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  • Ravensburger Asara Tactical Board Game
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Ravensburger Asara Tactical Board Game

by Asara
1 customer review

RRP: £27.07
Price: £25.35 & FREE Delivery in the UK. Details
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Only 1 left in stock.
Dispatched from and sold by Amazon. Gift-wrap available.
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  • Become the greatest architech of the country
  • Use tactical sense to stay ahead of your opponents
  • Playing Time: 40 Mins
  • Ages 13 +
  • 2-4 Players
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£25.35 & FREE Delivery in the UK. Details Only 1 left in stock. Dispatched from and sold by Amazon. Gift-wrap available.

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Product Information

Technical Details
Item Weight1.7 Kg
Product Dimensions30.5 x 30.5 x 7 cm
Manufacturer recommended age:4 years and up
Item model number26532
Main Language(s)English published, English manual, English original, English
Number of Game Players2-4
Number of Puzzle Pieces1
Assembly RequiredNo
Batteries Required?No
Batteries Included?No
Additional Information
Best Sellers Rank 233,636 in Toys & Games (See top 100)
Shipping Weight1.7 Kg
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available28 Jun. 2011

Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 36 months

Product Description

Product Description

Asara is a strategic board game for 2-4 players ages 9+, who assume the roles of famous architects. Players compete to build the highest, grandest and largest number of towers over four rounds of play. Each step of the way, the architects must keep their sights set on their work as they overcome obstacles and competitive forces and strive to gain prestige points for their building achievements. The player who earns the most prestige wins. A nominee for the 2011 German "Game of the Year" Award from "Spiel des Jahres e.V.", Asara was created by celebrated, award-winning game developer Wolfgang Kramer.

Asara - Land of the 1000 Towers.

Immersive strategy game for players who like to build world-class structures.
Asara by celebrated game author Wolfgang Kramer is a beautifully illustrated strategy game with high-quality content.

Beautifully illustrated, high-quality game content with additional game elements for an even more challenging game play!
Become the Most Famous Architect in the Land
In Asara, the Land of the 1000 Towers, players take on the roles of rich building magnates - Timanis, Mirar, Leiard, and Faraiel - who compete against one another to become the most acclaimed builder in the land. Competitors must dispatch their buyers to the four marketplace areas on the octagon-shaped game board to purchase each of the needed tower sections - base, trunk, window, and turret - in five different material grades represented by various colors. As players build their towers, they earn prestige points, which are awarded after each round. Additional points can be earned with the purchase of extra tower decorations such as gold medallions. These purchases are made using "Asari", the game's currency.

Encourages Strategic Thinking and Focus
Asara keeps players on their toes, thinking through their construction plans, managing their Asari money and adjusting their strategy as the game moves forward and their construction needs change. Game play takes about 45 minutes on average and players must remain focused on building their towers and completing the steps necessary to acquire the components they need. While keeping a competitive eye on other player's progress they collect as many prestige points as possible to become the most famous builder. For more competitive play, there is the professional version of Asara that uses the same basic rules and additional game elements for an even more challenging experience.

Players Work Side by Side
Asara players draft their individual actions, take them one at a time and in turn order with specific cards and game pieces. As they work independently to achieve specific goals, they must be fully versed in the game's rules so as not to miss important steps and opportunities to gain points that ultimately lead to victory. Asara encourages strategic thinking, reinforces the importance of sequencing and hones memory skills.

What's In The Box?
1 game board, 4 scoring counters, 1 year counter, 52 Asari coins, 100 tower pieces, 4 observation barriers, 45 merchant cards, overview guide, and 1 set of instructions.

Players compete to build the highest, grandest and largest number of towers over four rounds of play.

Players compete to build the most impressive towers.

Box Contains

  • 1 Game Board
  • 4 Scoring Counters
  • 1 Year Counter
  • 52 Asari-Coins
  • 100 Tower Pieces
  • 4 Observation Barriers
  • 45 Merchant Cards
  • Instructions
  • Overview Guide

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Most Helpful Customer Reviews

0 of 2 people found the following review helpful By J. A. Efford on 14 Jun. 2014
Verified Purchase
It was a birthday present and as she screamed when she opened it, I'm assuming that it went down well!!!!
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Most Helpful Customer Reviews on (beta) 51 reviews
14 of 15 people found the following review helpful
For Gamers, Boring - For Families, Complicated 16 May 2012
By S. Rudge - Published on
Vine Customer Review of Free Product ( What's this? ) Durability:    Educational:    Fun:   
We played this game with two different groups of people. The first, a hard-core gaming group who meets weekly and often play games exactly like this. The second was with a family who plays games, but tends not to get into the more complicated ones. For this group something like the "Ticket to Ride" board game is probably about the most complex, yet still very enjoyable for them.

The Gamers comment:
The game is a very bland and unexciting worker placement style game. This is a game where you have a limited number of "workers," in this case cards, which you spend each round to gather resources (building pieces). The cost of various building pieces is determined by the first player to use the resource space. This makes it difficult to plan ahead, becoming a not engaging exercise in trying to get the one or two items that might be useful in a future turn. More likely you'll end up with useless pieces. Overall, for the time and cost commitment, there are better options out there for worker placement games. Among the recommendations, "Egizia", "Hansa Teutonica", or "Caylus" are good if you like this style of game.

The Family comments:
"Asara" doesn't seem to be a game designed for this type of player. It is a little more complicated to get going than they usually like. The youngest player in this group was 12 which is within the age range suggested by the game. Unlike the Gamers, who play games often enough to intuitively figure out the rules using the instructions more to answer questions than to learn the game, the Family relies heavily on the instructions and the game sort of putters along as they figure things out. By the time they had figured out "Asara," there was not much enthusiasm for it. The Family likes games they can get into fairly quickly which encourage a lot of discussion during game play time and are enjoyed by younger players as much as adults. When a game like that is found it is pulled out and played over and over again. This game will not be one of those.

