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Ravenloft Unlimited roleplaying game [Hardcover]

John W. Mangrum , Andrew Wyatt , Andrew Cermak
5.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Hardcover: 224 pages
  • Publisher: White Wolf Publishing (Jan 2001)
  • Language English
  • ISBN-10: 1588460754
  • ISBN-13: 978-1588460752
  • Product Dimensions: 28.3 x 22 x 1.8 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 877,492 in Books (See Top 100 in Books)

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Customer Reviews

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Most Helpful Customer Reviews
15 of 18 people found the following review helpful
By Dee 46
This book is an excellent buy as the world of Ravenloft is brilliantly portrayed.

There is a description given of each part of history within the Ravenloft world that really sets the scene within your imagination. From the late gothic traditional in the early nineteenth century, to the twentieth century revival of gothic terror, it gives a wide range of time zones to set adventures that leaves a lot of flexibility for players and Dungeon Masters alike.

It is unfortunate that there was no pull out maps, but it has included two maps on the inside of the hardback and inside pages at the front and back of the book, one of political boundaries and one a geographical map. The black and white maps do help to set more of a feel to the book but sometimes it does fell as though there is a real lacking of colour. The artwork is all in black and white throughout the book but that is standard with all sword and sorcery books, but it has to be said that there is some really good work and a lot of effort put in to it. The cover is attractive and nicely finished and is not short on colour.

Players have a whole chapter to help them adjust to the gothic setting and are given a lot of helpful tips and ways of creating a unique character. There are some nice new feats and class changes that would be welcome in any campaign setting and they have been well balanced so as not to let players get too powerful. They have expertly covered each aspect and completely crammed all the pages full of information from the monsters of the night to helping dungeon masters run the game giving a whole chapter to the explaining how to run a game.

This has to be a masterpiece. Sword and Sorcery Studios have outdone themselves with this addition to the core rulebooks. Anyone who likes roleplay will love this book.

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Amazon.com:  29 reviews
44 of 44 people found the following review helpful
Gothic Horror has returned 31 Oct 2001
By Brian K. Eason - Published on Amazon.com
I was quite the fan of the old Ravenloft setting. Victorian Horror has always been a favorite genre of mine. When I heard that Sword and Sorcery Press would be reviving the setting for D&D3E under the open gaming liscence I was very excited and S&S came through...

Firstly, here's what's inside:
*Chapter One: The World of Ravenloft
- How to use this Book
- The Gothic mystique (outlining the history of Gothic literature)
- The Realm of Dread (giving an overview of the setting)
- History
- Timeline of Events
- Geography of Mists (contains Cultural Levels for the domains of dread)
- Lexicon (terms used in the game)
*Chapter Two: Player Characters featuring:
- Races
:Humans
:Calibans (twisted humans exposed to foul curses)
:Dwarves
:Elves
:Gnomes
:Half-elves
:Halfings
:Half-vistani (a new race)
- Classes
:All of the Core classes are present, with additional rules for each class

*Chapter Three: The Ways of the World
- Fear, Horror, and Madness rules
*Chapter Four: The Dread Realms
- Covering each Domain, giving information on Cultural level, Landscape, Major Settlements, The Folk, The Law, Trade and Diplomacy, Characters.
*Chapter Five: Horrors of the Night
- Covering the monsters of Ravenloft.
- Vampires, Ghosts, Liches, Lycanthropes, Constructs (including a new template: the Dread Golem), The Ancient Dead, Fiends, Hags, and the Vistani
- Each entry is detailed much as the old Van Richten's Guides did.
*Chapter Six: The Ravenloft Campaign
- Tips and hints on maintaining a gothic horror atmosphere.
- The book ends with a list of reading and viewing materials in the genre.

All in all the book delivers more than enough source material to run a campaign of Gothic Horror in your D&D game and plenty of material to allow for a flawless conversion of your 2nd edition Ravenloft campaign to D&D3E.

My only REAL disappointment is the lack of statistics for the Darklords themselves. Hopfully this information will be forthcoming in another Ravenloft supplement, perhaps one that will address the variety of monsters not given. This small flaw is not enough to deter me from giving this product my highest rating.

Well done Sword and Sorcery and thank you for my Halloween present...

14 of 14 people found the following review helpful
A great book your players can read without being spoiled 14 Nov 2001
By Dennis Küster - Published on Amazon.com
What some devoted RL DM's and longtime fans apparently dislike about this book is in my opinion it's greatest strength. You can give it to your players without fear to spoil their fun in the campaign. There are just two exceptions that I ask my players not to read just yet: The History section and the letter from Azalin - and even those only because we're still playing some of the old adventures.

This is a player's book and a rules book. The DM's "guide", "Secrets of the Dread Realms" will come in December.

The book is nicely written and achieves it's purposes: bring RL to 3e and move the setting forward. There are many new things in there as well: a section on faiths, calibans, new feats and skills, rules for firearms and improvised weapons, the appearance of mistways and many many small things.

Compared to Domains of Dread, RL has evolved into something more of a "true world". It feels much more connected. Not only have all the clusters finally been detailed and mistways charted but politics and relationsships (including currencies and tradegoods) have been developed. "Culture" has been given a lot of thought. While the book is significantly shorter than e.g. the Forgotten Realms CS, and comparatively much space had to be devoted to RL-specific rules, I never got such a clear and distinctive picture of the people (how they look and what is important to them)in any other setting before. All this is stuff for a player (and dm) to make interesting characters and stories - and all the informations about the domains is of a nature that could conceivably be aquired by "gather information".

There are also sections, especially the chapter about monsters that are more geared for the fangs of the DM. But the "monsters" are "templates" (more in the Van Richten's sense than that of the MM) - and thus the player won't learn much more than "Be careful with everything in RL".

The only complaint I have is that it's too short. 300 pages would have been better.

7 of 7 people found the following review helpful
Usable by players as well! 29 Jan 2002
By F L Arnold - Published on Amazon.com
It has been a long wait, but finally Ravenloft hits the shelves once again. The Ravenloft setting has always struggled for its existance, being torn between the fantasy rules of AD&D it used, and the gothic setting it wanted to be. With this latest edition, the setting is now truly stand alone.

The Ravenloft setting is all about horror, with a particular focus on the gothic. It is a nightmarish world full of danger and despair, evil and cruelty. The players' role is to portray a true hero (or anti-hero). Not just one who is physically powerful... The heroes of Ravenloft make sacrifices, face dilemmas, overcome their fear... but ultimately never succeed completely. The evil in Ravenloft is too great to overcome, but it is not invincible. If it wasn't for the many heroes, Ravenloft would be a much more horrible place.

Ravenloft is probably the one DnD campaign setting focused primarily on in-depth roleplaying. Characters should never be flat, villains should never be simple killers, and an encounter should never be a random one. This book gives all the basic guidelines on how to play or lead a Ravenloft campaign. It is useful for players and DMs alike, as this book does not reveal too much information about given domains. Few may find this odd, but the book was intended to be very usable by players, without the need for a DM watching over their shoulders to make sure they don't get to read the parts that are supposed to be secret.

It is recommended for DMs, though, to get a copy of Secrets of the Dread Realms before starting a campaign, as it sheds light on the true nature of the political leaders of many domains. Just make sure your players don't get to read it!

5 stars-- And don't worry if you've never played Ravenloft before. This book contains all you need to know.

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