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Real World Maya 3 [Paperback]

Maximilian Schoenherr
4.2 out of 5 stars  See all reviews (6 customer reviews)

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Product details

  • Paperback: 192 pages
  • Publisher: Peachpit Press; 1 edition (13 Nov 2001)
  • Language English
  • ISBN-10: 0201742160
  • ISBN-13: 978-0201742169
  • Product Dimensions: 23 x 19.4 x 1.3 cm
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Bestsellers Rank: 3,023,834 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Maximilian Schönherr
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Product Description

Product Description

Alias|Wavefront's Maya is one of the most powerful, high-end 3D animation and visual effects applications available today. Animators around the world use Maya to create quality digital content for film, video, broadcast, and game development.

Exploring Maya 4: 30 Studies in 3D provides a practical, project-based approach to Maya 4, using hands-on, working tutorials for the professional 3D artist. Author Maximilian Schonherr highlights ways to achieve specific projects and tasks in Maya. Each chapter starts with a "how can I do this?" question, such as "How do I animate a bicyclist?" or "How do I model a nose with a wart and freckles?" or "What's the best way to simulate the movement of grass in a field?" This book dives into Maya thirty times from very different angles, approaching the software from a playful and practical perspective, where everyday life and thoughts are sources of inspiration.

From the Back Cover

Maya, one of the key professional applications for modeling, animating, and rendering 3-D images, is now available for both Windows and Macintosh users. Maya is quickly spreading throughout the high-end film and animation industry as digital content creators gravitate to Maya for its powerful and professional tool set. From feature films to interactive video games, Maya is the tool of choice for anyone creating digital content. Exploring Maya 4: 30 Studies shows how to use specific techniques to achieve everyday animation effects and goals. Each chapter starts with a "how can I do this?" question, and illustrates how to create a specific effect, such as simulating the wings of a flying bird, or the movement of grass, cloth, or trees. This book explores Maya with thirty different studies, approaching the software from a playful and practical perspective where everyday life and thoughts are sources of inspiration.


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Customer Reviews

Most Helpful Customer Reviews
10 of 10 people found the following review helpful
Format:Paperback
Maya is a powerful high end 3d software that has great power on modelling and animation and customisable interface and this is the first book of this version that out in uk.I ordered this book online. First I saw the book, I was shocked, it is very tiny compare to other 3d graphics textbooks but inside the books, you will find very colourful pictures in each page and it also manage to cover most of important techniques in every tutorials start of animation, modelling, dynamics and rendering. Each tutorial tells you what techniques you will learn through the tutorial. I found the tutorials very easy to follow and understand plus they have nice picture of window menu show me where I have to click without getting lost. And it comes with the cd which contains the demo of Maya 3 and the scenes, rendered movies, playblasts and a variety of useful plugins. After I finished this book I 'm feeling more confidence to create very complex animation. If you are interesting to create the dragon with breathing fire from Dungeons and Dragons, This is the right book for your tutorial!
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5 of 5 people found the following review helpful
Format:Paperback
A book full of colour shots. That should be the standard for graphics books enforced by law! Add to that Maximilian writes in a funky upbeat style. I love the idea behind this book. Nothing is more boring and frustrating than a 1000+ page tome that lists all the functions in alphabetical order, and leaves it up to you to make sense of them. Here you have 30 small tutorials that each show you a few of those effects, I am sure you are already rearing to make in Maya, if only you knew how. For a complete beginner in Maya, or 3D for that matter, this is going to be wonderland. For a slightly experienced Maya user, there is still so much to find. But the advanced Maya user might only find a few tutorial that will teach him or her new tricks.
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5 of 5 people found the following review helpful
By A Customer
Format:Paperback
I only wish this book would have come out earlier; after struggling through the pages of "Mastering? Maya 3" one of the most impractical books out there, here comes this little booklet-sized "30 studies in 3d" which you can read through in the bus on the way to work but talks millions more than the Mastering thicko which has already put me to sleep too many times; without the distracting garnish you will find precise steps low on blah-blahs and practical examples for the intermediate Maya user, although I don't see why not for the resourceful beginner. A few lines here and there have to be read twice but regardless, this book is worth every page. Don't expect me to list contents, check Peachpit for that, but basically it opens the "understanding", the "grasping" door to Maya, which all other books out there have failed to in my case (except for Maya 2 character Animation -a bit advanced for me yet).
The bottom line: I still don't get it: in a complete graphics medium you have all these ugly fat books with a few uninteresting B&W pics inserted here and there and pitched at the wrong level most of the time. Why books like "Masters of Photoshop", the "Wow!" series and stuff from New Riders like H Curtis' Flash Web Design get to your soul?: IS THE IMAGE; THE VISUAL LANGUAGE.
Thank you Max.
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