Admittedly, for this review the game was played by opposite ends of the gaming spectrum so there may be a middle area which may find it quite enjoyable. I would recommend checking other reviews for other opinions from different types of game players to figure out if you might like this game or not.
7 of 8 people found the following review helpful
Nice addition to a game library but not a good first eurogame. 2 May 2012
By Megan Ellinger - Published on
Vine Customer Review of Free Product ( What's this? ) Durability:    Educational:    Fun:   
If you are already comfortable with the mechanics of a variety of Eurogames, you'll enjoy this game quite a bit. The instructions are simple and the game is fairly quick with 2 players. It relies primarily on strategy and thinking ahead toward the end of the end of the game but the nice theme kept the actual gameplay fun.

If you are new to Eurogames or haven't played anything beyond Monopoly, Life, etc, this will be a stretch for you. I'd recommend going with something more like Carcassone, Ticket to Ride, or Settlers of Catan to learn some basic mechanics before taking on a more complicated game like this.
4 of 5 people found the following review helpful
Take your time with the rules and you will be fine! 23 Jan. 2012
By Tark Mwain - Published on
Verified Purchase Durability:    Educational:    Fun:   
Your family will enjoy this game. It is highly acclaimed, as evidenced by it being a finalist for Game of the Year.

In regards to the previous commenter, perhaps referring to the components when working through the manual will aid your comprehension. For us, and those we regularly game with, the rules were NOT a problem. Take your time reading through the manual and you will be fine, especially if you are familiar with European-style, family/strategy games.
1 of 1 people found the following review helpful
Far better Euro games out there, needlessly complicated, not that enjoyable 4 Jun. 2012
By HeatherHH - Published on
Vine Customer Review of Free Product ( What's this? ) Durability:    Educational:    Fun:   
As a family that enjoys regularly playing The Settlers of Catan, Ticket To Ride, San Juan, and Bohnanza, we should have been the perfect target audience, but unfortunately, we were very disappointed. If you don't typically play the Euro-type strategy games and are looking for a family game, this is too complicated and not the place to start. If you do regularly play the Euro-type strategy games, there are far better ones out there.

One common complaint about this game is the directions. The directions are written in a multitude of languages, and it's clear that the English version was not prepared by a skilled native English speaker. There were places in which the intent of the rule was unclear, and it had to be read multiple times.

But, our bigger issue with this game is that it is needlessly complex. There are a lot of rules and regulations that seemed to exist more for the purpose of jumping through those hoops than anything more meaningful, and there are also a multitude of little pieces to keep track of and set up for each 4-year round of the game. One of the things we love about San Juan or Bohnanza or Ticket to Ride is that the games are very elegant, without wasted parts or unnecessary rules. It makes the games easier to catch onto, and more enjoyable to play in the long run. Asara is much more bloated than that.

We also found it difficult to gauge who was winning. There were just too many ways of earning points, for the highest and second-highest tower of each color (different points for each type), for special decorations, for money, etc. You could pick your strategy and go for it, but it was really hard to actually tell what progress you were making since almost all points were in relation to someone else (2nd highest black tower equals points and 3rd highest equals no points).

My husband, 10.5 yo son, and I would all rather play any of the games we listed above--as well as many other non-Euro games--before we would play this one. We would never take Asara out of the closet. It's not that we absolutely hate the game, but there are just so many more better options. My 8.5 yo daughter does enjoy Asara greatly, however, so we will probably pull it out occasionally. I'm hoping though that after the novelty wears off, and we get another new game or two, that she'll lose interest and we can pitch the game.
Asara Board Game 12 May 2013
By M. Reynard - Published on
Vine Customer Review of Free Product ( What's this? ) Durability:    Educational:    Fun:   
So the age range on this game says that it is for people from 9 to 90. It took four adults over 25 and an online video to figure out how to play it though, so I'm not sure if that's an accurate reflection of the age range. But anyways, this was an interesting game with many great elements and many that just left you scratching your head wondering what was going on.

The makeup of this board is very nice. The graphics are beautiful and the pieces are a heavy cardboard. The pieces are all double sided too as there are different ways to play the game and the pieces are dependent upon that. The little player pieces are just brightly colored pieces of wood, but they are sufficient for what you need to do. And there are some beautiful playing cards used as "builders" in the game.

Actual game play is complicated. We spent a good half hour to an hour reading through the rules and trying to figure out how to set the board up (which would take long even if you knew what you were doing) and finally relied on an online video just to fill in some holes in our understanding. I don't think a group of young kids would be able to figure them out, but maybe they could play if they played with adults a few times first. Once you learned all the rules though, game-play was easy and done in four rounds which lasted about an hour. Adding up points was kind of complicated (another reason it might be tougher for kids) and there was some good debate over what kind of points everybody got. Overall, there was lots of detail to this game and rather than a family game it might be one better suited to technical gamers. And the person who gets to play first is the one who climbed a tower last, take that as you will.

The concept of the game was a different one than I'd seen before. You have to build towers and there are several different ways to do so. The setting was middle eastern and the script and building seemed to reflect that kind of architecture. Really, my only complaint about the graphics would be that all the builder cards are male. I realize that in the time setting of this game all builders probably were male, but it still doesn't seem very fair.

This was an average game for me. I don't think it is one that will be played much because out of a game part of eight people, only three even wanted to attempt it and it doesn't seem to be one that will appeal to a lot of people. Add that the initial start-up was hard and it again limits who would play (few would persevere to figure it out). But then once you get into it, it was reasonably fun and if I could find other players I would probably play it again at some point.

Review by M. Reynard 2013
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