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Ready Player One Audio CD – Audiobook, 16 Aug 2011

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Product details

  • Audio CD: 11 pages
  • Publisher: Random House Audio Publishing Group; Unabridged edition (16 Aug. 2011)
  • Language: English
  • ISBN-10: 0307913147
  • ISBN-13: 978-0307913142
  • Product Dimensions: 12.8 x 4.1 x 15 cm
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (476 customer reviews)
  • Amazon Bestsellers Rank: 957,715 in Books (See Top 100 in Books)

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Product Description


"Fascinating and imaginative...It's non-stop action when gamers must navigate clever puzzles and outwit determined enemies in a virtual world in order to save a real one. Readers are in for a wild ride." (Terry Brooks, #1 New York Times bestselling author)

"This non-gamer loved every page of Ready Player One." (Charlaine Harris, #1 New York Times bestselling author)

"Ready Player One expertly mines a copious vein of 1980s pop culture, catapulting the reader on a light-speed adventure in an advanced but backward-looking future. If this book were a living room, it would be wood-paneled. If it were shoes, it would be high-tops. And if it were a song, well, it would have to be Eye of the Tiger. I really, really loved it." (Daniel H. Wilson, author of How to Survive a Robot Uprising and Robopocalypse)

"The pure, unfettered brainscream of a child of the 80s, like a dream my 13-year-old self would have had after bingeing on Pop Rocks and Coke...I couldn't put it down." (Charles Ardai, Edgar Award-winning author and producer of Haven)

"Pure geek heaven. Ernest Cline's hero competes in a virtual world with life-and-death stakes -- which is only fitting, because he's fighting to make his dreams into reality. Cline blends a dystopic future with meticulously detailed nostalgia to create a story that will resonate in the heart of every true nerd." (Chris Farnsworth, author of Blood Oath) --This text refers to an out of print or unavailable edition of this title.

Book Description

A jaw-droppingly cinematic, genre-busting debut that's part virtual space opera, part classic coming-of-age story, part brilliant pop-culture mash-up --This text refers to an out of print or unavailable edition of this title.

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Customer Reviews

4.6 out of 5 stars

Most Helpful Customer Reviews

58 of 62 people found the following review helpful By NeuroSplicer TOP 100 REVIEWER on 3 Sept. 2011
Format: Paperback Verified Purchase
READY PLAYER ONE is one great piece of literature, a book that not only will get hold of you from page one and never let go but it will also speak directly to your soul. At the same time though, Gen-Xers will have the time of their life in a nostalgia trip of the 1980's like no other.

Wade Watts is an 18-year old orphan living with his heartless aunt in a stacked trailer park. He is obese and suffers from acme and severe lack of social skills but to him it matters little because he is almost always online, getting schooled and hanging out with his friends on a massively multiplayer online environment named OASIS.

OASIS consists of a virtually endless number of worlds, some magical, others cyberpunk and yet others approximating the real world. OASIS is a huge success as in 2044, when the gap between the rich and the poor has grown into an unbridgeable chasm and all of the fossil fuels are gone (but not the environmental problems their abuse caused), life is bleak for the great majority of humanity. The only sane refuse is to get lost in this digital heaven.

When James Halliday, the insanely rich and eccentric creator of OASIS, dies he wills his multi-billion company to the first person who will discover the three keys he Easter-egged into his digital universe. So the worldwide stampede of egg-hunters (known as gunters) starts off, people searching for the ultimate video game prize. Their only clues are Halliday's video message and known 80's fixation. With such a global race, a race that takes the masses back to simpler and happier times, the 80's come back in fashion.

