already familiar with Maya, Lightwave, etc. which makes you wonder then, why the book then goes on about features which such users would already be familiar with, leading to a book which doesn't seem to know what its audience is. For a designer well versed in other software, most of it is probably useless to him or her, to a beginner, the foundations are missing completely. Sad really, since this is the only available book that I could find - as someone who enjoys reading tutorials such as this in the bath tub or in bed, video tutorials are not as practical.
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Format: Paperback Verified Purchase

I bought this book and I must say I'm disappointed. Sure he covers everything. But he does this in a clumsy very unorganized manner. He says in his introduction that he's not a fan of step by step tutorials. How else can you learn software? Don't waste your money on this buy Dan Ablans 3D Garage Modo 401 signature courseware. That guy has proven he can write tutorials and books in a very user friendly step by step way.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: HASH(0x9cad9318) out of 5 stars 36 reviews
11 of 11 people found the following review helpful
HASH(0x9caddf84) out of 5 stars This is THE book on modo 401. 4 Sept. 2009
By Gavin Scott - Published on Amazon.com
Format: Paperback Verified Purchase
This is an awesome book. It does not tell you anything you don't need to know.

I would place it as "Intermediate" in terms of its level. This means he omits the usual 300 pages of "this is how you click a mouse" or what all the menus are, or how to customize every interface option. Those are things that you might read once but probably already know (or in many cases don't care about). So far the bits I've read are concise and useful information that I can see wanting to refer back to repeatedly.

If you're a total modo guru, then there may not be much here that's new, but I think for most of us this is *exactly* the right level of presentation.

It's more of a reference work than an a hand-holding tutorial or project-based book. It's about 50% illustrations/screenshots in full color, and his do an above average job of illustrating and demonstrating how things work.

Yes, it's all 401. Good coverage of Hair, IK, etc.

The book has some references to compositing (showing Shake) and Maya users will appreciate the Using modo with Maya chapter. There's a chapter at the end about building real-time assets for use with XNA and similar game development tools.

The text is well written, concise, and to the point. Clearly written by someone with extensive real-world experience in using modo for real work.

This is just an awesome reference manual and learning resource for the beginning or intermediate modo user. I think this will scratch pretty much all of the itch that makes me want to write my own book about modo.

It may not tell you everything you'll ever need to know, but what it does tell you is all stuff you do need to know.

4 of 4 people found the following review helpful
HASH(0x9cade1ec) out of 5 stars Insights from a guy in the trenches 28 Jan. 2010
By Karl - Published on Amazon.com
Format: Paperback Vine Customer Review of Free Product ( What's this? )
modo is a pretty cool modeling and rendering app that appeared out of nowhere a few years ago and has grown in richness, maturity and power. This book is a very useful guide to helping the reader think through things the modo way based on the author's experience using modo on a daily basis for his job with UPS. It is well written and well illustrated. A companion web site contains sample files and videos. The quality of these is not equal to the book, with the files not unzipping into chapter-identified folders, some showing missing files when opened, and the videos feeling rushed and not as coherent as the book itself. These bonus materials nonetheless add great value to the book, as one can experiment with the insights that the author shares.

It helps to have some experience doing 3D modeling and rendering before jumping into this book. The author provides guidance and insight - even art direction - to using techniques that most 3D artists are already aware of. Beginners might be lost, or require other books. But, anyone with some basic experience will find the book quite useful for picking up some of the subtleties of using modo in a production setting. (I found the Luxology documentation quite poor, so 3rd party books like this one are advised.)

It is not unusual to find excellently crafted sentences that are just not in the right order for learning. As one example, in the section on bump maps, it is near the end of the second paragraph that McDermott finally defines a bump map ("white areas translate to areas that will ....produce a raised surface..."), when that should have been the second sentence of the first paragraph for a beginning reader to "get it" without reading the paragraphs twice.

If I were to criticize the book for any one thing it would be that the author has used modo for so long that his excitement over the coolness of the product does not come through. He covers all kinds of interesting modeling and rendering situations, and I know a lot of people who would be hooting at the ability to do those things at all, much less in a program at modo's price. So read the book, but bring your own enthusiasm.
4 of 4 people found the following review helpful
HASH(0x9caded20) out of 5 stars Well rounded Instruction. Fantastic resource! 9 Oct. 2009
By Tom Johnson - Published on Amazon.com
Format: Paperback Verified Purchase
As one who aspires to know this program, I have purchased the tutorials, videos and visited much of the vast resources on the internet to learn this program.

There is a great deal of information to digest when learning modo. Real World modo brings this information in a grounded task-oriented method of instruction while providing you with the perspective of a creative designer. This book is less of an instruction manual and more of a flight manual for those that need direction not information.

This book is organised to be a go-to guide as well as offering clarity to those with informational overload.

It is well written, meticulously illustrated guide for the up and coming modo user.

The Bonus Resources included are far more than what I anticipated for the value of this book.

Get it quick as this industry needs you at the top of your game, Now!
3 of 3 people found the following review helpful
HASH(0x9caded14) out of 5 stars Definitely not for beginners 18 Feb. 2010
By Trevor Burnham - Published on Amazon.com
Format: Paperback Vine Customer Review of Free Product ( What's this? )
I was hoping for a quick introduction to 3D modeling, but I found myself lost almost as soon as this fast-moving book began. If you're already on speaking terms with modo or Maya, then you'll probably get a lot out of this book. Otherwise, best to wait for "modo for Dummies."
2 of 2 people found the following review helpful
HASH(0x9caded8c) out of 5 stars Libraries strong in game and 3D programming must have this 21 Feb. 2010
By Midwest Book Review - Published on Amazon.com
Format: Paperback
REAL WORLD MODO: IN THE TRENCHES WITH MODO offers advanced 3D and graphics libraries a powerful exploration of Modo 401. Learn its 3D techniques, principles, UV mapping, animation, lighting and rendering in a guide to creating professional games and using the power of Modo 401. Libraries strong in game and 3D programming must have this.
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