After an action packed debut in Ratcatcher and surviving the gothic darkness of Resurrectionist, Matthew Hawkwood, Bow Street Runner, is back in this third and once again very different adventure from James McGee.
One of the appealing things about the Hawkwood series so far is that each book has a distinct and individual feel to it. The first book was a light weight, action packed romp around Regency London whilst the second was a very much darker, blood soaked gothic affair. With Rapscallion the feel and focus shifts once again as Matthew Hawkwood finds himself outside London in the rural backwaters of the Thames estuary and caught up in prisoners of war and smuggling. This constant shifting of subject, locales and characters between books, with only Hawkwood and a few supporting players such as Jago and Read being the constants between them, keeps the series feeling fresh and prevents them becoming too predictable. It is something McGee should be applauded for, since in this reviewer's opinion far too many series of this type come to rely on repetitive, interchangeable plots and themes, to the point where the books seem to run into one another and are hard to differentiate.
The fact that with Rapscallion McGee doesn't quite hit the heights of the previous two books can more easily be forgiven when you consider that at least he is not simply regurgitating a slight variation on yet the same plot. Besides which, the criticisms of the book are comparatively minor. The pacing in the first third of the book feels slightly off and it takes a while for events to start to grab the reader. Again this is because McGee tries to do something a little different; setting up one apparent main plot strand before bringing it to a sudden and very unexpected conclusion and sending the whole book off in an entirely new, almost unrelated direction. Doing so keeps the reader guessing, but means that a third of the way in the whole narrative needs to be reset and a whole new group of characters has to be introduced. Inevitably this hampers the flow of the book and although the opening passages contain some evocative writing and great action readers might feel a bit cheated when the switch comes.
After the switch it takes a while for the pace to pick up again. When it does however, as with the previous books it doesn't let up. In order to find out how it ended I sat up until 1 a.m. on a work night to rattle through the last fifty pages and didn't regret my decision. Everything fans of the series expect is present. Hawkwood is his usual capable self, the bad guys are given enough depth that they aren't simple stock villains or OTT cackling psychopaths and McGee introduces some solid supporting characters in the form of Lasseur, Gadd and Mrs Flynn. The action is well written, exciting and when necessary uncompromising and to the point. Lasseur's actions during the dénouement stick in the memory in particular, being simple, quick and highly effective as well as totally surprising.
If McGee can keep the level of invention he has displayed thus far up over the books that follow then the Hawkwood series has a very bright future indeed. I would rather have flawed books like this, which at least try to do something new and original than ones that may work with machinelike precision but feel like they have been written to some sort of pre-programmed template. Roll on the next Hawkwood adventure. I can't wait to see where it takes us.