Early video games, taking their first steps just out of the primordial sea and capturing the imagination of an entire generation with only some blinking pixels.
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12 of 13 people found the following review helpful By paul nelson on 7 Feb. 2013
Format: Paperback Verified Purchase
Reading the reviews and the book blurb, most of you are going to think -it doesn't sound like something I'd enjoy. I'm not a gamer, and I didn't grow up in the 80's.
Ignore all that and immerse yourself in this excellent novel set in 2044 where everyone spends most of there time in a virtual world called OASIS, Our hero Wade Watts is looking for the clues to find the 'golden egg' and the fortune of the now dead creator of the OASIS world. He must find 3 keys and 3 gates and undergo a series of tests to progress and win the prize ahead of the corporate monsters striving to change OASIS into a money making machine.
This is one of the most fun and exciting books I've read this year.
Once you start reading this you simply will not want to put it down, the story flows very well and is very entertaining, the only slight criticism would be the seemingly quick ending. The tension could have been built better and the final challenge should have played out longer.
That said, I did read it in 4 sittings it reads quickly like a movie and will definitely make a fantastic movie when and if it eventually gets made.
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2 of 2 people found the following review helpful By E. Motler on 10 Nov. 2013
Format: Paperback Verified Purchase
I bought this book purely because of the title.
When I was a kid there was an arcade machine in the Tea Shop at the local park where I lived. It was one of the early Space Invader cabinets. My best friend and I would go down there with a stack of coins at the weekend just to play the game. When you dropped a coin in the slot at the front, the machine beeped to life and the last words you saw before the action started, in big pixelated capitals were; Ready Player One! That was probably 27 years ago. Anyway Back to the Future.

Oh lordy what do you say about this book?

The Nostalgia is strong in this one.

See what I did there. If your first computer was a ZX Spectrum, you know who Max Headroom was, you own a copy of The Breakfast Club on VHS and you can solve a Rubik's Cube without pulling all the stickers off and rearranging them, then the chances are that you are probably going to love this book.

This is a wonderful book, an unashamed trip into the 80's but set and acted out in a dystopian near future. It tells the story of a no-mark geek and his battle to save the world... well a virtual world called the Oasis anyway. On the way we get treated to a journey into the world of old skool games within the most complete VR game imaginable. Cline cleverly ties this all together along with some stand out scenes in the real world of the story, to create one of the most original and compelling books that I've read in a long time.

A lot of people when asked to summarise this book will say that it's the Matrix meets Willy Wonka, in fact that's the first thing that came to my mind, but that would be to ignore all the elements of the story that make it so immersive and compulsive.
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2 of 2 people found the following review helpful By Tommy Dooley TOP 100 REVIEWER on 20 Sept. 2011
Format: Paperback Vine Customer Review of Free Product ( What's this? )
This has already had so much said about it that I probably have nothing to add. I am not a geek or a fan of computer games, but I did kinda grow up in the eighties and I did like Space Invaders, so I did not think I was the target audience for this book - I could not have been more wrong.

It is set in 2044 where the real world is so poor that most people spend as much of their time possible, just ignoring it. This is done by living in a virtual world on the OASIS. Our hero is Wade Watts, he is still at virtual school on the OASIS living outside of Ohio in a `stack'. A stack is a futuristic trailer park for when we run out of fuel. The trailers are all piled into stacks to save space and the need for travel as no one save the mega rich can afford fuel anymore. Wade lives through his on line avatar `Parcival', he has no real friends and life is just below tolerable with his nasty aunt. She took him in when his mother died ostensibly to steal his food credits.

Then the inventor of the OASIS dies and announces in his will he has left an `Easter Egg' somewhere in the OASIS virtual world; whom so ever finds it first gets to own the multi billion dollar biggest game on the planet. There is also an ISP firm called the IOI, who want to take control and charge for the previously, free access, thus ruining the lives of most users. They own near on everything else, having their own security and prisons or `indenturtements', and are not a nice bunch at all. To get to the `Egg' you wil have to complete a number of tasks and pass through three `Gates'.

Wade then starts to try to find the first gate and the action is on, as IOI and all the other egg hunters or `gunters' are doing the same.
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